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Add sub-object to main model , without binding

Tutorial for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of JUS_SAURON

JUS_SAURON

Category: Graphics
Level: Beginner
Created: Saturday February 19, 2022 - 12:51
Updated: Saturday February 19, 2022 - 13:51
Views: 470
Summary: Add sub-object to main model

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This is how to add a SUB-OBJECT to a main model , without having to rebind the Main model.
A sub-object can be a shield , a helmet , even a fire effect , such as a transforming a club into a torch
In this tutorial , I am adding a SHIELD to an uruk warrior Infantry unit

First identify the Shield you want to add ingame , and the unit you want to add it to

In this instance it is using a Create-a-hero shield .

Open the shield in Renx/Gmax

To get the shield , you may have to import into Renx the entire model of the Create-a-hero uruk , and delete all other models except the shield

Delete all other models and have your sub-object
If you have the sub-object from another source this is fine
The only model you need is the sub-object



https://www.dropbox.com/s/btmam60ah823c7s/URUKFULL.bmp?dl=0

https://www.dropbox.com/s/rvy1cgfoabny62a/shield1.jpg?dl=0


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