///////// FXList /////////
CullingInfo
ParticleSysBone
PlayEvenIfShrouded
--------- ParticleSystem ---------
AttachToBone
AttachToObject
Count
CreateAtGroundHeight
CreateBoneOverride
InitialDelay
Name
ObjectFilter
Offset
OnlyIfOnLand
OnlyIfOnWater
OrientToObject
Ricochet
SetTargetMatrix
SystemLife
TargetBoneOverride
TargetCoeff
TargetOffset
UseTargetOffset
Weather
--------- ViewShake ---------
ObjectFilter
Type
--------- Sound ---------
ExcludedSourceModelConditions
Name
ObjectFilter
RequiredSourceModelConditions
SourceObjectFilter
StopIfNuggetPlayed
--------- DynamicDecal ---------
Color
DecalName
Lifetime
Offset
OpacityEnd
OpacityFadeTimeOne
OpacityFadeTimeTwo
OpacityPeak
OpacityPeakTime
OpacityStart
Shader
Size
StartingDelay
--------- TerrainScorch ---------
Radius
RandomRange
Type
Weather
--------- BuffNugget ---------
BuffCavalryTemplate
BuffInfantryTemplate
BuffLifeTime
BuffMonsterTemplate
BuffOrcTemplate
BuffShipTemplate
BuffThingTemplate
BuffTrollTemplate
BuffType
IsComplexBuff
--------- CameraShakerVolume ---------
Amplitude_Degrees
Duration_Seconds
Radius
--------- EvaEvent ---------
EvaEventAlly
EvaEventOwner
RequiredSourceModelConditions
--------- TintDrawable ---------
Amplitude
Color
Frequency
PostColorTime
PreColorTime
SustainedColorTime
--------- FXListAtBonePos ---------
BoneName
FX
Weather
--------- LightPulse ---------
Color
DecreaseTime
IncreaseTime
Radius
--------- AttachedModel ---------
Modelname
--------- En ---------
--------- End ---------
 
 
 
 
 
