ActivateModuleSpecialPower
	SpecialPowerTemplate
	TriggerSpecialPower 
	UnpackTime          
	PreparationTime     
	PackTime            
	StartAbilityRange   
	EffectRange         
	MustFinishAbility   
	UnpackingVariation  
End



AIGateUpdate
	TriggerWidthX
	TriggerWidthY
End



AimWeaponBehavior
	AimLowThreshold 
	AimHighThreshold
	AimNearDistance 
End



AISpecialPowerUpdate
	CommandButtonName      
	SpecialPowerAIType     
	SpecialPowerRadius     
	SpecialPowerRange      
	RandomizeTargetLocation
	SpellMakesAStructure   
End



AIUpdateInterface
	AutoAcquireEnemiesWhenIdle    
	CanAttackWhileContained       
	AILuaEventsList               
	AttackPriority                
	FadeOnPortals                 
	MoodAttackCheckRate           
	HoldGroundCloseRangeDistance  
	MinCowerTime                  
	MaxCowerTime                  
	RampageTime                   
	TimeToEjectPassengersOnRampage
	StopChaseDistance             
	BurningDeathTime              
	RampageRequiresAflame         
	SpecialContactPoints          
	TurretTurnRate                
	ControlledWeaponSlots         
End



AllowBannerSpawnUpgrade
	TriggeredBy
End



AnimalAIUpdate
	FleeRange        
	FleeDistance     
	WanderPercentage 
	MaxWanderDistance
	MaxWanderRadius  
	UpdateTimer      
End



AnnounceBirthAndDeathBehavior
End



AODCrushCollide
	SmallFXList      
	MediumFXList     
	Damage           
	DamageType       
	DeathType        
	SpecialObject    
	SpecialDamage    
	SpecialDamageType
	SpecialDeathType 
	SelfDamage       
	SelfDamageType   
	SelfDeathType    
End



AODHordeContain
	InitialPayload                 
	Slots                          
	PassengerFilter                
	ShowPips                       
	ThisFormationIsTheMainFormation
	RandomOffset                   
	FrequencyScale                 
	FrequencyRandomness            
	AmplitudeScale                 
	AmplitudeRandomness            
	StillAmplitude                 
	FrequencyScaleZ                
	FrequencyRandomnessZ           
	AmplitudeScaleZ                
	AmplitudeRandomnessZ           
	StillAmplitudeZ                
	LargeUnitHeightFactor          
	LargeUnitMinHeight             
	LargeUnitMaxHeight             
	LargeUnitTimeout               
	LargeUnitTailOff               
	ScatterSpeedFactor             
	ScatterRandomness              
	RankInfo                       
	RanksToReleaseWhenAttacking    
End



ArmorUpgrade
	TriggeredBy          
	ArmorSetFlag         
	CustomAnimAndDuration
	IgnoreArmorUpgrade   
End



ArrowStormUpdate
	SpecialPowerTemplate         
	StartAbilityRange            
	UnpackTime                   
	PreparationTime              
	PersistentPrepTime           
	PackTime                     
	UnpackingVariation           
	ParalyzeDurationWhenCompleted
	ParalyzeDurationWhenAborted  
	ApproachRequiresLOS          
	AwardXPForTriggering         
	WeaponTemplate               
	TargetRadius                 
	ShotsPerTarget               
	ShotsPerBurst                
	MaxShots                     
	CanShootEmptyGround          
	ActiveLoopSound              
End



AttachUpdate
	ObjectFilter                 
	ScanRange                    
	ParentStatus                 
	AlwaysTeleport               
	AnchorToTopOfGeometry        
	ParentOwnerAttachmentEvaEvent
	ParentEnemyAttachmentEvaEvent
	ParentOwnerDiedEvaEvent      
End



AttributeModifierAuraUpdate
	StartsActive       
	BonusName          
	TriggeredBy        
	RefreshDelay       
	Range              
	ObjectFilter       
	ConflictsWith      
	TargetEnemy        
	MaxActiveRank      
	AntiCategory       
	RunWhileDead       
	RequiredConditions 
	AllowSelf          
	AffectContainedOnly
End



AttributeModifierPoolUpdate
End



AttributeModifierUpgrade
	TriggeredBy          
	AttributeModifier    
	CustomAnimAndDuration
	ConflictsWith        
	RequiresAllTriggers  
End



AudioLoopUpgrade
	TriggeredBy        
	ConflictsWith      
	SoundToPlay        
	KillOnDeath        
	KillAfterMS        
	RequiresAllTriggers
End



AutoAbilityBehavior
	SpecialAbility           
	ForbiddenStatus          
	AllowSelf                
	Query                    
	StartsActive             
	BaseMaxRangeFromStartPos 
	AdjustAttackMeleePosition
	MaxScanRange             
	MinScanRange             
	IdleTimeSeconds          
End



AutoDepositUpdate
	DepositTiming      
	DepositAmount      
	InitialCaptureBonus
	GiveNoXP           
	OnlyWhenGarrisoned 
End



AutoHealBehavior
	StartsActive             
	HealingAmount            
	HealingDelay             
	StartHealingDelay        
	HealOnlyIfNotInCombat    
	TriggeredBy              
	AffectsContained         
	NonStackable             
	ButtonTriggered          
	Radius                   
	HealOnlyOthers           
	SingleBurst              
	UnitHealPulseFX          
	KindOf                   
	HealOnlyIfNotUnderAttack 
	RespawnNearbyHordeMembers
	RespawnFXList            
	RespawnMinimumDelay      
End



AutoPickUpUpdate
	ScanDelayTime      
	PickUpFilter       
	ScanDistance       
	EatObjectEntry     
	RunFromButton      
	RunFromButtonNumber
End



BannerCarrierUpdate
	IdleSpawnRate             
	MeleeFreeUnitSpawnTime    
	DiedRespawnTime           
	MeleeFreeBannerReSpawnTime
	BannerMorphFX             
	UnitSpawnFX               
	MorphCondition            
	UpgradeRequired           
	ReplenishNearbyHorde      
	ScanHordeDistance         
	ReplenishAllNearbyHordes  
End



BaseUpgrade
	TriggeredBy         
	BuildingTemplateName
	PlacementPrefix     
	PlacementIndex      
End



