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Lone Wolf Age of Numenor is a large scale mod that sets Lone Wolf during the time of Realms in Exile

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Creating a Morgul Glow Model effect

Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of Radspakr Wolfbane

Radspakr Wolfbane

Category: Graphics
Level: Intermediate
Created: Friday March 12, 2010 - 7:40
Updated: Monday February 14, 2011 - 18:59
Views: 5463
Summary: This tutorial teaches you how to add a Morgul Glow to your model

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Morgul Glow Model FX


Contents-
Page 1-Getting Started,model part
Page 2-Shaders and Textures
Page 3-Extra

This will be my very first modelling syle tutorial.
In this tutorial I will be teaching how to add a very cool Morgul Glow to a model.
This tutorial is intended for those with a good knowledge of RenX.

To start with,open your selected model in gmax.
For my example I have chosen my Muzgash.

User image

Now select them main mesh using the Select and Move tool (here you can hide everything else if you want).
Now clone the mesh by holding shift and dragging the mesh when you stop dragging a dialogue box will come up
asking what to do.
Use the same options shown in the below image
]Tip:Try moving him slightly forward then slightly back so he is in the same spot as the original.

User image

OK now that you have a second mesh go to the Modifier List Drop down (see below picture)
and select push.
User image
The Push tool "pushes" the model outwards similar to scaling up.
Now enter the amount to push around 0.04 - 0.06 is a good amount.
You want the new mesh to overlap the original.
User image

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Sprite Pack976March 12, 2010 - 7:54

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kaiba - Sunday March 14, 2010 - 8:26

thank you

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