Immersive Middle-earth (v. 1.4) An attempt to make the original BFME1 more personable |
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Register and log in to move these advertisements down Southern Fiefdoms Model Pack
Here are a bunch of free use Southern Fiefdoms models and skins. More may be forthcoming in the future. They all contain Heavy Armour and Forged Blade textures/objects for those that wish to use them, except the Knights. They should be compatible with all versions of Battle for Middle Earth, though there may be some bounding box problems with BFME2. Do note that the rigging is not exceptional. Prince Imrahil
Prince Imrahil on Foot
Knight of Dol Amroth
Knight of Dol Amroth on Foot
Spearman of Pelargir
Footman of Ringlo Vale
Bowman of Morthond
Note that the Bowmen have all the necessary rigging to use swords in melee combat, like the Rangers in stock BFME. Axeman of Lossnarch
Banners
These banner carriers are the same as their faction, save the addition of a banner and cape. There are some annoying rigging problems with the gubanner skeleton, however, so they aren't great Credit is required. These models must be used in their original condition. If you wish to modify or edit them in any way, you must contact me first. Do not bother me with questions on how to get them ingame, as I don't know how. I'm just a lowly artist. Also let me know if you have any cool shots of the models ingame, as some I haven't seen yet. There is now a tutorial based on putting these models ingame, thanks to Robnkarla. I recommend you look at it HERE. Links / Downloads
CommentsDisplay order: Newest first | Page: 1, 2, 3, 4 BigBrainiac - Sunday October 24, 2010 - 19:27 THREE WORDS: Best Public Models djesmer10 - Tuesday March 16, 2010 - 4:07 help me install screen shot please help me Mouth of Sauron - Wednesday January 20, 2010 - 10:41 Very nice models and textures, but did you see the cheering animations, or moving runa or runc of the mounted knights ? Why does that happen ? I don't understand why the position of the lance is so much different in these animations while it is correct in the other ones... ? Quicksand - Friday January 1, 2010 - 11:17 Quick question, I am just learning to mod RotWK (Modded C&C alot so some of its the same) but a small prob I am having. I am trying to use the Knight of Dol Amroth models but when I get them in game, they go crazy when the unit moves. sitting still they are ok (kinda) but moving they seem to lose their mind. any idea what I am doing wrong? m@tt (Team Chamber Member) - Thursday August 13, 2009 - 2:55 To fix this, open up the _skn file in a hex editor. {AE}Manveru - Tuesday August 11, 2009 - 10:45 As has been pointed out before, the Morthond Bowmen arrows are untextured and therefore show up purple (at least in BFME1). W3D Viewer shows that it requires the file w_arrowb.dds, a file not included in any version of BFME. yams in a can - Tuesday August 4, 2009 - 14:42 So... this is where RJ-ROTWK got all their skins :XD: witchy king - Friday May 22, 2009 - 2:24 you were right, the models can be used for BFME I {AE}Manveru - Thursday April 2, 2009 - 9:32 I think they can be used for BFME1 as well. Since they're models I think it should work. lotrfreak - Sunday November 16, 2008 - 9:41 quick question; can these models be added to BFME1? or just ROTWK and BFME2? |
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