BezierProjectileBehavior
	DetonateCallsKill            
	FirstHeight                  
	SecondHeight                 
	FirstPercentIndent           
	SecondPercentIndent          
	FlightPathAdjustDistPerSecond
	CurveFlattenMinDist          
	GroundHitFX                  
	InvisibleFrames              
	PreLandingStateTime          
	PreLandingEmotion            
	PreLandingEmotionRadius      
	FadeInTime                   
	IgnoreTerrainHeight          
	FirstPercentHeight           
	SecondPercentHeight          
	TumbleRandomly               
	CrushStyle                   
	DieOnImpact                  
	BounceCount                  
	BounceDistance               
	BounceFirstHeight            
	BounceSecondHeight           
	BounceFirstPercentIndent     
	BounceSecondPercentIndent    
	GroundBounceFX               
	OrientToFlightPath           
End



BloodthirstyUpdate
	SacrificeFilter   
	ExperienceModifier
	InitiateVoice     
End



BoredUpdate
	ScanDelayTime       
	ScanDistance        
	BoredFilter         
	SpecialPowerTemplate
End



BridgeBehavior
	LateralScaffoldSpeed 
	VerticalScaffoldSpeed
End



BuildableHeroListUpgrade
	TriggeredBy
End



BuildingBehavior
	NightWindowName
	FireWindowName 
	GlowWindowName 
	FireName       
	FireName       
End



CastleBehavior
	FilterValidOwnedEntries   
	CastleToUnpackForFaction  
	CastleToUnpackForFaction  
	CastleToUnpackForFaction  
	CastleToUnpackForFaction  
	CastleToUnpackForFaction  
	CastleToUnpackForFaction  
	MaxCastleRadius           
	FadeTime                  
	ScanDistance              
	PreBuiltList              
	PreBuiltPlyr              
	FilterCrew                
	CrewReleaseFX             
	CrewPrepareFX             
	InstantUnpack             
	KeepDeathKillsEverything  
	UnpackDelayTime           
	EvaEnemyCastleSightedEvent
	Summoned                  
End



CastleMemberBehavior
	CountsForEvaCastleBreached   
	BeingBuiltSound              
	StoreUpgradePrice            
	CampDestroyedOwnerEvaEvent   
	CampDestroyedAllyEvaEvent    
	CampDestroyedAttackerEvaEvent
End



CastleUpgrade
	TriggeredBy      
	Upgrade          
	WallUpgradeRadius
End



CitadelSlaughterHordeContain
	PassengerFilter             
	ObjectStatusOfContained     
	CashBackPercent             
	ContainMax                  
	AllowEnemiesInside          
	AllowAlliesInside           
	AllowNeutralInside          
	AllowOwnPlayerInsideOverride
	EnterSound                  
	EntryOffset                 
	EntryPosition               
	ExitOffset                  
	StatusForRingEntry          
	UpgradeForRingEntry         
	ObjectToDestroyForRingEntry 
	FXForRingEntry              
End



CivilianSpawnCollide
	DeleteObjectFilter
End



CivilianSpawnUpdate
	SpawnDelayTime 
	MaximumDistance
	RunToFilter    
	Civilian       
End



ClearanceTestingSlowDeathBehavior
	DeathTypes                  
	SinkDelay                   
	SinkRate                    
	DestructionDelay            
	DeathFlags                  
	DecayBeginTime              
	MinKillerAngle              
	MaxKillerAngle              
	ProbabilityModifier         
	ClearanceGeometry           
	ClearanceGeometryMajorRadius
	ClearanceGeometryMinorRadius
	ClearanceGeometryHeight     
	ClearanceGeometryIsSmall    
	ClearanceGeometryOffset     
	ClearanceMaxHeight          
	ClearanceMaxHeightFraction  
	ClearanceMinHeight          
	ClearanceMinHeightFraction  
	FX                          
	ShadowWhenDead              
	DamageAmountRequired        
End



ClickReactionBehavior
	ClickReactionTimer
	ReactionFrames1   
	ReactionFrames2   
	ReactionFrames3   
	ReactionFrames4   
	ReactionFrames5   
End



CloudBreakSpecialPower
	SpecialPowerTemplate         
	SunbeamObject                
	ObjectSpacing                
	AttributeModifierAffects     
	ReEnableAntiCategory         
	AttributeModifierWeatherBased
	WeatherDuration              
	ChangeWeather                
	AvailableAtStart             
	RequirementsFilterMPSkirmish 
	RequirementsFilterStrategic  
End



CommandButtonHuntUpdate
End



CommandPointsUpgrade
	TriggeredBy   
	CommandPoints 
	RequiredObject
End



CommandSetUpgrade
	TriggeredBy          
	CommandSet           
	ConflictsWith        
	RequiresAllTriggers  
	CustomAnimAndDuration
End



CostModifierUpgrade
	LabelForPalantirString
	TriggeredBy           
	UpgradeDiscount       
	ApplyToTheseUpgrades  
	Percentage            
	Percentage            
	Percentage            
	Percentage            
	Percentage            
	ObjectFilter          
	StartsActive          
	Slaughter             
End



CreateObjectDie
	CreationList       
	UpgradeRequired    
	DeathTypes         
	DebrisPortionOfSelf
End



CritterEmitterUpdate
	FX        
	ReloadTime
End



CurseSpecialPower
	SpecialPowerTemplate         
	CursePercentage              
	UnpackingVariation           
	StartAbilityRange            
	CursedFX                     
	TriggerFX                    
	UnpackTime                   
	PreparationTime              
	FreezeAfterTriggerDuration   
	TriggerModelCondition        
	TriggerModelConditionDuration
End



DamageFieldUpdate
	Radius         
	ObjectFilter   
	RequiredUpgrade
	WeaponName     
	FireDelay      
	OneShot        
End



DamageFilteredCreateObjectDie
	DamageTypeTriggersInstantly  
	DamageTypeTriggersForDuration
	PostFilterTriggeredDuration  
	CreationList                 
End



DarknessSpecialPower
	SpecialPowerTemplate         
	AttributeModifier            
	AttributeModifierAffects     
	AttributeModifierWeatherBased
	WeatherDuration              
	ChangeWeather                
	AvailableAtStart             
	RequirementsFilterMPSkirmish 
	RequirementsFilterStrategic  
End



DeflectSpecialPower
	SpecialPowerTemplate
End



DelayedLuaEventUpdate
End



DeletionUpdate
	MinLifetime
	MaxLifetime
End



DeployStyleAIUpdate
	AutoAcquireEnemiesWhenIdle
	MoodAttackCheckRate       
	MustDeployToAttack        
	UnpackTime                
	PackTime                  
	DeployedAttributeModifier 
End



