The 3rd Age, BFME Modding Community

Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.

The 3rd Age Staff

Latest News (view all)

T3A News » T3A Christmas Special 2015

Posted December 13, 2015. By Mathijs | View Comments

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Seasons Greetings, fellow BFME players!

 

We are happy to announce our Christmas Special update for BFME1. For the first time in BFME1's history, Middle-earth will be completely covered in white. Our Christmas present to you!

 

This update is intercompatible, which means that it can be played perfectly against players who are not using this update. It is compatible only with the T3A:Online server. This mini mod does not modify the game balance at all.

 

After downloading, simply run the installer and start playing.

 

This update includes:

  • Snowy textures for all faction-specific structures and neutral creeps
  • Snowy versions of: Andrast, Carnen, Carrock, Fords of Isen, Anorien, Druadan Forest, Harlond, Wold, Lebennin, Rhun
  • Christmas music instead of many original EA/LotR soundtracks
  • More hidden christmas surprises

-->Download<--

 

In-game shots:

Spoiler

 

How to use the T3A:Online server?

 

We hope to see you online,

 

The3rdAge & T3A:Online Staff

 

Special thanks to...

  • MattTheLegoman 
  • Rider of Rohan
  • Echo
  • Mathijs
  • ICT
  • Kwen

...for making this happen!

 

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T3A News » BFME1 Widescreen UI Fix RELEASED

Posted November 16, 2015. By Mathijs | View Comments

XjMQ8hz.png

 

Good evening BFME1 players,

 

We are happy to announce and immediately release a fix for BFME1's stretched UI, which occurs for players using a Widescreen resolution.

The fix was developed by long-time The3rdAge modding veteran and staff member Kwen. Thanks Kwen!

 

This fix is intercompatible, meaning that installing it doesn't prevent you from playing with people that don't have it installed!

Together with our Patch 1.06 Widescreen Map height fix, you can now play BFME1 in proper Widescreen.

 

DOWNLOAD NOW

 

How does it work?

  1. Unpack the _aptpatch.rar file using WinRAR.
  2. Place the _aptpatch.BIG file in your BFME1 installation folder (for example: C:\Program Files (x86)\EA GAMES\The Battle for Middle-earth ™)
  3. Play the game without the stretched Palantir and Spellbook!

How to use a Widescreen resolution?

  1. Visit your My Battle for Middle-earth Files folder, easily accessible by typing %appdata% in the Windows Search bar.
  2. Open Options.ini and add the following line: Resolution = 1920 1080 (if you have a different widescreen resolution, type that instead)
  3. Play the game in full Widescreen!

How to play BFME1 online?

We hope you enjoy,

 

The3rdAge & T3A:Online Staff

 

Fixed UI screenshot 1

Fixed UI screenshot 2

T3A News » Ridder Clan Mod Giveaway

Posted September 19, 2015. By NewErr | View Comments

Hello Revora!

 

Today is a day of great joy for modders and players alike. After so much time I, Valaquenta, and Rider of Rohan decided that all the content that will never make it into the Ridder Clan Mod/The Horse Lord or was removed but is still usable (some of even high quality) should still be used, not by us, but by you, the fans!

After many years of development we gathered all content we saw fit and we want to share it with you. Mostly are elven units but you can find a hobbit, 2 nazguls, some Gondor units and Men of Dale.

 

 

There is a total of 35 models in this Giveaway! So click here to see a preview!

 

http://forums.revora...n-mod-giveaway/


Thank you and enjoy!

 

T3A News » 3ds Max 8 and Windows 10

Posted August 3, 2015. By Mathijs | View Comments

Hello fellow BFME artists,

 

As you probably know, Windows 10 was recently released. As you also know, BFME artists are confined to creating their models in 3ds Max 8, a 3ds Max version from 2008. It so happens that Windows 10 has finally been bringing the inevitable; it's breaking 3ds Max 8 in different ways. So far we've had people completely unable to run the installer, people getting start-up issues after start-up issue, constant program freezes when opening or importing files, and other, smaller issues. 

 

If you want to keep creating art for BFME and want to get Windows 10, I strongly recommend making a drive partition and install Windows 10 on there (I can explain this method to you if Google fails you entirely). The way things are at this moment, this is the way to keep using 3ds Max 8 properly. If you have already installed Windows 10, you can go back to your previous OS (7, 8, 8,1) this way. Obviously, this isn't a great solution at all. Which brings me to my next point:

 

We are doomed.

 

Well, a little bit. We can probably manage to band-aid 3ds Max 8 to a degree that most people can install it. We'd have to further lower our expectations of a properly functioning program, though, because the freezes and other issues aren't going to go away. And if they did, we'd have the same problem on Windows 11, or whatever is next. Our tools (the W3D importers, the Mod SDK's W3D tools) are simply too old. They have to be ported to newer versions of 3ds Max. I have no idea what sort of programming this involves, so I'm hoping I can get some people in here to give me an idea, or to come up with other solutions.

 

Thoughts?

T3A News » RotWK Patch 2.02 v5.0.0 Released

Posted July 30, 2015. By Mathijs | View Comments

The RotWK community patch team just released the newest RotWK community patch:

 

http://www.gamerepla...nament-brackets

 

Changelist:

Spoiler

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BFME, Battle For Middle Earth, and all assumed entities associated with them are © EA Games.