The Dwarf Holds (TDH for short) is a modification for the Battle for Middle-earth, a real time strategy game by EA. We've added a Dwarven faction based on Erebor,, while also changing and adding lots of new things to the four original factions to get them up to the level of the new faction. This mod is no longer under active development - but a complete release of Erebor and the original factions is available. The mod is hosted by The3rdAge.net a division of Revora, the creative community. www.the3rdage.net www.revora.net
The Fortress of Dol Guldur. Few dared go there. Fewer still ever made it out. A twisting net of dark halls, crumbling steps, and ruined towers. It is home to the Necromancer and his servants, both living and dead. From its pits spread the foul blight that corrupted the majesty of Greenwood the Great.
When Battle for Middle-earth II was first released, it came with several fortress maps - including one representing Dol Guldur. While developing our Dol Guldur faction, we decided that this map did not suit our vision for what a Dol Guldur fortress map should be like. So we started from scratch!
But this map isn't quite like other fortress maps. Because Dol Guldur doesn't have a gate. Instead, its passageways are lined with a great many defensive plots, which turns the siege and defense of this map into an exciting mix of RTS and Tower Defense gameplay.
The attacking player must attempt to advance through Dol Guldur's dangerous dungeons - through one or several entrances into the fortress - destroying towers, catapults, terrifying statues, and the risen dead, while the defending player must rebuild his defenses and hinder the enemy while sending out his own forces to claim victory.
We've divided Dol Guldur into 8 distinct areas, each representing a different part of its evil, miserable culture.
Area I: The Front Gate
An enormous raised causeway leads into the intimidating, maw-like Front Gates of Dol Guldur. It's defended by raised platforms for archers to shoot from and a myriad of defensive plots. This heavily guarded entrance has the most direct line to the defending player's fortress, but is difficult to breach.
Area 2: Webbed Ruins
Home to a population of Giant Spiders and other twisted manifestations of nature. The Webbed Ruins look out over a second entrance into Dol Guldur - one that appears closest to the defending player's fortress, but is difficult to traverse.
Area 3: The South Tower
This is where the confrontation between the White Council and the Necromancer unfolded during the third Hobbit film.
Area 4: Pit of Dol Guldur
During the slow decay of the Silvan fortress that once crowned the bald hill of Amon Lanc, many tunnels and pits were dug throughout the hill.
Area 5: The Barrow-hills
A desolate area outside the Fortress' walls. Ancient kings and princes of Rhovanion were put to rest here, until the Necromancer's phantoms caused their bones to stir once more.
Area 6: The Orc-garrison
Those orcs that were forced to live within the confines of Dol Guldur were rewarded little for their bravery. The lucky ones lived in crude dwellings of bone and skin - the less fortunate slept on cold stone.
Area 7: The Slave Pens
But worse than the orcs' were the conditions of the slaves that dwelled in Dol Guldur - tortured husks, taken from their homes or from the eaves of Mirkwood as they travelled, they are the Necromancer's playthings, working and living to provide the living elements of his army with sport and sustenance.
Area 8: The Dark Citadel
At Dol Guldur's zenith lies the Dark Citadel, from where the Necromancer plots and prepares his assault upon the Free Peoples of Middle-earth.
Please join us as we reveal one of the biggest additions coming in AotR's upcoming 4.1 patch!
New release featuring the brand new factions of Rivendell, Rohan, 8 new campaign missions, and a fully functional and improved War of the Ring mode
Today we're offering a closer look into Rivendell's sprawling unit roster.
Today, we're going to talk about that other thing we're doing: a brand-new campaign. Warning: this article will not contain real spoilers, but if you...
The Dwarf Holds, a classic BFME1 mod, has been re-released, optimized for users with widescreen monitors.
The second release of The Dwarf Holds, complete with installer and update utility. Contains many buxfixes, balance changes, and tons of new content. Please...
The first release of The Dwarf Holds, complete with installer and update utility.
How do I change the FPS for this mod? It's way too slow for me.
This mod is spectacular ... if it only had an elven faction, it would literally be the perfect mod! Hopefully one day you will consider adding it friend, for those of us who still play with this mod! :)
Is this mod have a campaign ?
I need the help from a good soul, I came back to BFME and started playing again TDH mod, I'm trying to make some maps and I want to use the objects of this mod in them, but after doing research and trying to make it work with the WB, I'm not getting any luck, Is there a way to know the step by step, that I need to follow to make this work?
Are you still working on this?
The mod was completed, it's no longer under development.
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So whenever I click Skirmish I get an error. Any fixes?
Clear out your skirmish data.
Hey, I just downloaded this mod without any problem. This window comes up
"unknown field 'RotatingTurret' in block 'Weapon'.
Error parsing field 'RotatingTurret' in block 'Weapon' in file 'Data\INI\Weapon, line 1
this shows up and exits my game so i cant play it. Any idea what is going on?? Thx!
Try this fix if experiencing an error. Patch BfME1 to latest 1.06 and mount a no-cd-mini-image for BfME1 or older patch no-cd for BfME1.