DestroyDie
	DeathTypes
End



DestroyEnvironmentUpdate
	StartTime      
	DestructionTime
End



DetachableRiderUpdate
	RiderSubObjects    
	RiderlessWeaponSlot
	RiderlessHordeFlees
	DeathEntry         
End



DevastateSpecialPower
	SpecialPowerTemplate        
	Radius                      
	TreeValueMultiplier         
	TreeValueTotalCap           
	TriggerFX                   
	FX                          
	AvailableAtStart            
	FireWeapon                  
	RequirementsFilterMPSkirmish
	RequirementsFilterStrategic 
End



DoCommandUpgrade
	TriggeredBy                   
	GetUpgradeCommandButtonName   
	RemoveUpgradeCommandButtonName
End



DominateEnemySpecialPower
	SpecialPowerTemplate         
	UnpackingVariation           
	StartAbilityRange            
	DominateRadius               
	DominatedFX                  
	TriggerFX                    
	PermanentlyConvert           
	UnpackTime                   
	PreparationTime              
	FreezeAfterTriggerDuration   
	AttributeModifierAffects     
	TriggerSound                 
	TriggerModelCondition        
	TriggerModelConditionDuration
End



DozerAIUpdate
	AILuaEventsList             
	RepairHealthPercentPerSecond
	BoredTime                   
	BoredRange                  
	AutoAcquireEnemiesWhenIdle  
	SpecialContactPoints        
End



DualWeaponBehavior
	SwitchWeaponOnCloseRangeDistance
End



DynamicPortalBehaviour
	ActivationDelaySeconds
	GenerateNow           
	ObjectFilter          
	BonePrefix            
	NumberOfBones         
	WayPoint              
	Link                  
	AllowEnemies          
	TriggeredBy           
	ConflictsWith         
	CustomAnimAndDuration 
	AboveWall             
	TopAttackPos          
	TopAttackRadius       
End



DynamicShroudClearingRangeUpdate
	FinalVision     
	ShrinkDelay     
	ShrinkTime      
	GrowDelay       
	GrowTime        
	GrowInterval    
	ChangeInterval  
	Texture         
	Style           
	OpacityMin      
	OpacityMax      
	OpacityThrobTime
	Color           
End



ElvenWoodSpecialPower
	SpecialPowerTemplate        
	ElvenGroveObject            
	ElvenWoodRadius             
	ElvenWoodFX                 
	ElvenWoodOCL                
	AvailableAtStart            
	RequirementsFilterMPSkirmish
	RequirementsFilterStrategic 
End



EmotionTrackerUpdate
	AfraidOf                
	AlwaysAfraidOf          
	FearScanDistance        
	AddEmotion              
	TauntAndPointDistance   
	TauntAndPointUpdateDelay
	TauntAndPointExcluded   
	PointAt                 
	HeroScanDistance        
	Duration                
	ImmuneToFearLevel       
	IgnoreVeterancy         
End



EvacuateDamage
	WeaponThatCausesEvacuation
End



ExperienceLevelCreate
	LevelToGrant
	MPOnly      
End



FadeAndDieOrnamentUpdate
End



FakePathfindPortalBehaviour
	AllowEnemies           
	AllowNonSkirmishAIUnits
End



FireSpreadUpdate
	MinSpreadDelay
	MaxSpreadDelay
	SpreadTryRange
End



FireWeaponUpdate
	WeaponName
	FireDelay 
	OneShot   
	Offset    
End



FireWeaponWhenDeadBehavior
	StartsActive            
	DeathWeapon             
	RequiredStatus          
	DelayTime               
	WeaponOffset            
	DeathTypes              
	ActiveDuringConstruction
	ExemptStatus            
End



FlammableUpdate
	AflameDuration       
	AflameDamageAmount   
	AflameDamageDelay    
	FlameDamageLimit     
	BurnContained        
	FireFXList           
	FlameDamageExpiration
	SetBurnedStatus      
	DamageType           
	BurnedDelay          
	BurningSoundName     
End



FlingPassengerSpecialAbilityUpdate
	SpecialPowerTemplate        
	UnpackTime                  
	FlingPassengerVelocity      
	FlingPassengerLandingWarhead
	PackTime                    
	CustomAnimAndDuration       
	MustFinishAbility           
End



FloodUpdate
	AngleOfFlow            
	DirectionIsRelative    
	MemberTemplateName     
	ControlPointOffsetOne  
	ControlPointOffsetTwo  
	ControlPointOffsetThree
	ControlPointOffsetFour 
	MemberSpeed            
End



FoundationAIUpdate
	BuildVariation
End



FreezingRainSpecialPower
	SpecialPowerTemplate         
	AttributeModifierAffects     
	AntiCategory                 
	AttributeModifierWeatherBased
	WeatherDuration              
	ChangeWeather                
	AvailableAtStart             
	BurnRateModifier             
	BurnDecayModifier            
	RequirementsFilterMPSkirmish 
	RequirementsFilterStrategic  
End



FXListDie
	DeathFX       
	DeathTypes    
	OrientToObject
End



GarrisonContain
	ObjectStatusOfContained
	ContainMax             
	PassengerFilter        
	AllowAlliesInside      
	AllowEnemiesInside     
End



GateOpenAndCloseBehavior
	ResetTimeInMilliseconds     
	OpenByDefault               
	PercentOpenForPathing       
	SoundOpeningGateLoop        
	SoundClosingGateLoop        
	SoundFinishedOpeningGate    
	SoundFinishedClosingGate    
	TimeBeforePlayingOpenSound  
	TimeBeforePlayingClosedSound
	RepelCollidingUnits         
End



GateProxyBehavior
End



GeometryUpgrade
	TriggeredBy          
	ShowGeometry         
	HideGeometry         
	ConflictsWith        
	CustomAnimAndDuration
	WallBoundsMesh       
	RampMesh1            
	RampMesh2            
	RequiresAllTriggers  
End



GettingBuiltBehavior
	WorkerName                
	SelfBuildingLoop          
	SelfRepairFromDamageLoop  
	SelfRepairFromRubbleLoop  
	SpawnTimer                
	RebuildTimeSeconds        
	EvilWorkerName            
	TestFaction               
	RebuildWhenDead           
	UseSpawnTimerWithoutWorker
	DisallowRebuildRange      
	DisallowRebuildFilter     
End



GiantBirdAIUpdate
	AutoAcquireEnemiesWhenIdle
	MoodAttackCheckRate       
	AILuaEventsList           
	FollowThroughDistance     
	FollowThroughCheckStep    
	FollowThroughGradient     
	GrabTossTimeTrigger       
	GrabTossHeightTrigger     
	TossFX                    
	SpecialContactPoints      
	AttackPriority            
End



