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///////////// BigBrainiac's Ghosts of Arnor Mod v0.1 ////////////////////
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CHANGES TO GAME:

-ARNOR is now playable as a complete and balanced faction in SKIRMISHES

-Inns build other faction's elite units and 1-2 units somewhat unique to
  the faction (Men build Rohan Elven warriors, Noldor warriors, dwarven
   zealots, and dunedain rangers)


EVIL FACTIONS all have at least 3 flying units (Mordor has 5) and can build
 one elite summon unit (either Balrog or Shade Wolf) at their fortresses

-Mordor builds 9 nazgul and the Balrog at their fortress, can't build the black rider horde, 
 CAN  build the Grond, and Gothmog can mount his warg
  *Inn units are: Corsairs of Umbar, Fire Drake Brood, Deathbringers, and Thrall Masters

-Isengard is barely changed except for the inn units, (Wildmen,Black Riders, FireDRake Brood, and Thrall Masters)
 the ability to build 3 fellbeasts and the shadewolf as heroes

-Wild (goblins) can build 2 fell beasts at their fortress, (they have drogoth)
 can build Black Riders,corsairs of umbar, deathbringers, and thrall masters at their Inns, 
 and maybe more in later updates

-Angmar can build The shade wolf and 3 fellbeasts as more heroes, and porters can build troll cages
 Their inn units are Black riders, fire drake brood, deathbringers, and wildmen


GOOD FACTIONS can ALL build 5 eagles at their fortresses, have some way of
 obtaining hobbits (elves, dwarves and men have heroes, arnor has hordes)
 and Arnor has been added as a possibly overpowered faction :D

-Men will evenually (if I can figure out how or get help) be split into
 Rohan and Gondor. (Boromir now has blade master!!)
INN UNITS: Dunedain rangers, Elven Warriors, Dwarven Zealots, and Noldor Warriors

-Elves are barely changed (just eagles and inn units)
INN UNITS: Lindon Warriors, Hobbits, Knights of Dol Amroth, and dwarven Zealots

-Dwarves have tom bombodil as a hero (HELL YEA!!!!) and have more inn units
INN UNITS: Hobbits, Men of Dale, Knights of Dol Amroth, and Noldor Warriors 

-ARNOR has been COMPLETELY improved, from elven upgrades to mirkwood archers to lindon 
horsemen.
HEROES:
	Argeleb
	Arvedui
	Arveleg
	Captain (shown as Damrod D:)
	Elrond
	Glorfindel
	Earnur
	Eagles 5x

BUILDINGS (* denotes an elven commandset building)

 Arnor Farm/Mallorn Tree* (farm buildings)

 Barracks
  Arnor banner carrier upgrade, hobbits, soldiers, and tower guards (all available at level 1)

 Archery Range
  LEVEL ONE
   Lorien Archers and Standard Arnor Archers
  LEVEL TWO
   Dunedain Rangers
  LEVEL THREE
   Mirkwood Archers

 Stables
  LEVEL ONE
   Knights, Rivendell Lancers
  LEVEL TWO
   Lindon Horse Archers
  LEVEL THREE
   Knights of Dol Amroth

 Elven Barracks*
  (everything is available at level one)
   Lindon warriors, Lorien Swordsmen, Mithlond Sentry

 Workshop
  LEVEL ONE
   Trebuchet
  LEVEL TWO
   Firestones
(GLITCH-Unable to upgrade to level 3)

 Blacksmith
  LEVEL ONE
   Arnor Forged Blades
  LEVEL TWO
   Fire Arrows
  LEVEL THREE
   Arnor Heavy Armor

 Entmoot*(just put in with the elven commandset for fun:)
  Ent and Treebeard

 Eregion Forge*
  No changes, just elven upgrades

 Elven Battle Tower*

 Arnor Battle Tower

 Arnor Wall Hub

 Elven Heroic Statue*

 Arnor Heroic Statue

 Arnor Well

  *INN UNITS: Imladris Warriors (Bfme1 Elves with elven upgrades), Dunedain rangers, Noldor Warriors, and Dwarven Zealots

OTHER CHANGES TO GAME:
 Custom heroes on steroids!(they can have 20 in each attribute)

 Khamul's name was replaced as "Nazgul" so I could make 9 Fellbeast Nazgul

 Wizards in the game now have a fireball autoattack(code by lorddenathor)

CREDITS:
  LordofGondolin for Balrog/Shade Wolf coding

   Ledhead1232 for making a mounted Gothmog file

    lorddenathor for making the wizard fireball auto attack

     robnkarla for the porter commandset swap code

      Microsoft (office) for Icon

       And of course, the the3rdage BFME Modding Community for all of their 
        inspiration and helpful articles and software