The 3rd Age

Echoes

Echoes

A BFME1 mod adding an elaborate Eriador faction to the game.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Khazâd ai-mênu!

Mod for Battle for Middle-earth BFME

Avatar of mike_

mike_

Category: Dead Mods
Created: Friday December 14, 2007 - 19:11
Updated: Monday July 6, 2009 - 17:57
Views: 11964
Summary: A single-faction Mod that brings Dwarves to the Battle for Middle-earth.

Rating

Staff says

2.8

Members say

3.7

Average

3.5/5.0

15 votes

The focus of this mod is to bring the Dwarves of Erebor and their kin into the battlefields of The Lord of the Rings: The Battle for Middle-earth.
Here is their current Tech Tree:


Heroes

Dain II Ironfoot.
-Rank One: King Under the Mountain, leadership bonus to all nearby troops of +25% vision, +75% combat experience, +50% defence increase against missile weapons.
-Rank One: Dwarven Cleave, powerful attack against one enemy.
-Rank Three: Name Known Far, causes fear in enemy troops.
-Rank Five: Bombard, increases firing rate of targeted battalion by 65%.
-Rank Seven: Commanding Presence, grants experience to nearby units.
-Rank Ten: Fortifications, increases health and armor values of buildings within radius.
Gimli, Son of Gloin.
-Rank One: Axe Throw.
-Rank One: Father Like Son, increases Gimli's defence values by 50% when close to Gloin.
-Rank Two: Leap.
-Rank Five: Slayer, features a cool new animation from Lauri.
-Rank Six: Veteran Fighter, +25% combat experience and +70% damage to nearby Dwarven Campaigners and Clansmen.
-Notes: Starts at rank three when recruited from the Citidel.
Hadhod, Dwarf of Fundin's Clan.
-Rank One: Toggle Weapons, swap between an axe with an AoE and a siege hammer.
-Rank One: Long Friendships, summons Elegost the Dunedain to fight for a short time.
-Rank Two: Crippling Smash, melee version of Cripple, only effects one enemy.
-Rank Four: Journeyman, armor upgrade.
Elegost the Dunedain
-Rank One: Toggle Weapon, swaps between sword and bow.
-Rank One: Creature Bane, increases damage to Wargs, Trolls, and Mumaks. Passive.
-Notes: Summoned by Hadhod's, "Long Friendships" Power.
Gloin, Son of Groin.
-Rank One: Father Like Son., increases Gloin's attack values by 50% when close to Gimli.
Thorin III Stonehelm.
Bifur and Bofur.
Dori.
Dwalin, of the Blue Mountains.
-Rank One: Lord of the Ered Luin, leadership to nearby Ered Luin Pikes.
-Rank Three: Traveler, temporarily increases move speed of target battalion.
-Rank Three: O Brother, Where Art Thou?, increased damage to Trolls and Goblins. Passive.
-Rank Seven: Pike Master, single powerful attack that does knockback to rest of target horde.
-Notes: Wields a Dwarven trident.
Bard II.
-Rank One: Toggle Weapon, swap between bow and sword.
-Notes: Summoned from the "Summon Dale Allies" Power.

Units.

Dwarven Clansmen.
-Upgrades: Throwing Axes, Broad Shields, Heavy Armour, Dragon Helms.
-Trained From: Halls of Our Fathers.
-Description: The basic Dwarven melee units, have reasonable attack and defence values. Come in battalions of five. When a battalion levels up, it recieves a Clan Chief in place of a Banner-Bearer, which acts the same.
Dwarven Archers.
-Upgrades: Heavy Armour, Flaming Arrows.
-Trained From: Halls of Our Fathers.
Description: Dwarven bowmen. Fire very slowly, have limited range. Come in battalions of eight.
Campaigners.
-Upgrades: Dragon Helms, Throwing Axes.
-Trained From: Halls of Our Fathers, Rank Two.
-Ability: Veterancy, immune to Fear from Rank One, +15% attack bonus to nearby Clansmen and Archers.
-Description: Have high defence and attack values. Have randomized weapons, models, and skins. Come in battalions of six.
-Note: Gimli is a Dwarf Campaigner, so expect them to resemble him a little bit.
Ered Luin Pikes.
-Upgrades: Heavy Armour, Dragon Helms.
-Trained From: Halls of Our Fathers, Rank Two.
-Description: Anti-cavalry and -monster of Erebor, wield "Great Tridents."
Khazad Guard.
-Upgrades: Hammers.
-Trained From: Halls of Our Fathers, Rank Three.
-Description: Dwarven elites. Come in battalions of five. Have highest defence and health of all units ingame. Can upgrade with Hammers to increase damage done to large targets.
Archers of Dale.
-Notes: Summoned from the "Summon Dale Allies" Power. Have a high attack rate, range, and power. Low defence.