GiveUpgradeUpdate
	SpecialPowerTemplate
	StartAbilityRange   
	UnpackTime          
	PreparationTime     
	PersistentPrepTime  
	PackTime            
	ApproachRequiresLOS 
	SpawnOutFX          
	DeliverUpgrade      
	FadeOutSpeed        
End



GrabPassengerSpecialPower
	SpecialPowerTemplate    
	UpdateModuleStartsAttack
	AllowTree               
	InitiateFX              
End



GrantUpgradeCreate
	UpgradeToGrant     
	GiveOnBuildComplete
End



HeroDie
	SpecialPowerTemplate
End



HeroModeSpecialAbilityUpdate
	SpecialPowerTemplate    
	UnpackingVariation      
	UnpackTime              
	PreparationTime         
	PackTime                
	AwardXPForTriggering    
	HeroEffectDuration      
	StopUnitBeforeActivating
	HeroAttributeModifier   
End



HitReactionBehavior
	HitReactionLifeTimer1
	HitReactionLifeTimer2
	HitReactionLifeTimer3
	HitReactionThreshold1
	HitReactionThreshold2
	HitReactionThreshold3
	FastHitsResetReaction
End



HordeAIUpdate
	AutoAcquireEnemiesWhenIdle
	MoodAttackCheckRate       
	AILuaEventsList           
	MaxCowerTime              
	MinCowerTime              
	AttackPriority            
	CanAttackWhileContained   
End



HordeContain
	InitialPayload                  
	Slots                           
	PassengerFilter                 
	ShowPips                        
	ThisFormationIsTheMainFormation 
	RankInfo                        
	RanksToReleaseWhenAttacking     
	BannerCarriersAllowed           
	BannerCarrierPosition           
	BackUpMinDelayTime              
	BackUpMaxDelayTime              
	BackUpMinDistance               
	BackUpMaxDistance               
	BackupPercentage                
	MeleeAttackLeashDistance        
	RandomOffset                    
	AlternateFormation              
	RankSplit                       
	SplitHordeNumber                
	SplitHorde                      
	UseSlowHordeMovement            
	FrontAngle                      
	FlankedDelay                    
	MeleeBehavior                   
	AttributeModifiers              
	RanksToJustFreeWhenAttacking    
	IsPorcupineFormation            
	MinimumHordeSize                
	VisionRearOverride              
	VisionSideOverride              
	NotComboFormation               
	BannerCarrierMinLevel           
	BannerCarrierDestroyHordeOnDeath
	BannerCarrierHordeDeathType     
	FacingBonus                     
	AngleLimitCos                   
	InnerRange                      
	OuterRange                      
	OuterRangeBuildings             
	LivingWorldOverloadTemplate     
End



HordeDispatchSpecialPower
	SpecialPowerTemplate    
	StartsPaused            
	UpdateModuleStartsAttack
End



HordeGarrisonContain
	ObjectStatusOfContained     
	ContainMax                  
	DamagePercentToUnits        
	PassengerFilter             
	AllowEnemiesInside          
	NumberOfExitPaths           
	PassengerBonePrefix         
	EntryOffset                 
	EntryPosition               
	ExitOffset                  
	ShowPips                    
	AllowAlliesInside           
	AllowNeutralInside          
	AllowOwnPlayerInsideOverride
	EnterSound                  
	KillPassengersOnDeath       
	ExitDelay                   
End



HordeMemberCollide
End



HordeNotifyTargetsOfImminentProbableCrushingUpdate
	ScanWidth
End



HordeSiegeEngineContain
	ObjectStatusOfContained
	ObjectStatusOfCrew     
	Slots                  
	ShowPips               
	DamagePercentToUnits   
	PassengerFilter        
	AllowAlliesInside      
	AllowEnemiesInside     
	AllowNeutralInside     
	CrewFilter             
	CrewMax                
	InitialCrew            
	ExitDelay              
	NumberOfExitPaths      
	GoAggressiveOnExit     
	EnterSound             
	ExitSound              
	FadeFilter             
	FadePassengerOnEnter   
	EnterFadeTime          
	FadePassengerOnExit    
	ExitFadeTime           
	FadeReverse            
	PassengerBonePrefix    
End



HordeTransportContain
	ObjectStatusOfContained     
	Slots                       
	EnterSound                  
	ExitSound                   
	DamagePercentToUnits        
	PassengerFilter             
	AllowEnemiesInside          
	AllowNeutralInside          
	ExitDelay                   
	NumberOfExitPaths           
	ForceOrientationContainer   
	PassengerBonePrefix         
	EjectPassengersOnDeath      
	ShowPips                    
	KillPassengersOnDeath       
	InitialPayload              
	AllowOwnPlayerInsideOverride
	AllowAlliesInside           
	FadeFilter                  
	FadePassengerOnEnter        
	EnterFadeTime               
	FadePassengerOnExit         
	ExitFadeTime                
End



HordeTransportContainDamage
End



HordeWorkerAIUpdate
	AutoAcquireEnemiesWhenIdle
	MoodAttackCheckRate       
	MaxCowerTime              
	MinCowerTime              
	AILuaEventsList           
	AttackPriority            
	SpecialContactPoints      
End



HorseHordeContain
	FrontAngle                     
	FlankedDelay                   
	InitialPayload                 
	Slots                          
	PassengerFilter                
	ShowPips                       
	RandomOffset                   
	MeleeBehavior                  
	ThisFormationIsTheMainFormation
	RankInfo                       
	RanksToReleaseWhenAttacking    
	MeleeAttackLeashDistance       
	BannerCarriersAllowed          
	BannerCarrierPosition          
	AlternateFormation             
	AttributeModifiers             
End



InheritUpgradeCreate
	Radius      
	Upgrade     
	ObjectFilter
End



InvisibilitySpecialPower
	SpecialPowerTemplate
	AvailableAtStart    
	StartsPaused        
	BroadcastRadius     
	ObjectFilter        
	Duration            
	ForbiddenConditions 
	DetectionRange      
	InvisibilityType    
End



InvisibilityUpdate
	InvisibilityType         
	DetectionRange           
	ForbiddenConditions      
	ForbiddenWeaponConditions
	Options                  
	BecomeStealthedFX        
	ExitStealthFX            
	HintDetectableConditions 
End



