The 3rd Age

Age Of Men

Age Of Men

Age of Men will be some like an unofficial expansion set for BFME2:ROTWK

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

Add King Dain's FX blue rays

Tutorial for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of BouncyKnight

BouncyKnight

Category: Graphics
Level: Beginner
Created: Thursday April 27, 2017 - 10:14
Updated: Wednesday May 3, 2017 - 0:24
Views: 6526
Summary: This tutorial tells you to add King Dain's FX blue rays to other heroes

Rating

Staff says

-

Members say

-

Average

-

0 votes

First, sorry for my bad english, and also it's my very first tutorial, so please be patient.

Then; Since I doesn't see any tutorial for this (maybe I could be wrong), I just add a very simple tutorial on how to give the King's Dain blue rays (those around him) to another heroes.

I once thought those rays are binded with Dain's model, but instead it's a separate code inside the dain.ini file.
I assume that you have already extract all the files from the ini.big to your mod folder using FileBIG program.

1 - Go to your mod folder, Ii could be MyMod as example and find dain.ini file inside of it (MyMod/data/ini/object/goodfaction/units/dwarven/dain.ini) an open it.

2 - Once is open, search for the code below and copy it (Ctrl+C):




;Draw module just for the HeroSelection
Draw = W3DScriptedModelDraw Icon
ModelConditionState = NONE
Model         = Icon02
End
End




3 - After that open any hero.ini file you want to add the rays, I will use eowyn.ini as example;

4 - Open eowyn.ini

5 - Add the code with Ctrl+V just one row above the text:



; ***DESIGN parameters ***



6 - So at this point, in your eowyn.ini (or whatever you have used) you must have this situation:



;Draw module just for the HeroSelection
Draw = W3DScriptedModelDraw Icon
ModelConditionState = NONE
Model         = Icon02
End
End

; ***DESIGN parameters ***




7 - Now save everything, open your mod, create Eowyn (cross your fingers) and you must have a result like the Screenshot attached.
Sorry for low graphics... I have a veeery low end pc, it's already a miracle that BFME 2 runs on it.
Naturally at higher graphics you'll see it better.

And that's it! You can add the code of Dain to every hero in the game, it's quiet simple as you saw, just to add a code.
Thank you for reading!

Links / Downloads

 HitsAdded
Screenshot983April 27, 2017 - 14:42

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
12:51:20