The 3rd Age

Battles of Gondor, the War in the South

Battles of Gondor, the War in the South

Converts BfME2 RotWK to the war in the south, bettween the armys of Gondor and Mordor. 4.0 released.

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Giving palantìr images the parchment look

Tutorial for Battle for Middle-earth II BFME 2

Avatar of Caluadan

Caluadan

Category: Graphics
Level: Intermediate
Created: Tuesday April 10, 2007 - 8:51
Updated: Sunday September 4, 2011 - 14:55
Views: 11912
Summary: A step-by-step guide for GIMP users

Rating

Staff says

3.7

Members say

4.8

Average

4.4/5.0

9 votes

PALANTIR ART - PARCHMENT STYLE
Introduction
I have been making quite a lot of art for Battles of Gondor and other mods, and it has been requested that I shared my techniques with the rest of the community. I will now try to guide you step-by-step through my way of creating art for bfme. I'm using GIMP, as it is free and working just as good as Photoshop. However, I'm sure that also Photoshop users will find something of interest in these tutorials.

Many people working for mods are trying hard to get that parchment look that EA put on their palantir images in bfme2. This tutorial shows one way of achieving this look, but remember there are many other ways of doing the same thing.
This time, I wanted a picture for the Haradrim lancers. To distinguish them from different haradrim troop types, I decided not to base this picture upon the palantir image they have in bfme1. So I started out, as normal, with my parchment background (300*300 pixels wide).

User image

Now I had to do a Google search. Eventually I found a picture from the New Zealand LotR parade. I copied it, and pasted it as a second layer in my image file.

User image

The time has come for cleaning the picture. With a combination of large and smaller circular brushes, I wiped away the background. The otherwise so useful option "Select contiguous regions" (a wand in the menu) wasn't any possibility in this case, as the background had so many different colours. In this part of the work, patience is of great importance. It might seem extremely boring, but for a person used to cleaning it won't take more than a minute.

User image

Since this image has an uncommon lack of shadows, I could take a little shortcut by using some GIMP effects.
I marked the second layer
Layer>Duplicate Layer
Then I needed to do something about the edges. I marked the new layer
Filters>Blur>Blur
Filters>Edge-Detect>Edge

I set it to "Smear", "Algorithm: Sobel" and "Amount: 2,0". After having pressed OK, I went
Layer>Colors>Desaturate
Layer>Colors>Invert

Then I set the layer opacity to 25% and merged down.

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Now, time for the parchment look.
Layer>Colors>Colorize
I set "Hue: 28" and "Saturation: 40".

User image

Once again, there is time for some brush painting. I painted the edges by hand, using a very small, circular and fuzzy brush while having zoomed in to 400%.

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Erasing time. I used a really big (fuzzy) brush for this erasing, 60 pixels wide. I started out on "opacity: 100%" but lowered it to 25% as soon as I had got rid of the parts closest to the image edges. A combination of quick clicks and sweeps produced a nice tuning over from the parchment background.

User image

As I thought the image lacked some further parchment feeling, I thought I would better get rid of the great contrasts.
Layer>Colors>Brightness-Contrast
I set contrast to -75. As the picture turned gray, I had to colorize it again.
Layer>Colors>Colorize
As before, I set "Hue: 28" and "Saturation: 40". The only difference from the last colorization is that I also set "Lightness: 20".
After this, I decided my palantir image was finished. I resized to 200*200 pixels and saved it as .jpg with maximum quality. Here's the final version:

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Note - what you should actually do is resize to 192*192px, as this is the size that EA uses for their images. Then, either download the full blank portrait .tga file, or use the following image to add an alpha channel to your original image (make sure to resize it to fit):

User image

Credits

AlensisParchment Base Picture

Comments

Display order: Newest first | Page: 1, 2

m@tt (Team Chamber Member) - Tuesday March 31, 2009 - 7:11

Edited the tutorial to (finally) include the proper blank portrait file, and added the alpha channel bit at the end :)

lady nazgûl - Saturday February 14, 2009 - 17:21

isn´t it gimp?

Hexman - Saturday October 4, 2008 - 8:35

What program are you using

xno The Black - Tuesday August 5, 2008 - 9:42

Thanks to Lauri for Restoring this!
Thank you a lot Lauri.

Guess Who - Thursday May 1, 2008 - 22:53

Hehe, no use for this tutorial no more :P.

Persus - Thursday March 20, 2008 - 15:02

The images are deleted... =(

ILUTAVAR - Tuesday January 22, 2008 - 17:50

how put then in-game :s

Bart (Administrator) - Saturday June 16, 2007 - 9:46

this tutorial is good, but the background you use here isn't. use this one:
http://the3rdage.net/item-16
it's more complete and the original size

Bart (Administrator) - Saturday June 9, 2007 - 8:08

play with the values until you have something that suits you

SquallBK - Saturday June 9, 2007 - 7:45

This is SquallBk nephew, I have done everything i have been told and it is very confusing...i get it all but mine looks nothing like yours as soon as i colorize it it goes all phsyco and looks VERY VERY weird and then throughout the entire thing i think i got it but at the end it still has the type of visual as the other ones I was just curious to why...but yes the tutorial is up front and tells u good things....

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