KeepObjectDie
	DeathTypes    
	CollapsingTime
	StayOnRadar   
End



LargeGroupAudioUpdate
	Key       
	UnitWeight
End



LargeGroupBonusUpdate
	UpdateRate       
	HordeMemberFilter
	Count            
	Radius           
	RubOffRadius     
	AlliesOnly       
	AttributeModifier
End



LevelGrantSpecialPower
	SpecialPowerTemplate      
	UnpackingVariation        
	StartAbilityRange         
	LevelFX                   
	Experience                
	RadiusEffect              
	AcceptanceFilter          
	UnpackTime                
	PreparationTime           
	FreezeAfterTriggerDuration
	PackTime                  
End



LevelUpUpgrade
	TriggeredBy        
	RequiresAllTriggers
	LevelsToGain       
	LevelCap           
End



LifetimeUpdate
	MinLifetime
	MaxLifetime
	DeathType  
End



LockWeaponCreate
	SlotToLock
End



LocomotorSetUpgrade
	TriggeredBy
End



ManTheWallsSpecialPower
	SpecialPowerTemplate
End



ModelConditionSpecialAbilityUpdate
	SpecialPowerTemplate     
	UnpackingVariation       
	UnpackTime               
	PreparationTime          
	PersistentPrepTime       
	PackTime                 
	AwardXPForTriggering     
	GenerateTerror           
	EmotionPulseRadius       
	ObjectFilter             
	DisableWhenWearingTheRing
End



ModelConditionUpgrade
	TriggeredBy                
	RequiresAllTriggers        
	AddConditionFlags          
	Permanent                  
	RemoveConditionFlags       
	ConflictsWith              
	RemoveConditionFlagsInRange
	TempConditionTime          
	AddTempConditionFlag       
End



MonitorConditionUpdate
	WeaponSetFlags          
	WeaponToggleCommandSet  
	ModelConditionFlags     
	ModelConditionCommandSet
End



NotifyTargetsOfImminentProbableCrushingUpdate
End



OathbreakersFadeAwayBehavior
	FadeOutTime
End



ObjectCreationUpgrade
	TriggeredBy          
	Delay                
	ThingToSpawn         
	DestroyWhenSold      
	FadeInTime           
	GrantUpgrade         
	DeathAnimAndDuration 
	RequiresAllTriggers  
	Offset               
	UpgradeObject        
	RemoveUpgrade        
	ConflictsWith        
	UseBuildingProduction
End



OCLSpecialPower
	SpecialPowerTemplate         
	OCL                          
	CreateLocation               
	StartsPaused                 
	TriggerFX                    
	SetModelCondition            
	SetModelConditionTime        
	UpdateModuleStartsAttack     
	DisableDuringAnimDuration    
	AvailableAtStart             
	RequirementsFilterMPSkirmish 
	RequirementsFilterStrategic  
	NearestSecondaryObjectFilter 
	UpgradeName                  
	AttributeModifierAffects     
	ReEnableAntiCategory         
	AttributeModifierWeatherBased
	WeatherDuration              
	ChangeWeather                
End



OCLUpdate
	OCL     
	MinDelay
	MaxDelay
	Amount  
End



OilSpillUpdate
	WeaponName
	FireDelay 
	OneShot   
End



PartTheHeavensUpdate
	Texture
	Color  
	Radius 
	Key    
End



PassiveAreaEffectBehavior
	UpgradeRequired     
	EffectRadius        
	PingDelay           
	HealPercentPerSecond
	AllowFilter         
	NonStackable        
	HealFX              
	ModifierName        
	AntiCategories      
End



PhysicsBehavior
	GravityMult            
	ShockStandingTime      
	AllowBouncing          
	ShockStunnedTimeLow    
	ShockStunnedTimeHigh   
	KillWhenRestingOnGround
	OrientToFlightPath     
	FirstHeight            
	SecondHeight           
End



PickupStuffUpdate
	SkirmishAIOnly     
	StuffToPickUp      
	ScanRange          
	ScanIntervalSeconds
End



PillageModule
	PillageAmount            
	NumDamageEventsPerPillage
	PillageFilter            
End



PlayerHealSpecialPower
	SpecialPowerTemplate        
	UpdateModuleStartsAttack    
	StartsPaused                
	HealAffects                 
	HealAmount                  
	HealRadius                  
	HealFX                      
	HealAsPercent               
	InitiateSound               
	TriggerFX                   
	HealOCL                     
	AvailableAtStart            
	RequirementsFilterMPSkirmish
	RequirementsFilterStrategic 
End



PlayerUpgradeSpecialPower
	SpecialPowerTemplate        
	UpgradeName                 
	UpdateModuleStartsAttack    
	AffectAllies                
	AvailableAtStart            
	RequirementsFilterMPSkirmish
	RequirementsFilterStrategic 
End



PoisonedBehavior
	PoisonDamageInterval
	PoisonDuration      
End



ProductionQueueHordeContain
	ObjectStatusOfContained
	ContainMax             
	DamagePercentToUnits   
	PassengerFilter        
	AllowEnemiesInside     
	AllowNeutralInside     
	AllowAlliesInside      
	NumberOfExitPaths      
	EntryPosition          
	EntryOffset            
	ExitOffset             
	EnterSound             
End



ProductionSpeedBonus
	SpecialPowerTemplate        
	NumberOfFrames              
	SpeedMulitplier             
	Type                        
	AvailableAtStart            
	RequirementsFilterMPSkirmish
	RequirementsFilterStrategic 
End



ProductionUpdate
	GiveNoXP                          
	NumDoorAnimations                 
	DoorOpeningTime                   
	DoorWaitOpenTime                  
	DoorCloseTime                     
	RequiredUpgrade                   
	CostMultiplier                    
	ModifierFilter                    
	ConstructionCompleteDuration      
	UnitInvulnerableTime              
	VeteranUnitsFromVeteranFactory    
	SetBonusModelConditionOnSpeedBonus
	BonusForType                      
	SpeedBonusAudioLoop               
	MaxQueueEntries                   
	TimeMultiplier                    
	HeroRevive                        
End



ProjectileStreamUpdate
End



QueueProductionExitUpdate
	UnitCreatePoint      
	NaturalRallyPoint    
	ExitDelay            
	PlacementViewAngle   
	AllowAirborneCreation
	UseReturnToFormation 
	NoExitPath           
End



RadiateFearUpdate
	InitiallyActive           
	TriggeredBy               
	WhichSpecialPower         
	GenerateTerror            
	GenerateFear              
	EmotionPulseRadius        
	EmotionPulseInterval      
	VictimFilter              
	GenerateUncontrollableFear
End



