The 3rd Age

Broken Sword: Expansion Pack

Broken Sword: Expansion Pack

New Heroes, new Factions, new Maps,... a new world is waiting.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

BfMe II / RotWk Widescreen UI Mod (alpha)

Download for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

No Avatar

jetslandingboard

Category: Resources
Created: Sunday May 6, 2012 - 3:20
Updated: Sunday April 5, 2015 - 16:18
Views: 15363
Summary: Un-stretch the skirmish UI for widescreen battles

Rating

Staff says

2.0

Members say

-

Average

2.0/5.0

1 vote

One of my biggest hang-ups with playing BfMe II/RotWk widescreen was the ugly stretching of the UI — and now that the APT files can be directly modified, I decided to do something about it.

NOTE:
• This is only for the UI — you still need to run the game in widescreen mode and (preferably) use widescreen maps.
• I am only working on the RTS battle window, so everything else — main menu, battle setup screens, Create-a-Hero screens, War of the Ring strategic (Living World) window, etc. — is unchanged.

Notable features:
• Should be compatible with everything (saved games, network play, etc.) — run the BIG file as a mod or even drop it into the game directory.
• Hero selection panel modified to utilize widescreen — now, twelve heroes and Builders (or thirteen heroes) are on the bottom row
• The pop-up info box has been moved to the middle of the screen (from off-right).
• Includes Deezire’s fixed InGameSpellBook.apt.

Known issues:
• Radial menus (the menus that pop up onscreen when structures are clicked) still look funny. (Ironically, the desire to mess with those menus inspired this project in the first place.)
• Resource and command point text does not get compressed when the values are large.
• “Building complete” and “under attack” minimap marker triangle/square begin skewed. (I’m not that good at rotational matrices.)
• Various windows (Player List/Tribute box, Planning Mode box, Messenger box, Hero arrived/killed/revived notification box, etc.) are still skewed.

Links / Downloads

 HitsAdded
The mod (BfMe II)2261July 13, 2012 - 20:39
Source XML (BfMe II)1506July 13, 2012 - 20:39
Reference image (modded widescreen)8543May 6, 2012 - 3:31
Reference image (normal fullscreen)4845May 6, 2012 - 3:31
Source XML (RotWk)1392May 6, 2012 - 3:30
The mod (RotWk)2271May 6, 2012 - 3:28

Credits

GwanwApt converter
DeeZireFixed InGameSpellBook.apt

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
20:42:28