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Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the
forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or
register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever
questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.
The 3rd Age Staff
T3A News » T3A Modding Official Discord Server
Posted September 7, 2020. By
Dúnedain76 | View Comments
Greetings Modders!
We've just opened up a new Discord server dedicated to T3A modding! So far the channels have been set up similarly to how they are here on the forums. We've included subchannels dedicated to the hosted mods on Revora as well as links to where the mods can be downloaded. There is also the option to give yourself dedicated roles to what expertise you might have.
You can access the server by following the link here: https://discord.gg/aGXwyMb
Hope to see you there!
T3A News » BFME 2 / ROTWK Code Reference
Posted April 25, 2019. By
Ridder Geel | View Comments
Good day Modders!
Today I present a useful tool for those writing code for BFME 2 / ROTWK.
I have created a wiki which contains all kinds of information on the different modules for use in the Object class in BFME. This should help people out with figuring out if what they want to do is even possible in the SAGE engine.
Read more about it in this topic:
https://forums.revor...code-reference/
The plan is to expand the wiki to contain information on more subjects than the object modules, but this all depends on what areas people would like to get more information on.
I hope this code reference will be of use to many coders!
» BFME1 Patch 1.06 in Traditional Chinese -
Posted July 14, 2017. By
| View Comments
Lone Wolf Updates » Return of Shadow News Wrap up 14-01-14
Posted January 14, 2014. By
Radspakr Wolfbane | View Comments
News wrap up.
Beta 0.155 is slated for the 17th of January which is only 3 days away.
News article with details of Beta 0.155 including some information on Dunland 2.0 Part 1 which will start to introduce a few changes to Dunland.
Check it out here.
The launcher has gotten a major overhaul since Beta 0.15 with a lot of being streamlined and automated.
You will no longer have to set your game irectory manually the launcher will handle that even for custom directories.
The launcher will also automatically check that, first the game is installed and then if you have patched the game to 1.03, if you haven't patched it will automatically run the game's patch checker it will also check if you have T3A online installed and adjust accordingly.
I've added the Game mode code to the main menu and removed the Starting menu so everything is handled from the one menu.
Added a new game mode help option to the launcher "gmhelp".
Adding 3 new Game Modes:
- noheroes which removes all buildable heroes.
- gollumwars which removes all buildable heroes and gives each faction 5 Gollums to build
- gollzilla which replaces the final spell for each faction with the massive Gollzilla.
I've created a Google doc for users to post bugs found here.
If enough bugs are reported by the 17th I'll reveal some juicy information on future plans for Return of Shadow.
A new map is coming for Beta 0.155
Overbourn Marshes

2 Progress shots of the new map in the works for Beta 0.2
Lower Methedras

Step 2

Gollzilla

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© All Rights Reserved Eric Edwards ©2013.
Website programming by Bart van Heukelom, design by Clément Roy.
BFME, Battle For Middle Earth, and all assumed entities associated with them are © EA Games.
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