RebuildHoleBehavior
	WorkerObjectName  
	WorkerRespawnDelay
End



RebuildHoleExposeDie
	ExemptStatus     
	HoleName         
	HoleMaxHealth    
	FadeInTimeSeconds
	TransferAttackers
End



RefundDie
	UpgradeRequired 
	BuildingRequired
	RefundPercent   
End



RemoveUpgradeUpgrade
	TriggeredBy               
	UpgradeToRemove           
	SuppressEvaEventForRemoval
	UpgradeGroupsToRemove     
	RemoveFromAllPlayerObjects
End



RepairSpecialPower
	SpecialPowerTemplate
End



ReplaceObjectUpdate
	SpecialPowerTemplate 
	UnpackingVariation   
	UnpackTime           
	PreparationTime      
	PackTime             
	AwardXPForTriggering 
	StartAbilityRange    
	MustFinishAbility    
	TargetObjectFilter   
	ReplacementObjectName
End



ReplaceSelfUpgrade
	ReplaceWith  
	TriggeredBy  
	ConflictsWith
	AndThenAddA  
	AndThenAddA  
End



RespawnUpdate
	DeathAnim                
	DeathFX                  
	DeathAnimationTime       
	InitialSpawnFX           
	RespawnAnim              
	RespawnFX                
	RespawnAnimationTime     
	AutoRespawnAtObjectFilter
	ButtonImage              
	RespawnRules             
	RespawnEntry             
	RespawnAsTemplate        
End



RousingSpeechUpdate
	SpecialPowerTemplate
	StartAbilityRange   
	UpdateInterval      
	ApproachRequiresLOS 
	ModifierName        
	ObjectFilter        
	BonusRadius         
	SpeechDuration      
	LeaderFX            
	FollowerFX          
	CreateWave          
	WaveWidth           
	RequiredConditions  
End



RubbleRiseUpdate
	MinRubbleRiseDelay
	MaxRubbleRiseDelay
	RubbleHeight      
	MaxShudder        
	MinBurstDelay     
	MaxBurstDelay     
	BigBurstFrequency 
	FXList            
End



RunOffMapBehavior
	RequiresSpecificTrigger
	RunOffMapWaypointName  
	DieOnMap               
End



SalvageCrateCollide
	ForbiddenKindOf
	ExecuteFX      
	BannerChance   
	LevelUpChance  
	LevelUpRadius  
	ResourceChance 
	MinResource    
	MaxResource    
	AllowAIPickup  
	PorterChance   
End



ScavengerSpecialPower
	SpecialPowerTemplate        
	BountyPercent               
	AvailableAtStart            
	RequirementsFilterMPSkirmish
	RequirementsFilterStrategic 
End



ShareExperienceBehavior
	Radius      
	ObjectFilter
	DropOff     
End



ShipSlowDeathBehavior
	DeathTypes      
	SinkDelay       
	SinkRate        
	DestructionDelay
	Sound           
End



SiegeAIUpdate
	AutoAcquireEnemiesWhenIdle
	MoodAttackCheckRate       
End



SiegeDeployHordeSpecialPower
	SpecialPowerTemplate
End



SiegeDeploySpecialPower
	SpecialPowerTemplate      
	LowerDelay                
	RaiseDelay                
	EvacuatePassengersOnDeploy
	SkipAdjustPosition        
	InitiateSound             
	ExtraWallDistance         
End



SiegeDockingBehavior
End



SiegeEngineContain
	ObjectStatusOfCrew     
	Slots                  
	DamagePercentToUnits   
	PassengerFilter        
	KillPassengersOnDeath  
	AllowAlliesInside      
	AllowEnemiesInside     
	AllowNeutralInside     
	CrewFilter             
	CrewMax                
	InitialCrew            
	ExitDelay              
	NumberOfExitPaths      
	GoAggressiveOnExit     
	TypeOneForWeaponSet    
	EjectPassengersOnDeath 
	ShowPips               
	PassengerBonePrefix    
	ObjectStatusOfContained
	SpeedPercentPerCrew    
End



SlaughterHordeContain
	PassengerFilter        
	ObjectStatusOfContained
	CashBackPercent        
	ContainMax             
	AllowEnemiesInside     
	AllowNeutralInside     
	EnterSound             
End



SlavedUpdate
	DieOnMastersDeath                          
	LeashRange                                 
	GuardMaxRange                              
	GuardWanderRange                           
	AttackRange                                
	UseSlaverAsControlForEvaObjectSightedEvents
	GuardPositionOffset                        
	FadeOutRange                               
	FadeTime                                   
	MarkUnselectable                           
End



SlaveWatcherBehavior
	RemoveUpgrade
	GrantUpgrade 
	ShareUpgrades
	LetSlaveLive 
End



SlowDeathBehavior
	DeathTypes            
	SinkDelay             
	SinkRate              
	DestructionDelay      
	Sound                 
	DeathFlags            
	FX                    
	FadeDelay             
	FadeTime              
	DecayBeginTime        
	ProbabilityModifier   
	OCL                   
	ShadowWhenDead        
	Weapon                
	DoNotRandomizeMidpoint
End



SpawnBehavior
	SpawnNumber                         
	SpawnReplaceDelay                   
	SpawnTemplateName                   
	OneShot                             
	CanReclaimOrphans                   
	RespectCommandLimit                 
	InitialBurst                        
	FadeInTime                          
	SpawnInsideBuilding                 
	KillSpawnsBasedOnModelConditionState
	SpawnedRequireSpawner               
	ShareUpgrades                       
	TriggeredBy                         
End



SpawnPointProductionExitUpdate
	SpawnPointBoneName
End



SpawnUnitBehavior
	UnitName   
	UnitCommand
	SpawnOnce  
End



SpecialAbilityUpdate
	SpecialPowerTemplate           
	StartAbilityRange              
	UnpackTime                     
	PreparationTime                
	PersistentPrepTime             
	PackTime                       
	AwardXPForTriggering           
	ChargeAttackSpeedBoost         
	IgnoreFacingCheck              
	UnpackingVariation             
	TriggerSound                   
	Instant                        
	EffectRange                    
	ApproachRequiresLOS            
	AbilityAbortRange              
	TriggerAttributeModifier       
	AttributeModifierDuration      
	TriggerModelCondition          
	TriggerModelConditionDuration  
	GrabPassengerAnimAndDuration   
	GrabPassengerHealGainPercent   
	PersistentCount                
	CustomAnimAndDuration          
	RejectedConditions             
	RequiredConditions             
	KillAttributeModifierOnRejected
	DoCaptureFX                    
	KillAttributeModifierOnExit    
End



