The 3rd Age

Immersive Middle-earth (v. 1.4)

Immersive Middle-earth (v. 1.4)

An attempt to make the original BFME1 more personable

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How to use W3D Viewer

Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of FlameGuard

FlameGuard

Category: Other
Level: Beginner
Created: Sunday June 8, 2008 - 13:24
Updated: Sunday June 8, 2008 - 13:44
Views: 16090
Summary: How to use W3D Viewer

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3 votes

Before we begin, Please make sure you have downloaded and installed Renx [Hosted here at The3rdAge.net].

W3D Viewer is installed with Renx, However it doesnt add a shortcut to your desktop.

So head towards "C:\Program Files\RenegadePublicTools\W3dView" to locate the application. Inside the "W3DView" folder you will see the following,
Click for Image.

Run the application named "W3DView"
Click for Image.

Once W3D Viewer is open select "File" at the top,
Click for Image.

Then select "Open",
Click for Image.

A window will open,
Click for Image.

Now.. Locate your w3d files (Model, Skeleton, Animations),
Click for Image.

Once you have located your w3d files, Select them and click "Open"
Click for Image.

On the left side, You will see the option "Hierarchy" with a "+" sign next to it. Click the "+" to expand the tab, Click for Image.

You will see the models you imported in to W3D viewer listed. Again you need to select the "+" icon next to the model name, Click for Image.

You will now see a list of animations that you imported with your model. Select the one you want to play, Click for Image.

Thats it, You have imported your model, skeleton and animations in to W3D Viewer.

Thanks for reading,
FlameGuard

Comments

Display order: Newest first

ArronSwan - Saturday October 10, 2009 - 22:08

I downloaded RenX and Got the W3D View. I made a model but it did play any of the animations, Then I added a other unit which was from the game tryed it in the program, It did..nothing again....=( Whats up?

klev - Thursday July 9, 2009 - 16:18

Erm, something is very strange for me. I got the same as you W3D/Art/ (And then lots of smaller folders, idk what to do im going insane ive stresset 2 hourse for this crap and then it wont work! and the Aragorn skin doesent exist i only got 2 guaragorn(whatever its named) "things" and they are pala palb! PLEASE!!!!

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Erm i writed allot wrong there. but anyways please help me, ive used 2 hours on this and then all get fckd up:(

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Erm i writed allot wrong there. but anyways please help me, ive used 2 hours on this and then all get fckd up:(

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Erm i writed allot wrong there. but anyways please help me, ive used 2 hours on this and then all get fckd up:(

Windrider - Wednesday July 1, 2009 - 7:03

I have a bunch of w3d files, but no skn or skl files. Where are they? HELP!

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Sry, i see my files with the 4-character endings, but i dont see any files with skn or skl.

m@tt (Team Chamber Member) - Thursday January 15, 2009 - 3:37

You need the W3D Importer:
http://www.the3rdage.net/item-48

SoldierND - Wednesday January 14, 2009 - 20:32

um...when i click open (or import with renX) i cant find any w3d files at all. i hav finalbig and i found them in that but i cant seem to change the format of the files or find them when importing, opening, etc... plz help :/

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um...when i click open (or import with renX) i cant find any w3d files at all. i hav finalbig and i found them in that but i cant seem to change the format of the files or find them when importing, opening, etc... plz help :/

FlameGuard - Thursday December 4, 2008 - 6:43

Basicly the same thing Turin, One would just need to run the Bfme2 Version instead.

Turin Turumbar - Friday November 14, 2008 - 5:00

You should better use the w3d viewer from the bfme 2 mod sdk, that is a newer version

robnkarla (Team Chamber Member) - Tuesday June 10, 2008 - 12:09

A small little trick that should be mentioned that I think is absolutely invaluable, with windows you can drag files to the viewer to open multiple files at once. Just select the files in explorer and drag them to the viewer. Voila. (including textures)

Then once you associate the .w3d file with the viewer, just double click the SKN to open it, then drag the animations over.

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