Siege Machines.

Battering Ram.
-Upgrades: None.
-Trained From: Mausoleum of Siege, Rank One.
-Description: A slow-moving, but powerful, ram pulled by a group of Dwarves.
Onager.
-Upgrades: None.
-Trained From: Mausoleum of Siege, Rank Two.
-Description: Basically, the Dwarven equivalent of a catapult. Functions identically ingame.

Buildings.

Dwarven Quarry.
-Notes: Settlement Resource building. Reduces cost of buildings.
Dwarven Smithery.
-Notes: Standard resource building. Purchases upgrades starting at Rank Two, reduces cost of upgrades.
-Upgrades: At Rank Two, can purchase- Throwing Axes, Flaming Arrows, and Heavy Armour. Once a Smithery reaches Rank Three it can purchase Hammers. Once the Power "An Age of Reclaimation" has been purchased, it may purchase Dragon Helms.
Hall of Our Fathers.
-Notes: Trains Clansmen and Archers at Rank One, Campaigners, Banner-Bearers, and Pikes at Rank Two, and Khazad Guard at Rank Three. Heals nearby units at Rank Two. Also at Rank Two, allows the purchaseable upgrade "Broadshields".
Stealthed Lookout.
-Notes: Alternate Settlement building, stealthed (codeable?), reduces cost of Campaigners, reveals large portion of shroud around it.
Monument to Aule.
-Notes: Provides leadership to nearby troops. Reduces cost of heroes.
Siege Works.
-Notes: At Rank One, builds Battering Rams. At Rank Two, constructs Onagers.

Upgrades.

Throwing Axes.
Purchasable From: Dwarven Smithery.
Applies To: Dwarven Clansmen, Campaigners.
Broad Shields.
Purchasable From: Hall of Our Fathers.
Applies To: Dwarven Clansmen.
Flaming Arrows.
Purchasable From: Dwarven Smithery.
Applies To: Dwarven Archers.
Heavy Armour.
Purchasable From: Dwarven Smithery.
Applies To: Dwarven Clansmen, Dwarven Archers, Ered Luin Pikes.
Hammers.
Purchasable From: Dwarven Smithery.
Applies To: Khazad Guard.
Dragon Helms.
Purchasable From: Dwarven Smithery, unlocked once Power "An Age of Reclaimation" is purchased.
Applies To: Dwarven Clansmen, Campaigners, Ered Luin Pikes.

Powers.

Tier 1:
Heal, 1 PP.
Baruk Khazad!, 1 PP.
-Notes: Increases unit attack power by +45%, unit move speed by 30%.
Tier 2:
Summon Elven Allies, 3 PP.
Barzanthul, 2 PP.
-Notes: Anduril/Gandalf the White rip-off for Dain.
Like Water on a Rock, 3 PP.
-Notes: Destroys all trees and places "gravelly" ground texture within Area of Effect. Negates Enemy Leadership bonuses, and reduces enemy movement speed by 85%.
Tier 4:
An Age of Reclaimation, 6 PP.
-Notes: Increases resource production of all buildings, and reduces cost of all upgrades, units, and buildings by 15%. Enables purchase of Dragon Helms from Dwarven Smitheries. Resources are generated by all slain enemies.
Summon Allies of Dale, 6 PP.
-Notes: Summons Bard II and four battalions of Archers of Dale.
Tier 4:
Fair Tidings, 14 PP.
-Notes: Summons an army of Dwarves of the Iron Hills, heralded by a Raven.

Links / Downloads

 HitsAdded
Discussion Thread2752December 18, 2007 - 15:57

Credits

mike_"leader", media guy, general newb.
Lauri"One Man Army."
MathijsSkinner, Modeller.

Comments

Display order: Newest first

spetey - Wednesday January 23, 2008 - 17:49

good mod

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i understand, sorry. i like all bfme games tho

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i now see that you have done a lot of work on this, please accept my apology, all of you, im sorry.

Thorongil45 - Sunday December 30, 2007 - 23:40

nice mod. cool idea.

mike_ (Team Chamber Member) - Thursday December 27, 2007 - 21:19

And many people dislike Battle for Middle-earth II - such as myself.
In addition to that, why pay money for a shoddy game when you get just download a mod - for free?
I could actually ask the same question of you for making a mod for the original Battle for Middle-earth and the sequel's expansion - why not simply make it for the standard game?
You're supposed to rate mods and articles on the site according to their goals and content - not for what game they're for.
Fortunately for us both, this is not the place to debate this, and so I refuse to discuss it further. Just think before you act next time.

Akhôrahil - Thursday December 27, 2007 - 18:55

Not everyone has Battle for Middle Earth II.

spetey - Thursday December 27, 2007 - 18:09

UltimateRanger - Monday December 24, 2007 - 1:48

Glad you put it up here,keep it up

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