The 3rd Age

BFME II: Deluxe Edition

BFME II: Deluxe Edition

Fixing problems with BFME 2 and giving it more depth.

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Apollo's Ultimate Intermediate Tutorial

Avatar of Elric


Category: Code
Level: Intermediate
Created: Sunday January 23, 2011 - 19:36
Updated: Sunday June 16, 2013 - 19:51
Views: 10084
Summary: Almost all you need to know about intermediate coding...


Staff says


Members say




7 votes

Page 1 2 3 4 5 6
Table Of Contents And Notes

Table Of Contents:

Page 1- Table Of Contents And Notes
Page 2- Making And Adding Particle Systems
Page 3- Making Larger Hordes
Page 4- Weapon.ini Editing
Page 5- Adding A New Hero
Page 6- Giving Spellbook Powers To Heroes

Page 7- Making New Summon Spells (Coming Soon)
Page 8- Command Set Switch (Coming Soon)
Page 9- All About Mounting/Dismounting (Coming Soon)
Page 10- Making A Faction And Getting It To Work (Coming Soon)
Page 11- Extras (Easy)(Coming Soon)


Note 1 For Page 1- This is an add on for Clanks Ultimate Beginner Tutorial. Please read his tutorial first if you have not already.

Note 2 For Page 2- Add Word Of Power To Your Hero.ini before proceeding.

Note 3 For Page 3- Make RohanElvenWarriors be recruited from somewhere.

Note 4 For Page 4- None

Note 5 For Page 5-
A- Make a new ini with your hero name in lowercase letters.
B- Make sure you have lotr.str extracted from English.BIG located in your lang folder..

Note 6 For Page 6- Have your Hero.ini ready!

Proceed to start your Intermediate Coding adventure...

Links / Downloads

Clanks Ultimate Beginner Tutorial1681January 23, 2011 - 19:39


Display order: Newest first

wesleypicard - Monday July 23, 2018 - 2:15

rate it a 10 but i am confused on one thing on page 3 where you explain how to increase horde size. i understand part of it. do i have to change the initial payload as well or leave that alone? and what about the rohirram? do you do the same with them as with the elven warriors?


elric thanks so much for this tutorial i am finally able to increase horde sizes thanks to this.

Radspakr Wolfbane (Team Chamber Member) - Sunday August 14, 2011 - 6:10

In the FX ParticleSystems Shader refers to the type of Shader used these can be Alpha which reads the Alpha channel,Additive which reads Black as transparency and of course you can choose not to have them.

Zues - Saturday August 6, 2011 - 15:07

Pretty Clear could use a little improvmennt

Elric - Saturday August 6, 2011 - 9:53

@newbkiller: what do you mean choice 2. i need a page number to help you?

newbkiller.williams - Saturday August 6, 2011 - 4:26

could you explain choice number 2 aswell please , because i dont know how to put a new models/textures into the game

Poseidon - Tuesday January 25, 2011 - 16:43

I really think that this article follows up clanks in quite a few ways. I can't wait until this whole article is finished! This will be very helpful to me in some map.ini coding and maybe modding once i think i am ready for it...

Elric - Tuesday January 25, 2011 - 16:23

Please Comment and Rate. I would release this whole tutorial in one go but i wanted to release half first and then half later. Just in case I never finished it so at least people will have 1 half of it...

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