The 3rd Age

The Battle for Middle Earth: Expansions

The Battle for Middle Earth: Expansions

Will bring back life in to The Battle for Middle Earth 1

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Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.

The 3rd Age Staff

Latest News (view all)

T3A News » T3A Christmas Special 2015

Posted December 12, 2015. By Mathijs | View Comments



Seasons Greetings, fellow BFME players!


We are happy to announce our Christmas Special update for BFME1. For the first time in BFME1's history, Middle-earth will be completely covered in white. Our Christmas present to you!


This update is intercompatible, which means that it can be played perfectly against players who are not using this update. It is compatible only with the T3A:Online server. This mini mod does not modify the game balance at all.


After downloading, simply run the installer and start playing.


This update includes:

  • Snowy textures for all faction-specific structures and neutral creeps
  • Snowy versions of: Andrast, Carnen, Carrock, Fords of Isen, Anorien, Druadan Forest, Harlond, Wold, Lebennin, Rhun
  • Christmas music instead of many original EA/LotR soundtracks
  • More hidden christmas surprises



In-game shots:



How to use the T3A:Online server?


We hope to see you online,


The3rdAge & T3A:Online Staff


Special thanks to...

  • MattTheLegoman 
  • Rider of Rohan
  • Echo
  • Mathijs
  • ICT
  • Kwen

...for making this happen!



T3A News » BFME1 Widescreen UI Fix RELEASED

Posted November 16, 2015. By Mathijs | View Comments



Good evening BFME1 players,


We are happy to announce and immediately release a fix for BFME1's stretched UI, which occurs for players using a Widescreen resolution.

The fix was developed by long-time The3rdAge modding veteran and staff member Kwen. Thanks Kwen!


This fix is intercompatible, meaning that installing it doesn't prevent you from playing with people that don't have it installed!

Together with our Patch 1.06 Widescreen Map height fix, you can now play BFME1 in proper Widescreen.




How does it work?

  1. Unpack the _aptpatch.rar file using WinRAR.
  2. Place the _aptpatch.BIG file in your BFME1 installation folder (for example: C:\Program Files (x86)\EA GAMES\The Battle for Middle-earth ™)
  3. Play the game without the stretched Palantir and Spellbook!

How to use a Widescreen resolution?

  1. Visit your My Battle for Middle-earth Files folder, easily accessible by typing %appdata% in the Windows Search bar.
  2. Open Options.ini and add the following line: Resolution = 1920 1080 (if you have a different widescreen resolution, type that instead)
  3. Play the game in full Widescreen!

How to play BFME1 online?

We hope you enjoy,


The3rdAge & T3A:Online Staff


Fixed UI screenshot 1

Fixed UI screenshot 2

The Dwarf Holds News » October 14 Update: The White Hand Part I

Posted October 15, 2011. By Nertea | View Comments

After a long hiatus of public updates, we present Part I of the Isengard update.

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The first major addition to Isengard are the Dunlendings. They're cheap raiding units that work a little differently from other similar units. Instead of getting upgraded by the player, they gain their own upgrades as they level. At Level 2, they gain a leader - a fierce Dunlending who grants the horde increased experience gain. At Level 3, Scavenged Armour increases the horde's damage resistance. Finally, they gain Torches at Level 4, which increases their damage against buildings. If Saruman's experience-granting abilities are available, they can level quickly for upgrades.

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We are only changing two of Isengard's spellbook powers. Tainted Land is being replaced by Storm of Orthanc. Using this power creates a player-controlled thunderstorm which slows units that are near it. It also generates bolts of lightning that hit and damage enemy units!

More to come in the next few weeks!

The Dwarf Holds News » February 1st Update: New Mordor Units

Posted February 2, 2011. By Nertea | View Comments

This week, we check out the bunch of new units that Mordor gets with this update. Only Variags can be built without the Dark Tower though, you'll have to wait until the late game to see Sauron's other new toys on the field.

Variags of Khand

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Replacing Soldiers of Rhun in the Level 2 Haradrim Palace, these tough axemen can go toe-to-toe with most infantry and have the added benefit of being lethal to trampling cavalry. They are however quite weak against archers. At Level 2, they can Sprint for a brief period to catch up with slower foes.

Soldiers of Rhun (revised)

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Hailing from Rhun, these hardy troops carry halberds and can form a powerful anticavalry formation, giving Mordor great late-game defenses against cavalry. They can only be built when the Dark Tower has been constructed. Can combine with Archers of Rhun.

Archers of Rhun

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Archers from the East have longer range than other Mordor units and better armour and health, but cannot receive the Fire Arrows upgrade. They can only be built when the Dark Tower has been constructed. Can combine with Soldiers of Rhun.

Orcs of Morgul

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Stronger than normal Orcs, the legions of Morgul are better armed and armoured than the usual Orcish cannon fodder Sauron uses to weaken enemy defenses. They're not free, but are still cheap and most importantly, are still affected by the Call the Horde bonus. They can only be built when the Dark Tower has been constructed. Can combine with Morgul Archers.

Morgul Archers

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Morgul Archers have better range and armour than you run of the mill Orc Archers, and can still get Fire Arrows as well. They are more expensive, but still get a build speed bonus from Call the Horde. They can only be built when the Dark Tower has been constructed. Can combine with Morgul Orcs.

T3A News » May 2nd Update

Posted May 3, 2010. By Rob38 | View Comments

Posted Image Battle for Middle Earth 1

  • Lone Wolf: First, check out several more Youtube short clips featuring Brand's new abilities here. Second, check out three new renders of the Dale Bowmen/Warriors, Mirkwood Hall, and Dale Barracks here. :)
  • TEA: Community Edition: Check out _Haldir_ singleplayer Rivendell map here! :p
  • Massive Middle Earth: As most of you already know, Kwen (MME leader) is no longer working on the mod. Nevertheless, several members of the community are working hard on releasing a beta version of the mod! Read the latest progress by Spartan184 and team here. :cool2:

Posted Image Battle for Middle Earth 2

  • RC Mod: First, check out the latest version of the Mirkwood Scouts here. Second, view several gameplay movies by CTLN7 here. Third, vote on the May poll here. For the Battle of Acosa sub-mod, check out the Rebirth of the Port Cotri Soldier here and the Gallery of Art in the BfME Showcase here. :good:

In other news, the hostee list has been reorganized again. Congratulations to Lone Wolf and the RC Mod for having the bulk of updates during the past month or so.

New List
Lone Wolf +3
RC Mod -1
Helm's Deep Last Hope +5
The Elven Alliance: Community Edition -2
Massive Middle Earth -2
Wars of Arda -1
The Four Ages -1
Echoes +1
War of the Gods +1
Kings of the West -3


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