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Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the
forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or
register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever
questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.
The 3rd Age Staff
T3A News » T3A Modding Official Discord Server
Posted September 7, 2020. By
Dúnedain76 | View Comments
Greetings Modders!
We've just opened up a new Discord server dedicated to T3A modding! So far the channels have been set up similarly to how they are here on the forums. We've included subchannels dedicated to the hosted mods on Revora as well as links to where the mods can be downloaded. There is also the option to give yourself dedicated roles to what expertise you might have.
You can access the server by following the link here: https://discord.gg/aGXwyMb
Hope to see you there!
T3A News » BFME 2 / ROTWK Code Reference
Posted April 25, 2019. By
Ridder Geel | View Comments
Good day Modders!
Today I present a useful tool for those writing code for BFME 2 / ROTWK.
I have created a wiki which contains all kinds of information on the different modules for use in the Object class in BFME. This should help people out with figuring out if what they want to do is even possible in the SAGE engine.
Read more about it in this topic:
https://forums.revor...code-reference/
The plan is to expand the wiki to contain information on more subjects than the object modules, but this all depends on what areas people would like to get more information on.
I hope this code reference will be of use to many coders!
T3A News » BFME1 Widescreen UI Fix RELEASED
Posted November 16, 2015. By
Mathijs | View Comments

Good evening BFME1 players,
We are happy to announce and immediately release a fix for BFME1's stretched UI, which occurs for players using a Widescreen resolution.
The fix was developed by long-time The3rdAge modding veteran and staff member Kwen. Thanks Kwen!
This fix is intercompatible, meaning that installing it doesn't prevent you from playing with people that don't have it installed!
Together with our Patch 1.06 Widescreen Map height fix, you can now play BFME1 in proper Widescreen.
DOWNLOAD NOW
How does it work?
- Unpack the _aptpatch.rar file using WinRAR.
- Place the _aptpatch.BIG file in your BFME1 installation folder (for example: C:\Program Files (x86)\EA GAMES\The Battle for Middle-earth ™)
- Play the game without the stretched Palantir and Spellbook!
How to use a Widescreen resolution?
- Visit your My Battle for Middle-earth Files folder, easily accessible by typing %appdata% in the Windows Search bar.
- Open Options.ini and add the following line: Resolution = 1920 1080 (if you have a different widescreen resolution, type that instead)
- Play the game in full Widescreen!
How to play BFME1 online?
We hope you enjoy,
The3rdAge & T3A:Online Staff
Fixed UI screenshot 1
Fixed UI screenshot 2
T3A News » 3ds Max 8 and Windows 10
Posted August 3, 2015. By
Mathijs | View Comments
Hello fellow BFME artists,
As you probably know, Windows 10 was recently released. As you also know, BFME artists are confined to creating their models in 3ds Max 8, a 3ds Max version from 2008. It so happens that Windows 10 has finally been bringing the inevitable; it's breaking 3ds Max 8 in different ways. So far we've had people completely unable to run the installer, people getting start-up issues after start-up issue, constant program freezes when opening or importing files, and other, smaller issues.
If you want to keep creating art for BFME and want to get Windows 10, I strongly recommend making a drive partition and install Windows 10 on there (I can explain this method to you if Google fails you entirely). The way things are at this moment, this is the way to keep using 3ds Max 8 properly. If you have already installed Windows 10, you can go back to your previous OS (7, 8, 8,1) this way. Obviously, this isn't a great solution at all. Which brings me to my next point:
We are doomed.
Well, a little bit. We can probably manage to band-aid 3ds Max 8 to a degree that most people can install it. We'd have to further lower our expectations of a properly functioning program, though, because the freezes and other issues aren't going to go away. And if they did, we'd have the same problem on Windows 11, or whatever is next. Our tools (the W3D importers, the Mod SDK's W3D tools) are simply too old. They have to be ported to newer versions of 3ds Max. I have no idea what sort of programming this involves, so I'm hoping I can get some people in here to give me an idea, or to come up with other solutions.
Thoughts?
T3A News » June Ladder Report
Posted July 2, 2015. By
Echo | View Comments
A month has passed since the T3A:Online Ladder was introduced. Its activity topped the imaginations of everyone of the Staff Team. A total of 460 matches are currently logged for both ladders altogether, which include 197 games played on the 1vs1 Ladder and 263 games played on the 2vs2 Ladder. The playerbase is growing steadily, and is currently counting up 56 individual players.
Current Top 3 of the 1vs1 Ladder:

Current Top 3 of the 2vs2 Ladder:

The Ladder Team wants to thank each and every participant for their activity and feedback. We have a big interest in improving the ladder further and we hope that you (=the community) will help us with this. Please keep posting suggestion and feedback to the current ladder version as it helps us stabilizing and improving the ladder as we go on.
Thank you again for all your support,
The T3A Ladder Team
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"One site to rule them all, one site to find them, one site to host them all, and on the network bind them."
© All Rights Reserved Eric Edwards ©2013.
Website programming by Bart van Heukelom, design by Clément Roy.
BFME, Battle For Middle Earth, and all assumed entities associated with them are © EA Games.
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