The 3rd Age, BFME Modding Community

Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.

The 3rd Age Staff

Latest News (view all)

Lone Wolf Updates » Return of Shadow Patch 0.175

Posted January 8, 2015. By Radspakr Wolfbane | View Comments

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Patch 0.175

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Download Patch 0.175

Because of a stupid oversight on my part I have to reupload 0.17 as 0.175.

So to make up for that I've added a little something something to the launcher.

Type in Imladris to the newly updated launcher to access a new Game mode the Rivendell Preview.

Also because I'm not as rushed as I was yesterday I'm able to do this release properly complete with the standard promo stuff.

Test mode also includes Rivendell.

 
The Rivendell preview is as the name suggests a preview.
The faction isn't complete yet so I'm not adding it to the proper release, but you can have a play with it and get a general feel for it.

 

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This patch mostly fixes issues with Dunland but also addresses other issues and updates some things like FX and audio.

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T3A News » 21-12-'14: A T3A Christmas Carol

Posted December 21, 2014. By Mathijs | View Comments

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Merry Christmas/Yuletide everyone!

 

 

This past year has been pretty good for us at T3A.

 

In terms of BFME modding, there's been a good amount of activity.

 

We saw a rise in modding questions (many of which were answered by the great Ridder Geel and Kwen), and there has been some great activity amongst our hostees. We have welcomed a new hostee in An Unexpected Mod, and we've seen plenty of updates from SEERidder Clan ModThe Horse Lords, Classic Edition, and Shadow and Flame

 

There has also been a new release of The Elven Alliance Community Edition, thanks to the return of the venerable Rob38!

 

Besides BFME modding, T3A has developed its first official BFME1 game patch in the form of 1.06, which is now the standard BFME1 patch used across the community. This is a monumental achievement, and I would like to thank Echo and RoR for their contributions, and ICT for his excellent leadership and vision, as well as his effort in realizing the translation of our work in almost every language BFME1 was initially released for! 

 

Throughout 2014 I have streamlined and reorganized T3A's forum structure. Compared to 2013 and before, we look quite different now, and I consider it a marked improvement.

 

Looking towards 2015, T3A will continue to grow and develop as a leading presence in the BFME community, with important additions coming to the T3A:Online server early in the new year and beyond.

 

Thank you all, modders and players, for your contributions in keeping this community alive.

 

Mathijs

T3A Leader

T3A News » Hosted Mods Forum Changes

Posted November 8, 2014. By Mathijs | View Comments

Good evening all,

 

I have made some drastic changes in the layout of our hosted mods.

 

As you can see, the T3A forum is no longer the scrollfest it was, and all hosted mods are now neatly categorized in appropriate subforums under the new 'Hosted Mods' category:

Released BFME Mods

In Development BFME Mods

Archived BFME Mods

 

The advantage here is that users can easily distinguish between released mods, in-development mods, and dead mods without having to scroll so far down. Even though our mods are now behind an extra layer of subforum, the whole thing looks more self-explanatory, visible, and user friendly. Someone visiting us in search of released BFME mods won't have to look far. You'll also note the Hosted Mods category now sits above the Modding category for additional exposure. 

 

I intend to further update individual mod subforums with new icons representing available releases and perhaps something that represents a mod being top-rated (which is really why RJ-RotWK is not in the Archived subforum). 

 

I hope you all get used to it quickly. :p

 

NOTE: If you feel I have made a mistake in categorizing a certain mod, let me know.

 

Mathijs 

T3A Leader

T3A News » The Ridder Clan Mod's Voting System

Posted April 23, 2014. By Ridder Geel | View Comments

Hello Ridder Clan Mod Fans (and others),

 

Today I am happy to demonstrate the Voting System which I have created for the Ridder Clan Mod!

The concept is a relatively simple one, you start a game and then vote for which options YOU like most, or allow the game to choose for you.

 

Press here to read more about this new feature in the Ridder Clan Mod!

 

Feel free to comment and give suggestions about extra gameplay modes or other things!

 

-Ridder Geel

T3A News » The Ridder Clan Mod's Elven Create-a-Character

Posted April 15, 2014. By Ridder Geel | View Comments

Hey Ridder Clan Mod Fans (and other The 3rd Age dwellers),

 

Finally a new Create-a-Character class is here for the Ridder Clan Mod!

Using all the new pieces we have added on the Elven CaC you can make 39200000 unique combinations!

(Disclaimer: The actual number may be slightly larger or smaller, don't take my word for it, i may have miscounted due to the immense amount of parts!)

 

For a sneak preview of several of the outfits take a look at the post made by Valaquenta here!

 

To make it even more interesting Val shows off an interesting feature for the Elves in one of the pictures, see if you can find out what it is!

 

Feel free to comment and give us suggestions!

 

-Ridder Geel & Valaquenta

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