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Setting up your mod, with the -mod command

Avatar of Bart

Bart

Category: Code
Level: Beginner
Created: Saturday March 24, 2007 - 18:08
Updated: Thursday August 27, 2015 - 5:37
Views: 16062
Summary: How to make independent mods with the -mod command, including solutions for the common problems.

Rating

Staff says

4.3

Members say

4.6

Average

4.5/5.0

17 votes

Page 1 2 3 4 5 6
Making changes
You can now make changes in the INI files as usual. For instructions on that, check out other tutorials.

There is a small difference, and that is the file gamedata.ini. Because the engine does not properly read gamedata.ini when using the -mod command, the location of this data is different in the prepared INI packages. Macros (unit health, damage, buildcost, etc) can be found and edited in data\ini\_gamedata.inc (for BFME 2) or data\ini\default\water.ini (for BFME). Generic game data (like command point limits) can be edited in data\ini\object\gamedata.ini.

Links / Downloads

 HitsAdded
makeasset.bat2334April 4, 2007 - 1:14
Prepared INI packages3212March 24, 2007 - 18:16

Comments

Display order: Newest first | Page: 1, 2

MaximanNew - Tuesday August 3, 2010 - 14:00

Thx for the help Bart with the .Bat File
And if its ok i have put the Bat code on my Articel : http://www.the3rdage.net/item-528
But i have give u credits for .bat file code ;)

person 1123 - Sunday January 11, 2009 - 4:38

It says my path is not valid. what do i do?

morjin - Saturday February 16, 2008 - 2:11

i get a game.dat crash,and the weirdest thing that i always get thta crash with a -mod thing. even with normal mods!(rj-rotwk, bfn)

Captain Beremir - Tuesday October 30, 2007 - 19:39

I'm having trouble with the preconverted INIs! I downloaded them but can't extract them I keep getting errors. What should I do??

--------

Alright now I got the INI files open through WinRAR, but I can't create a shortcut. I would really appreciate some help, either here or in my topic...

m@tt (Team Chamber Member) - Thursday October 25, 2007 - 11:18

You wont need a licence for WinRAR, after the trial you'll get a message asking you to buy it, but it still works as normal.

Captain Beremir - Wednesday October 24, 2007 - 15:44

Will FinalBIG editor work because I downloaded it but can't open, or is there another way besides Winrar?? What if I simply copy my ROTWK ini?? Or is Winrar the only way, and will you have to get a license to use it??

Solinx (Team Chamber Member) - Sunday August 12, 2007 - 17:40

The .rar file you mean? Winrar is the program you should use for that.

http://www.rarlab.com/rar/wrar370.exe

Captain Beremir - Sunday August 12, 2007 - 15:04

when downloading the INI what program should i use to open it. it seems to come out as different shapes/letters/numbers

pf7612 - Tuesday August 7, 2007 - 8:14

Do you edit the new ini "configuration settings" files that you get in the mod folder, or edit the regular .ini? The new files you get in the folder are hard to read...

JaYk - Friday August 3, 2007 - 14:43

Well... when i get to step 3 i get a game.dat, but it doesnt display a reason, it just crashes.

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