The 3rd Age

BFME 2: Arcade Edition

BFME 2: Arcade Edition

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Editing a model

Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of Lurtzy

Lurtzy

Category: Graphics
Level: Beginner
Created: Sunday November 9, 2008 - 10:04
Updated: Monday November 10, 2008 - 15:25
Views: 14063
Summary: How to edit a model and properly export it.

Rating

Staff says

3.5

Members say

3.5

Average

3.5/5.0

14 votes

Introduction

I created this article because there are not many tutorials on modeling and many people need help in this area of modding.

Warning: This article assumes you already have gmax and RenX installed and that you have the W3D importer setup

This article will tell you how to turn a melee unit into an archer, bind it and properly export it.

First, open up RenX.

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Now let's import a W3D model like so. Let's pick say..........uhh........a Rohan Peasant.

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Note: If import W3D is not there, try Alt+Ctrl+K

The model's name may appear strange to you. rupsnt_1_skn is the model we are going to import.

It should now look something like this (after rotating the camera, v is the hotkey)

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Click on the big box on his head and right click and do "Hide Selection"

Now let's delete his shield, helmet, forged blades thing, sword and hammer.

He should now look something like this.

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Now hide the body of him and delete all of his bones

Keep him hidden and import another W3D, this time, a Gondor Archer.

The model name is guarcher_skn

Delete the archer's body, but keep his bow and arrow and bones.

It should now look like this.

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Right-click and "Unhide All", but then hide the box. Now we have this.

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Looks good, but now we need to delete his cape.

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The peasant's texture name is rupeasant01, go find that and convert it to TGA.

In RenX click "M". The renegade material editor should show up.

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Click on the tab titled "Pass 1" then "Textures" and check the box for "Stage 0 Texture".

Now click on "None" and find the peasant TGA.

Then clcik on "Display" and "Assign Material to selection"

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Assign it to the bow also.

And now comes the binding.

Click on the "Create" tab.

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Now click on "Space Warps" (looks like blue wavy lines) and click WWSkin.

Place the WWSkin somewhere near the model. (warning, only place ONE WWSkin)

Click "Add Bones" and select all of them.

Now select the peasant's body and click on "Edit" (top left), then "Clone"

Do the same with the bow.

Now delete the peasant model that you originally cloned, in this case called "RUPEASANT01"

Again, same with the bow.

Now click on "bind to a spacewarp"

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Click on the WWSkin and drag a line to the peasant and then to the bow (Only ONCE for each model)(Also, do NOT bind the arrow)

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Now click on "Select Object" and go to the "Modify" tab.

Select the peasant and it should look like this.

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Select all of the blue dots (aka Vertices) and click "Auto-Link"


Now select the bow and select all the vertices and click "Link to Bone by name" and select "B_BOW"

Note: It would be wise to save the scene

Exporting time

Let's export it now, go to file, export then save it as rupeasarch.

Use the following settings

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That is it!

One more thing though, the model may not look to great (the binding), if so then open up the scene and select the vertices for the foot and bind it to the foot bone and so on.

Credits

LurtzyModeler & Tutorial Writer
Ridder GeelHelped me with random things

Comments

Display order: Newest first | Page: 1, 2

tyufgo - Thursday September 2, 2010 - 14:36

Wsxedcrfvtgbyhn, I had ur problem too, but I know a very simple away but it might take a bit, just copy the name rupsnt_1_skn and paste it on the search bar, after waiting some minutes it will appear 3 files, rupsnt_1_skn,rupsnt_1_sknm,rupsnt_1_sknl, chose rupsnt_1_skn and you have it! hope this helped
--------------------------------------
i got a problem, i cant find bfme 1 skins!!!

Wsxedcrfvtgbyhn - Tuesday April 6, 2010 - 9:08

I can't find any textures anywhere. Can someone tell me which file/folder they are hidden in?

Rainwizard6 - Thursday July 30, 2009 - 13:58

It seems like a good tutorial but how do I do the one step that says delete the body and leave the bow. I can't just select the body without the bow along with it.

pjh191 - Tuesday January 13, 2009 - 12:04

can anybody help me
i cant find the files i need to edit models and skins etc
when i use the w3d importer i cant find any files like u describe in any of my bfme2 folders
any help wud be appreciated

MrWizard - Saturday January 10, 2009 - 12:21

The Import W3D isn't there, and Alt Ctrl K doesn't work. Help?

Nvm, fixed it. Now I have a problem with the Archer skin. The bow is part of the skin, wo when I delete it, the bow goes away, too.

Valaquenta10 - Friday December 26, 2008 - 2:23

You know when you understand what is happening you can use that info in other things . So pleas tell me what the WWskin does and why do you create clones for them ?

Lurtzy - Monday November 10, 2008 - 15:27

I changed it to beginner and thanks for the rating ;)

m@tt (Team Chamber Member) - Monday November 10, 2008 - 12:38

I wouldn't have said this was intermediate btw, definitely for beginners this. But it goes over the basics nicely hence my (possible generous :P) rating

Rob38 (Team Chamber Member) - Sunday November 9, 2008 - 19:16

A nice start but could see improvements in the editing the model and binding the skeleton. I keep meaning to create an in-depth Renx tutorial, but am having trouble finding the time to create one.

Lurtzy - Sunday November 9, 2008 - 13:46

No problem guys, I should have made this a while ago ;)

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