The 3rd Age

Galadhrim Warriors - Mini Mod

Galadhrim Warriors - Mini Mod

A Mini Mod adding the Galadhrim Warriors to the Elven Faction in ROTWK.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Southern Fiefdoms Model Pack

Avatar of Nertea

Nertea

Category: Resources
Created: Wednesday May 16, 2007 - 18:25
Updated: Sunday January 8, 2012 - 0:50
Views: 37837
Summary: Models and skins for various Southen Fiefdom troops

Rating

Staff says

4.9

Members say

5.0

Average

4.9/5.0

38 votes

Here are a bunch of free use Southern Fiefdoms models and skins. More may be forthcoming in the future. They all contain Heavy Armour and Forged Blade textures/objects for those that wish to use them, except the Knights. They should be compatible with all versions of Battle for Middle Earth, though there may be some bounding box problems with BFME2. Do note that the rigging is not exceptional.


Prince Imrahil

User image
              
Code

Model: guimrahilhrs.w3d
Skeleton: rurohrm_skl.w3d
Textures:
- koda.tga
- kodahorse.tga
- kodashield.tga
- kodaimface.tga

Prince Imrahil on Foot

User image
              
Code

Model: guimrahil.w3d
Skeleton: guboromir_skl.w3d
Textures:
- koda.tga
- kodashield.tga
- kodaimface.tga

Knight of Dol Amroth

User image
              
Code

Model: gdaknight.w3d
Skeleton: rurohrm_skl.w3d
Textures:
- koda.tga
- kodashield.tga
- kodahorse.tga
Important Subobjects
- FORGED_BLADE
- SWORD
- SHEATH
- LANCE

Knight of Dol Amroth on Foot

User image
              
Code

Model: gdaknightft.w3d
Skeleton: rutheoden_skl.w3d
Textures:
- koda.tga
- kodashield.tga
Important Subobjects
- FORGED_BLADE
- SWORD
- SHEATH

Spearman of Pelargir

User image
              
Code

Model: gupelargir_skn.w3d
Skeleton: gutowergrd_skl.w3d
Textures:
- gufiefweapons2.tga
- gupelargir.tga
Heavy Armour:
- gupelargir_ha.tga
Important Subobjects
- FORGED_BLADE

Footman of Ringlo Vale

User image
              
Code

Model: guringvale_skn.w3d
Skeleton: rueowyn_skl.w3d
Textures:
- gufiefweapons2.tga
- guringlovale.tga
Heavy Armour:
- guringlovale_ha.tga
Important Subobjects
- FORGED_BLADE

Bowman of Morthond

User image
              
Code

Model: gumorthond_skn.w3d
Skeleton: guranger_skl.w3d
Textures:
- gufiefweapons2.tga
- gumorthond2.tga
Heavy Armour:
- gumorthond2ha.tga
Important Subobjects
- FORGED_BLADE
- FIREARROWTIP
- ARROWNOCK

Note that the Bowmen have all the necessary rigging to use swords in melee combat, like the Rangers in stock BFME.

Axeman of Lossnarch

User image
              
Code

Model: gulossn_skn.w3d
Skeleton: guaragorn_skl.w3d
Textures:
- gulossnarch3.tga
- gulossnarch4.tga
Heavy Armour:
- gulossnarch3ha.tga
Important Subobjects
- FORGED_BLADE


Banners

User image
              
Code

Models:
- gulossnbnr_skn.w3d
- gumorthban_skn.w3d
- gupelbnr_skn.w3d
- guringloban_skn.w3d
- gdabnrft_skn.w3d
- gdabnrmt_skn.w3d
Skeleton:
- gubanner_skl.w3d
- rurohrm_skl.w3d (for gdabnrmt_skn)
Textures:
- same as their respective troops
- gufiefbanners.tga
- gufiefcapes.tga

These banner carriers are the same as their faction, save the addition of a banner and cape. There are some annoying rigging problems with the gubanner skeleton, however, so they aren't great

Credit is required. These models must be used in their original condition. If you wish to modify or edit them in any way, you must contact me first.
Do not bother me with questions on how to get them ingame, as I don't know how. I'm just a lowly artist.

Also let me know if you have any cool shots of the models ingame, as some I haven't seen yet.

There is now a tutorial based on putting these models ingame, thanks to Robnkarla. I recommend you look at it HERE.

Links / Downloads

 HitsAdded
Ingame Screenshots2473June 29, 2007 - 3:06
Fiefdom Banner Bearers2397May 18, 2007 - 20:33
Bowman of Morthond2459May 16, 2007 - 18:55
Spearman of Pelargir2344May 16, 2007 - 18:55
Axeman of Lossnarch2206May 16, 2007 - 18:54
Footman of Ringlo Vale2194May 16, 2007 - 18:54
Knights of Dol Amroth and Imrahil2894May 16, 2007 - 18:54

Comments

Display order: Newest first | Page: 1, 2, 3, 4

BigBrainiac - Sunday October 24, 2010 - 21:27

THREE WORDS: Best Public Models

djesmer10 - Tuesday March 16, 2010 - 5:07

help me install screen shot please help me

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NEW SOLDIER HOW ADD APPEAR TELL.. IMPORTANT.. NECESSARY..please help me..

Mouth of Sauron - Wednesday January 20, 2010 - 11:41

Very nice models and textures, but did you see the cheering animations, or moving runa or runc of the mounted knights ? Why does that happen ? I don't understand why the position of the lance is so much different in these animations while it is correct in the other ones... ?

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I see it... the right hand is binded to the elbow (BAT_FARMR) and that creates the problems with those animations. I will try to fix it...

Quicksand - Friday January 1, 2010 - 12:17

Quick question, I am just learning to mod RotWK (Modded C&C alot so some of its the same) but a small prob I am having. I am trying to use the Knight of Dol Amroth models but when I get them in game, they go crazy when the unit moves. sitting still they are ok (kinda) but moving they seem to lose their mind. any idea what I am doing wrong?

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Quick question, I am just learning to mod RotWK (Modded C&C alot so some of its the same) but a small prob I am having. I am trying to use the Knight of Dol Amroth models but when I get them in game, they go crazy when the unit moves. sitting still they are ok (kinda) but moving they seem to lose their mind. any idea what I am doing wrong?

m@tt (Team Chamber Member) - Thursday August 13, 2009 - 4:55

To fix this, open up the _skn file in a hex editor.

Search for .dds, replace it with .tga.

The game cannot use textures when they are referenced as a .dds in the model. It has to be a .tga, even if the physical texture file is a .dds.

{AE}Manveru - Tuesday August 11, 2009 - 12:45

As has been pointed out before, the Morthond Bowmen arrows are untextured and therefore show up purple (at least in BFME1). W3D Viewer shows that it requires the file w_arrowb.dds, a file not included in any version of BFME.

So, to anyone who got these to work, what did you do for that?
And to Nertea, is this a mistake with the models or am I overlooking something incredibly obvious?

yams in a can - Tuesday August 4, 2009 - 16:42

So... this is where RJ-ROTWK got all their skins :XD:

witchy king - Friday May 22, 2009 - 4:24

you were right, the models can be used for BFME I

{AE}Manveru - Thursday April 2, 2009 - 11:32

I think they can be used for BFME1 as well. Since they're models I think it should work.

Don't rely on my answer, though. I'm new at this.

EDIT: They're categorized under BFME, so yeah, they will work fine.

lotrfreak - Sunday November 16, 2008 - 10:41

quick question; can these models be added to BFME1? or just ROTWK and BFME2?

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