The 3rd Age

The 4th Age

The 4th Age

Sets the game into year 220 of the 4th Age, where you play as either Gondor, Rohan, Rhûn or Harad.

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Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.

The 3rd Age Staff

Latest News (view all)

T3A News » T3A Modding Official Discord Server

Posted September 7, 2020. By DĂşnedain76 | View Comments

Greetings Modders!

 

We've just opened up a new Discord server dedicated to T3A modding! So far the channels have been set up similarly to how they are here on the forums. We've included subchannels dedicated to the hosted mods on Revora as well as links to where the mods can be downloaded. There is also the option to give yourself dedicated roles to what expertise you might have.

You can access the server by following the link here: https://discord.gg/aGXwyMb

 

Hope to see you there!

T3A News » BFME 2 / ROTWK Code Reference

Posted April 25, 2019. By Ridder Geel | View Comments

Good day Modders!

 

Today I present a useful tool for those writing code for BFME 2 / ROTWK.

I have created a wiki which contains all kinds of information on the different modules for use in the Object class in BFME. This should help people out with figuring out if what they want to do is even possible in the SAGE engine.

Read more about it in this topic:

https://forums.revor...code-reference/

 

The plan is to expand the wiki to contain information on more subjects than the object modules, but this all depends on what areas people would like to get more information on.

I hope this code reference will be of use to many coders!

» BFME1 Patch 1.06 in Traditional Chinese -

Posted July 14, 2017. By | View Comments

 

Lone Wolf Updates » Return of Shadow Beta 0.155 Out now

Posted January 17, 2014. By Radspakr Wolfbane | View Comments

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Patch 0.16

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Beta 0.16 is a balance and bug patch focusing on addressing some issues with Dunland and the other 5 factions.

Fixes most of the issues with 0.155

 

Download Links:

Beta 0.15

Patch 0.16

 

Dunland 2.0 Part 1

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Dunland is naturally the main focus of this patch with quite a few changes and fixes in store.
Beta 0.155 is the first half of a update to the Dunland faction.
Dunlending Javeloteers will gain Fire tipped javelots allowing them to deal additional fire damage making them more useful.
The heroes have had their costs, healths and armour adjusted after some playtesting so there will a more balanced Dunland.
Hillmen will be buildable from the external Dunland Farms once the Dunland Raids Faction Upgrade has been purchased and the Farm is at level 3 they will also reap the benefits of the Gather the Clans spell allowing Dunland more flexibility and defence against Cavalry.
Dunland's buildings are also having more work done with more visual upgrades for the 5 levels and a few improvements to the overall look of the faction's buildings.

News on the second half of the Dunland update will coming soon so keep checking in.

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Rohan Updated

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 Rohan are also getting a bit of attention this time around with some changes to heroes, units and spells.
The Defenders of the Westfold and Eastfold spells have been replaced with Shroud and Helm.
Helm has been moved up to tier 2 and improved accordingly, replacing Helm's old spot is a new spell Horn of Edoras which grants +150% damage for targeted allies for a short time.
 
With the removal of the 2 spells also comes a few changes for the heroes and units they unlock.
The Westfold Hall can now be built from the start as can Elfhelm and Grimbold.
The Eastfold Yeomen are now unlocked from the Archery Range at level 2 and the Eastfold Lancers from the Stables at level 3.

Theoden's Valour of the Rohirrim channel spell has been replaced with Royal Guards of Edoras a summon skill for level 10 that summons 3 hordes of Royal Guards for a time.
The Rohan Hall also gets a new unit in the Edoras Spearmen giving Rohan a proper anti cavalry unit whereas the Westfold Shieldmen were more of a defensive unit.

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Gondor Update

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Gondor got a bit of an update at the last minute with a new unit the Gondor Royal Knight an anti-cavalry cavalry unit available at the Stables after purchasing the Warriors of the Citadel Faction Upgrade.

 

Balancing

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I've also had a look at various units and heroes for balancing.
Tough heroes like Borgo and Boromir have had their defences toned down a bit, various Heroes now do the correct damage type and various heroes have had their damages reduced or adjusted.
Elite units like the Door Wardens and Amroth Vanguards now deal HERO type damage making them better against structures and heroes as well as other units so they truly are elites now.

 

Game modes

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3 new Game Modes have been added to the launcher for Patch 0.155.
The first is the No heroes feature which removes all heroes except the summon ones.

The second is called Gollum Wars which removes all heroes except summons and gives each faction 5 Gollums to fight with.

Finally the weirdest one yet Gollzilla.
Replacing the final spell for all factions is a new giant version of Gollum called Gollzilla.
So now you can fight with massive Gollums as I'm sure you've always wanted to.

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Launcher update

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The launcher will be getting upgraded and simplified.
Most of the requirements to run this mod will now be handled automatically by the launcher.
You'll no longer have to set the OS mode and game directories the launcher will find them itself.
There is no only 1 options menu in the launcher with Game mode codes being able to run straight from the Options menu.

When you run the launcher it will automatically check for 1.03 and if it's not installed it will even automatically open the Game Updater for you.

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Lone Wolf Updates » Return of Shadow News Wrap up 14-01-14

Posted January 14, 2014. By Radspakr Wolfbane | View Comments

News wrap up.

 

Beta 0.155 is slated for the 17th of January which is only 3 days away.

 

News article with details of Beta 0.155 including some information on Dunland 2.0 Part 1 which will start to introduce a few changes to Dunland.

Check it out here.

 

The launcher has gotten a major overhaul since Beta 0.15 with a lot of being streamlined and automated.

You will no longer have to set your game irectory manually the launcher will handle that even for custom directories.

The launcher will also automatically check that, first the game is installed and then if you have patched the game to 1.03, if you haven't patched it will automatically run the game's patch checker it will also check if you have T3A online installed and adjust accordingly.

I've added the Game mode code to the main menu and removed the Starting menu so everything is handled from the one menu.

Added a new game mode help option to the launcher "gmhelp".

 

Adding 3 new Game Modes:

  1. noheroes which removes all buildable heroes.
  2. gollumwars which removes all buildable heroes and gives each faction 5 Gollums to build
  3. gollzilla which replaces the final spell for each faction with the massive Gollzilla.

 

I've created a Google doc for users to post bugs found here.

If enough bugs are reported by the 17th I'll reveal some juicy information on future plans for Return of Shadow.

 

A new map is coming for Beta 0.155

Overbourn Marshes

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2 Progress shots of the new map in the works for Beta 0.2

Lower Methedras

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Step 2

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Gollzilla

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