The 3rd Age

Cobra Mod

Cobra Mod

A mod for BFME2 that removes some restrictions to recreate huge epic battles from the films.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.

The 3rd Age Staff

Latest News (view all)

T3A News » T3A Modding Official Discord Server

Posted September 7, 2020. By Dúnedain76 | View Comments

Greetings Modders!

 

We've just opened up a new Discord server dedicated to T3A modding! So far the channels have been set up similarly to how they are here on the forums. We've included subchannels dedicated to the hosted mods on Revora as well as links to where the mods can be downloaded. There is also the option to give yourself dedicated roles to what expertise you might have.

You can access the server by following the link here: https://discord.gg/aGXwyMb

 

Hope to see you there!

T3A News » BFME 2 / ROTWK Code Reference

Posted April 25, 2019. By Ridder Geel | View Comments

Good day Modders!

 

Today I present a useful tool for those writing code for BFME 2 / ROTWK.

I have created a wiki which contains all kinds of information on the different modules for use in the Object class in BFME. This should help people out with figuring out if what they want to do is even possible in the SAGE engine.

Read more about it in this topic:

https://forums.revor...code-reference/

 

The plan is to expand the wiki to contain information on more subjects than the object modules, but this all depends on what areas people would like to get more information on.

I hope this code reference will be of use to many coders!

» BFME1 Patch 1.06 in Traditional Chinese -

Posted July 14, 2017. By | View Comments

 

Lone Wolf Updates » Return of Shadow 9th faction revealed

Posted March 10, 2015. By Radspakr Wolfbane | View Comments



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Battle of the 9 Armies

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Wait that's not right...
Well you get the idea.
The 9th faction will be Erebor, faction of the shaving adversed.

Erebor has been the faction I've wanted to release most but at the same time it has always been the faction with the largest workload.
Finally Erebor has started progressing enough to be released in the nearish future.


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Erebor are a powerhouse infantry faction fielding a large number of strong infantry units for both attack and defence.
Familiar faces will make up the hero list like Gimli, Gloin, Dwalin and King Dain Ironfoot.
Via the spell store other dwarf heroes will also be making an appearance such as Thorin Oakenshield and his ill fated companions.

Breaking with tradition Erebor won't be coming alone they'll be released at the same time as the Strongholds.



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Lone Wolf Updates » Return of Shadow Beta 0.2 News and the next faction revealed

Posted January 30, 2015. By Radspakr Wolfbane | View Comments

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Beta 0.2 News and the next Faction

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After giving it some thought I've decided to skip Beta 0.18 and jump right to Beta 0.2 which is more or less ready and is being uploaded.
Due to my circumstances it will take a few days to get the Beta up and running since I have to upload it piece meal.


I've done pretty much everything I had set out to do with Beta 0.2 and the faction is mostly complete in about the same stage as Dunland was with 1.55 with only minor fixes to go.

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So the next faction will be The Strongholds.
Not exactly shocking I know, but currently it is the evil faction most complete and I want to try and keep to the good-evil-good-evil pattern of faction releases.

So as I mentioned in the announcement news for Strongholds the faction is the combination of the Deep and Dol Guldur factions.
I showed a couple preview images a couple days ago to whet your whistles.
Now I guess I'll reveal the tech tree.

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Strongholds

 

Units

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Moria Goblin Warriors
Moria Goblin Archers
Moria Goblin Spearmen

Dol Guldur Soldiers - Strong Infantry units
Dol Guldur Strongbows - Strong Ranged units

Warg Riders -

Cave Troll - 
Stone Troll - Ranged Troll/Artillery unit
Olog Hai - Powerful elite unit.

Great Spider - Fast moving unit that can auto heal and weakens enemy when attacking.

 

Buildings

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Deep work Pit - Primary resource building.
Dol Guldur Forge - Resource building that provides upgrades at level 2.
Moria Deep - The main building for the Moria units trains Goblin Warriors, Archers and Spears/
Dol Guldur Barracks - Trains the Dol Guldur Soldiers and Strongbows.
Wolf Meet - Trains the Warg Riders.
Troll Cave - Trains the Cave Troll, Stone Troll and Olog Hai
Spider Nest - Buildable from the Economy plot after the Brood Faction Upgrade has been purchased.
Towers - 
War Works - Battering Ram,Ladders

 

Heroes

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Lug - Early game hero
Mashduk - The spontaneous one
Mashgur - Archer hero
Gurguk - My favourite Orc and sometimes Forum lurker. 
Gimbul - Goblin Leader
Bolguk - Goblin Leader 
Blackmaw - Great Warg
Brood Mother - Queen of the Mirkwood Spiders available with the Brood Faction Upgrade.
 

Spells



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Call of the Deep - Targeted Work pit gains double experience for a short time.
Befoul - Similar to Taint - -50% armour and removes fear resistance

Azog Lives - Summons Azog
Bounty - Upgrades the Work Pit and Forge to provide upgrades
Rally

Swarm - Permanently increases the movement speed for Moria and Mountain Goblins
Darkness
Drums in the Deep - (Call the Horde)

TBA
Dark Influence
Nazgul Summon

Balrog

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Upgrades



Basic Training - 
Tainted Arrows - (additional damage to units)
Heavy Armour - 
Deadly Blades - 
Troll Training - Ranks up Ettens and Olog Hai

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Faction Upgrades


GKU
Murder Holes
Tower Tainted Arrows - Tower arrows slightly slow and weaken armour
Strength Training - Improves the firing rate and range of Stone Trolls
Broods - Unlocks Brood Mother and spider units

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