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We hope you will have as much fun modding the BfME series as we’ve had during the past few years.
The 3rd Age Staff
T3A News » 28-02-'14: T3A:Patch 1.06 RELEASED
The T3A:Online Team is proud to present
our latest BFME innovation,
~ What is T3A:Patch 1.06? ~
T3A:Patch 1.06 (or 1.06 for short) is a community patch developed by the T3A:Online Team.
It fixes the main issue of patch 1.05 (known as the movement bug)
and adds a number of exciting new features and game improvements.
We intend for T3A:Patch 1.06 to be the official patch of the T3A:Online server.
~ How can I get T3A:Patch 1.06? ~
T3A:Patch 1.06 is distributed through the T3A:Online launcher.
All you need to do is start up the T3A:Online Launcher and agree to install the latest update.
Important: Specific instructions for Gameranger users.
NOTE: We support multiple languages! For more information, GO HERE.
If you only play on our T3A server, use the client (Help -> Check for updates) to install!
NOTE: T3A:Patch 1.06 requires Community Patch 1.05 to be installed!
To use the common higher zoom out (widescreen patch) you will need an additional file, see FAQ below.
~ What are the primary features of T3A:Patch 1.06? ~
The features we are most excited about are the movement bug fix, the inclusion of 15 quality new and balanced maps,
and the graphical overhaul of every unit and hero, increasing their texture resolution from 64x64 to 256x256.
NOTE: We have Widescreen Support for our new maps, SEE HERE.
~ What exactly does T3A:Patch 1.06 change? ~
You can find a full and detailed changelog below:
~ Why did you decide to release your own patch? ~
Our team felt that the current divide between 1.04 and 1.05 players was harmful to the quality of the BFME community,
a split that exists mostly because of the movement bug introduced in patch 1.05.
As such, we designed this patch in an attempt to bridge the gap and appeal to everyone, both 1.04 and 1.05 players.
~ Misc T3A:Patch 1.06 FAQ ~
Q: Can I still play using other patches on the server?
A: The server is still technically patch-independent, so yes. However, we highly recommend updating the server client and using T3A:Patch 1.06 as it fixes critical bugs and generally improves the game experience.
Q: I don't want to use the new HD textures. Can I play T3A:Patch 1.06 without them?
A: You can, yes. Simply go into your Battle for Middle-earth installation folder (C:\Program Files\EA Games\The Battle for Middle-earth) and remove. You will still be able to play with people who have the HD textures installed.
Q: Does T3A:Patch 1.06 contain balance changes?
A: No, after extensive deliberation we have decided to not introduce any balance changes in this patch.
Q: I play using the Widescreen Patch. Do your new maps support widescreen?
A: We have released an updated Widescreen Patch to support the new maps in T3A:Patch 1.06. DOWNLOAD LINK.
Q: Is it possible to download the patch seperate from the T3A:Online Client?
A: It is, but we highly suggest installing it via the T3A:Online Launcher as it installs everything in the right place automatically. The patch files can be downloaded seperately here: DOWNLOAD LINK.
~ T3A:Patch 1.06 Credit and Thanks ~
T3A News » 05-02-'14: NDC's Enhanced W3D Importer
Good evening everyone,
NDC has recently released his Enhanced W3D Importer, a brilliant file that is sure to make our modding lives easier.
T3A News » 01-02-'14 T3A:Online News: Rules and Conduct Reminder
Lone Wolf Updates » Return of Shadow News Wrap up 14-01-14
News wrap up.
Beta 0.155 is slated for the 17th of January which is only 3 days away.
News article with details of Beta 0.155 including some information on Dunland 2.0 Part 1 which will start to introduce a few changes to Dunland.
The launcher has gotten a major overhaul since Beta 0.15 with a lot of being streamlined and automated.
You will no longer have to set your game irectory manually the launcher will handle that even for custom directories.
The launcher will also automatically check that, first the game is installed and then if you have patched the game to 1.03, if you haven't patched it will automatically run the game's patch checker it will also check if you have T3A online installed and adjust accordingly.
I've added the Game mode code to the main menu and removed the Starting menu so everything is handled from the one menu.
Added a new game mode help option to the launcher "gmhelp".
Adding 3 new Game Modes:
I've created a Google doc for users to post bugs found here.
If enough bugs are reported by the 17th I'll reveal some juicy information on future plans for Return of Shadow.
A new map is coming for Beta 0.155
2 Progress shots of the new map in the works for Beta 0.2
Lone Wolf Updates » Return of Shadow Beta 0.15 Out now
Return of Shadow Beta 0.15
You can download it here.
Simply download and install with the installer then follow the prompts in the launcher.
This version is stand alone and does not require the previous Beta or patches, it's recommended you uninstall Beta 0.1 before installing this beta.
It's been almost 6 months since Beta 0.1 was released and it's come a long way.
I'm happy to present Beta 0.15.
The main feature of this version is the new faction Dunland.
Of Dunland and ancient hatred
Dunland is the land to the south of Eregion and the west of Rohan home to descendants of the folk of Haleth.
The people of Dunland hold a long grudge against both the Numenoreans and the Rohirrim who drove them out of the land of Rohan.
While the Dunlendings are usually content to keep to themselves Saruman and his agents have gone amongst the Dunlendings and spread discord and talk of war and riches among the villages of the Dunlendings.
Saruman has managed to stir up an old hatred and direct it towards the Rohirrim.
Dunland is different from the other factions in Return of Shadow this faction relies more on fast moving light infantry and raiding attacks to win.
They have the fastest infantry in the game allowing them a useful advantage balancing out their weaker than normal defences.
Through the use of their upgrades and units they can completely overcome a battlefield in a short time by building Wildmen from outlying Farms in fast speed through the use of the Gather the Clans spell.
Combined with the Fire Torches upgrade Dunland can make quick work of enemy farms and other outlying buildings.
Dunland also has the useful War Hound horde which is a pack of fast moving dogs that can chase down enemies and harass them.
Inspiration for the Dunlendings came from the Celts and Scots and they use similar strategies as those armies do in other RTS games.
Lorien has also undergone some work.
Edhellor has been tweaked to be more of a Warden style hero with 2 new abilities Wind Piercer replacing Shatter Armour and Siege Breaker replacing Gate Breaker.
Galadriel has a new skill replacing Haven of Light which allows her some more offensive power.
Lorien also now have a Statue to provide leadership.
They've also received some aesthetic changes to their bases making them look better than ever.
Rohan,Gondor and Isengard have had only minor changes since Beta 0.145
Lurtz gained a new skill Slam Shooter which adds a knock back to his ranged attack.
Mordor has received some attention and getting quite a few bug fixes.
The Campaign has had some work done on it as well with some common issues being resolved.
But it's still an ongoing process but I hope to have the 2 campaigns fully operational by Beta 0.2.
With Beta 0.15 comes some new maps 2 maps set in Dunland Vale of Wulf and Northern Dunland and a couple more Fredius' Glanduin, and 2 more of my maps Thrain's Vale and Wilderland Plains.
The Road leads ever on
Beta 0.2 is up next in roughly a month and with it will come the 7th faction Rivendell.
A lot of the ground work has already been done on Rivendell as you can see in recent news and images but you will have to wait till then to see them in action.
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