SpecialDisguiseUpdate
	SpecialPowerTemplate                
	UnpackTime                          
	PreparationTime                     
	PersistentPrepTime                  
	PackTime                            
	OpacityTarget                       
	DisguiseAsTemplate                  
	DisguisedAsTemplate_EnemyPerspective
	DisguiseFX                          
	ForceMountedWhenDisguising          
End



SpecialEnemySenseUpdate
	SpecialEnemyFilter
	ScanRange         
	ScanInterval      
End



SpecialPowerModule
	SpecialPowerTemplate         
	UpdateModuleStartsAttack     
	InitiateSound                
	StartsPaused                 
	TriggerFX                    
	AttributeModifier            
	AttributeModifierRange       
	AttributeModifierAffectsSelf 
	AttributeModifierAffects     
	AttributeModifierFX          
	SetModelConditionTime        
	AntiCategory                 
	SetModelCondition            
	TargetEnemy                  
	TargetAllSides               
	OnTriggerRechargeSpecialPower
	AffectAllies                 
	DisableDuringAnimDuration    
	InitiateFX                   
	AvailableAtStart             
	RequirementsFilterMPSkirmish 
	RequirementsFilterStrategic  
End



SpecialPowerTimerRefreshSpecialPower
	SpecialPowerTemplate    
	StartsPaused            
	UpdateModuleStartsAttack
	AffectAllies            
	AttributeModifierRange  
	AttributeModifierAffects
	SetModelCondition       
	SetModelConditionTime   
End



SpellRechargeModifierUpgrade
	LabelForPalantirString
	StartsActive          
	Percentage            
	Percentage            
End



SplitHordeSpecialPower
	SpecialPowerTemplate
End



SquishCollide
End



StancesBehavior
	StanceTemplate
End



StatusBitsUpgrade
	TriggeredBy          
	RequiresAllTriggers  
	CustomAnimAndDuration
	StatusToSet          
End



StealthDetectorUpdate
	DetectionRate           
	DetectionRange          
	CancelOneRingEffect     
	InitiallyDisabled       
	RequiredUpgrade         
	CanDetectWhileGarrisoned
	CanDetectWhileContained 
End



StealthUpdate
	StealthDelay                        
	FriendlyOpacityMin                  
	FriendlyOpacityMax                  
	PulseFrequency                      
	InnateStealth                       
	OrderIdleEnemiesToAttackMeUponReveal
	StealthForbiddenConditions          
	HintDetectableConditions            
	DetectedByAnyoneRange               
	RemoveTerrainRestrictionOnUpgrade   
	RevealWeaponSets                    
	StartsActive                        
	DisguisesAsTeam                     
	RevealDistanceFromTarget            
	DisguiseTransitionTime              
	DisguiseRevealTransitionTime        
	RequiredUpgradeNames                
End



StopSpecialPower
	SpecialPowerTemplate
	StopPowerTemplate   
End



StoreObjectsSpecialPower
	SpecialPowerTemplate      
	StartAbilityRange         
	ApproachRequiresLOS       
	Radius                    
	UnpackTime                
	PreparationTime           
	FreezeAfterTriggerDuration
	ChainedButton             
End



StrafeAreaUpdate
	WeaponName       
	StrafeAreaRadius 
	Sweepfrequency   
	SweepAmplitude   
	Slope            
	InitialSweepPhase
End



StructureCollapseUpdate
	MinCollapseDelay     
	MaxCollapseDelay     
	CollapseDamping      
	MaxShudder           
	MinBurstDelay        
	MaxBurstDelay        
	BigBurstFrequency    
	FXList               
	FXList               
	DestroyObjectWhenDone
	CollapseHeight       
	OCL                  
End



StructureToppleUpdate
	MinToppleDelay          
	MaxToppleDelay          
	MinToppleBurstDelay     
	MaxToppleBurstDelay     
	ToppleAccelerationFactor
	StructuralIntegrity     
	StructuralDecay         
	DamageFXTypes           
	ToppleStartFX           
	ToppleDelayFX           
	CrushingFX              
	AngleFX                 
	ToppleDoneFX            
	CrushingWeaponName      
	ForceToppleAngle        
End



SubObjectsUpgrade
	UpgradeTexture        
	UpgradeTexture        
	ShowSubObjects        
	RecolorHouse          
	ExcludeSubobjects     
	TriggeredBy           
	HideSubObjects        
	SkipFadeOnCreate      
	HideSubObjectsOnRemove
	FadeTimeInSeconds     
	ConflictsWith         
	CustomAnimAndDuration 
	Geometry              
	GeometryMajorRadius   
	GeometryMinorRadius   
	GeometryHeight        
	GeometryIsSmall       
	Shadow                
	ShadowSizeX           
	ShadowSizeY           
	ShadowTexture         
	RequiresAllTriggers   
End



SummonReplacementSpecialAbilityUpdate
	SpecialPowerTemplate
	UnpackTime          
	PreparationTime     
	PersistentPrepTime  
	PackTime            
	AwardXPForTriggering
	MountedTemplate     
	IgnoreFacingCheck   
	MustFinishAbility   
End



SupplyCenterCreate
End



SupplyCenterDockUpdate
	AllowsPassthrough      
	NumberApproachPositions
	BonusScience           
	BonusScienceMultiplier 
End



SupplyCenterProductionExitUpdate
	UnitCreatePoint  
	NaturalRallyPoint
End



TaintSpecialPower
	SpecialPowerTemplate        
	TaintObject                 
	TaintRadius                 
	TaintFX                     
	TaintOCL                    
	AvailableAtStart            
	RequirementsFilterMPSkirmish
	RequirementsFilterStrategic 
End



TeleportSpecialAbilityUpdate
	SpecialPowerTemplate 
	UnpackingVariation   
	UnpackTime           
	PackTime             
	ApproachRequiresLOS  
	BusyForDuration      
	DestinationWeaponName
	PreparationTime      
	SourceWeaponName     
	MaxDistance          
End



TeleportToCasterSpecialPower
	SpecialPowerTemplate      
	UnpackingVariation        
	StartAbilityRange         
	ApproachRequiresLOS       
	Radius                    
	TargetFX                  
	TriggerFX                 
	MinDestinationRadius      
	MaxDestinationRadius      
	UnpackTime                
	PreparationTime           
	FreezeAfterTriggerDuration
End



