The Dwarf Holds (TDH) is a mod for The Battle for Middle-Earth. TDH adds a fully-functional Erebor faction, significantly updates the gameplay and artwork of the original four factions, and includes a wide array of maps covering the whole of Middle-earth.
TDH's latest version, 0.75, was released in March 2012, and can be downloaded from our downloads page. For more information, check out our news (below), screenshots on our media page, and information about new content on our about page.
Posted on March 31, 2012, by Nertea. View Comments (4)
Hello T3Aers,
Though the release of 0.75 seems to have gone reasonably well, some issues have come up that we're working on addressing. These include the Entmoot bug and a few balance changes. Expect a patch to be out in a week or so, as we're also working on making needed improvements to the AI that need some more time. We'll also be releasing a Worldbuilder installer that will allow you to make maps with TDH content effortlessly. Stay tuned for more information.
In the meantime, we can offer a solution to the pink arrows bug that seems to occur at random. To greatly decrease the chance of this happening, when you install The Dwarf Holds, makes sure to run the installer as an administrator. To do this, simply right click on the file and select "Run as administrator". Then, proceed as normal. This has worked so far for forum members. If the problem persists, you may also want to run Battle for Middle-earth as an administrator.
Thanks for your patience!
Posted on March 31, 2012, by Nertea. View Comments (4)
Posted on March 8, 2012, by Nertea. View Comments (67)
Since you've all been so good... I thought I'd let you know I've just finished fixing the major bug that was delaying things. My entire work-time is now dedicated to finishing up the manual, at which point we will release. Look for a new version of The Dwarf Holds by the end of the month, if not earlier!
Posted on March 8, 2012, by Nertea. View Comments (67)
Posted on January 23, 2012, by _Haldir_. View Comments (16)
Update time!
This week we'll be revealing the last of the changes to Rohan's spellbook, which also makes this the last Rohan update!
Replacing the now-obsolete Anduril ability as one of Rohan's tier 2 powers is Aid from Lorien. A passive power, Aid from Lorien allows the player to recruit Haldir and the Galadhrim from the Rohan Archery Range.
With the ability to toggle between bow and sword, the Galadhrim are the same elves you know and love - with the exception of the trample immunity offered by their sword toggle, which has been removed. Your Galadhrim can still be upgraded with heavy armour, forged blades and fire arrows; can remain stealthed amongst trees; and can be combined into a double battalion.
Also joining Rohan's hero roster is Haldir, who is buildable from the archery range once Aid from Lorien has been purchased. A resourceful and versatile warrior, Haldir is able to remain hidden amongst trees; and his rank 1 Toggle allows him to switch between bow and sword. Whilst using his bow, Haldir is also able to use his rank 1, Pinpoint Strike ability, which damages an enemy unit and reduces their speed for a short duration.
At rank 4, Haldir gains his Elven Captain leadership ability, granting an attack and experience bonus to nearby Galadhrim. And lastly, at rank 7, is Haldir's Call Volley. When selected, Haldir fires a flaming signal arrow, which soon brings a flurry of arrows down on any unfortunate enemies within the targeted area.
And as many of you have guessed, replacing Army of the Dead as Rohan's final spellbook power are The Three Hunters. For 10pp, you can temporarily summon, Aragorn, Legolas and Gimli to the map, each with a range of unique abilities.
Firstly, each of the Three Hunters share the passive Hunter ability, which grants Aragorn, Legolas and Gimli a small boost to armour and speed whenever they are nearby either of the other hunters.
Aragorn gains his Knife Throw ability, which damages and reduces the armour of the targeted unit. Athelas allows Aragorn to heal his fellow hunters, as well as other friendly heroes; and Blademaster vastly increases his attack speed and damage for a short duration. A natural born leader, Aragorn's Leadership inspires surrounding troops, granting them a damage and experience bonus.
Legolas retains his Hawk Strike ability, allowing him to fire twin shots at a targeted enemy. Knife Fighter allows Legolas to temporarily switch to melee attacks, as well as granting him a boost to armour. Legolas' Train Archers grants experience to targeted units; and his Elf Eyes ability allows Legolas to reveal stealthed enemies within a targeted area.
Gimli keeps his Axe Throw ability, allowing him to take out multiple enemies at once. Donning the shield he was given by Theoden in Rohan's capital, the Buckler of Edoras grants Gimli an increase to defence, at a cost to speed. And lastly, Gimli's Dwarven Vengeance ability allows him to regain small amounts of health whilst attacking. A passive ability, it also inspires surrounding troops, providing them with a small boost.
Posted on January 23, 2012, by _Haldir_. View Comments (16)
Posted on January 16, 2012, by _Haldir_. View Comments (15)
Hey there!
In this weeks update, we'll be looking at the first lot of changes to Rohan's Spellbook.
Posted on January 16, 2012, by _Haldir_. View Comments (15)
Posted on August 13, 2011, by Nertea. View Comments (125)
This week, the update will be showing off 4 more excellent maps, made by some of the very talented young mappers we have here at T3A.
Added to TDH's map list, we have Greenway, by Dunedain Ranger76. And making his mapping debut is Fudge, with his Linhir, Edhellond and Pinnath Gelin maps .
Greenway
The Greenway is an ancient Gondorian road that traverses Eriador. Beginning in Fornost, it leads southward towards Tharbad, where it joins the Old South Road.
The map has a 1 vs 1 layout with camps, along with several outposts and settlements to wage skirmishes over. Dense forests and sparse ruins are the only features of the terrain, making ambush tactics and army distribution key to your battle strategy.
Above, uruk hai assault peasants attempting to control a settlement plot. Forces of Isengard rally for an impending attack, and a small group of Rohirrim are powerless against the arsenal of Saruman.
Linhir
Linhir lies at the junction of the River Gilrain and the River Serni, near to the Mouths of the Anduin. It is one of the major ports in Lebennin, one of Gondor's southern fiefdoms. During the War of the Ring, Linhir was attacked by the Corsairs, before it was relieved by Aragorn and the Grey Company, and the Army of the Dead.
A 3 player map with camps, an outpost and several settlements lie within the narrow chokepoints of the city, which is accessible from both sides of the map. A southern bridge also bypasses the main city route, allowing for various flanking options, and interesting free-for-all matches.
Khazad-uzbadul enter the dwarven outpost, whilst Dwarven archers make their way across the bridge below - before garrisoning in the ruined towers to help dwarven warriors crush an uruk raid. Meanwhile, Dain and his forces hold the city's pathways, preventing uruks from advancing over the bridge.
Edhellond
Edhellond is an ancient Elven harbour, located in southern Gondor, north of Dol Amroth. Built at the mouth of the Ringlo and Morthond Rivers, the last of the elven folk of Edhellond have long since sailed into the West.
The map has a 1 vs 1 castles layout, as well as two outposts and a few isolated settlement plots. A river separates the two players, which can be crossed by the shallow ford, or via the fortress stairs that lead towards the Elven fortress. An easily defendable layout of walls and stairways, the outpost within the fortress may prove a crucial strategic point to hold.
The Rohirrim lead a charge against forces of Mordor, whilst Haldir and the Galadhrim defend the bridge onto the ancient fortress walls. Lastly, an orc raid on an outpost is quickly quelled by the Rohan army, led by its valiant heroes.
Posted on August 13, 2011, by Nertea. View Comments (125)