TemporarilyDefectUpdate
	DefectDuration
End



TerrainResourceBehavior
	Radius              
	MaxIncome           
	IncomeInterval      
	HighPriority        
	Visible             
	Upgrade             
	UpgradeBonusPercent 
	UpgradeMustBePresent
End



ThreatFinderUpdate
	DefaultRadius
End



ToggleDeploySpecialAbilityUpdate
	SpecialPowerTemplate
	IgnoreFacingCheck   
	SoundDeploy         
	SoundUndeploy       
End



ToggleHiddenSpecialAbilityUpdate
	SpecialPowerTemplate
	UnpackingVariation  
	UnpackTime          
	PreparationTime     
	PersistentPrepTime  
	PackTime            
	AwardXPForTriggering
	EffectDuration      
	ShowPalantirTimer   
End



ToggleMountedSpecialAbilityUpdate
	SpecialPowerTemplate          
	TriggerInstantlyOnCreate      
	UnpackTime                    
	PreparationTime               
	PersistentPrepTime            
	PackTime                      
	OpacityTarget                 
	AwardXPForTriggering          
	StartAbilityRange             
	MountedTemplate               
	SynchronizeTimerOnSpecialPower
	IgnoreFacingCheck             
	CancelDisguiseWhenDismounting 
End



TooltipUpgrade
	TriggeredBy  
	ConflictsWith
	DisplayName  
	Description  
End



ToppleUpdate
	ToppleFX 
	BounceFX 
	StumpName
End



TransitionDamageFX
	ReallyDamagedParticleSystem1
	ReallyDamagedFXList1        
	DamagedParticleSystem1      
	ReallyDamagedParticleSystem2
	ReallyDamagedParticleSystem3
	DamagedFXList1              
	RubbleFXList1               
	RubbleParticleSystem1       
End



TransportContain
	ObjectStatusOfContained         
	PassengerFilter                 
	Slots                           
	ShowPips                        
	AllowEnemiesInside              
	AllowNeutralInside              
	AllowAlliesInside               
	DamagePercentToUnits            
	TypeOneForWeaponSet             
	TypeOneForWeaponState           
	TypeTwoForWeaponState           
	PassengerBonePrefix             
	EjectPassengersOnDeath          
	KillPassengersOnDeath           
	NumberOfExitPaths               
	DestroyRidersWhoAreNotFreeToExit
	ForceOrientationContainer       
	CollidePickup                   
	GrabWeapon                      
	FireGrabWeaponOnVictim          
	ReleaseSnappyness               
	ManualPickUpFilter              
	TypeTwoForWeaponSet             
	AllowOwnPlayerInsideOverride    
	ExitDelay                       
	FadeFilter                      
	UpgradeCreationTrigger          
	UpgradeCreationTrigger          
	UpgradeCreationTrigger          
	CanGrabStructure                
End



TunnelContain
	ObjectStatusOfContained     
	ContainMax                  
	DamagePercentToUnits        
	PassengerFilter             
	AllowEnemiesInside          
	AllowNeutralInside          
	NumberOfExitPaths           
	PassengerBonePrefix         
	EntryPosition               
	EntryOffset                 
	ExitOffset                  
	EnterSound                  
	KillPassengersOnDeath       
	ShowPips                    
	AllowAlliesInside           
	AllowOwnPlayerInsideOverride
	ExitDelay                   
End



UnpauseSpecialPowerUpgrade
	SpecialPowerTemplate
	TriggeredBy         
	ObeyRechageOnTrigger
	RequiresAllTriggers 
End



UntamedAllegianceSpecialPower
	SpecialPowerTemplate        
	TargetEnemy                 
	AttributeModifierAffects    
	AttributeModifierRange      
	TriggerFX                   
	StartsPaused                
	RequirementsFilterMPSkirmish
	RequirementsFilterStrategic 
End



UpgradeDie
	DeathTypes     
	UpgradeToRemove
End



VeterancyCrateCollide
	ForbiddenKindOf 
	ExecuteFX       
	AffectsUpToLevel
End



WallHubBehavior
	Options                   
	MaxBuildoutDistance       
	MaxBuildoutDistance       
	StaggeredBuildFactor      
	SegmentTemplateName       
	SegmentTemplateName       
	BuilderRadius             
	HubCapTemplateName        
	DefaultSegmentTemplateName
	CliffCapTemplateName      
End



WallUpgradeUpdate
End



WeaponChangeSpecialPowerModule
	SpecialPowerTemplate     
	FlagsUsedForToggle       
	ToggleOnSleepFrames      
	ToggleOffSleepFrames     
	ToggleOnAttributeModifier
End



WeaponFireSpecialAbilityUpdate
	SpecialPowerTemplate       
	SkipContinue               
	UnpackTime                 
	PackTime                   
	BusyForDuration            
	AwardXPForTriggering       
	StartAbilityRange          
	ApproachRequiresLOS        
	SpecialWeapon              
	WhichSpecialWeapon         
	PreparationTime            
	PersistentPrepTime         
	MustFinishAbility          
	FreezeAfterTriggerDuration 
	PlayWeaponPreFireFX        
	Instant                    
	LoseStealthOnTrigger       
	PreTriggerUnstealthTime    
	NeedLivingTargets          
	TriggerSound               
	ApproachUntilMembersInRange
	EffectRange                
	RejectedConditions         
	ChainedButton              
	CustomAnimAndDuration      
	TriggerAttributeModifier   
	AttributeModifierDuration  
	PersistentCount            
	RequiredConditions         
	SuppressForHordes          
	IgnoreFacingCheck          
	UnpackingVariation         
End



WeaponModeSpecialPowerUpdate
	SpecialPowerTemplate
	Duration            
	AttributeModifier   
	StartsPaused        
	WeaponSetFlags      
	LockWeaponSlot      
End



WeaponSetUpgrade
	TriggeredBy          
	CustomAnimAndDuration
	ConflictsWith        
	WeaponCondition      
	RequiresAllTriggers  
End



WorkerAIUpdate
	RepairHealthPercentPerSecond
	BoredTime                   
	BoredRange                  
	AILuaEventsList             
	SpecialContactPoints        
	MaxBoxes                    
	SupplyWarehouseScanDistance 
	SupplyCenterActionDelay     
	HarvestTrees                
	HarvestActivationRange      
	HarvestPreparationTime      
	HarvestActionTime           
	AutoAcquireEnemiesWhenIdle  
	AttackPriority              
End



