The 3rd Age

Build anywhere mod (buildmod)

Build anywhere mod (buildmod)

Let's you build anywhere in skirmish

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Add sub-object to main model , without binding

Avatar of JUS_SAURON

JUS_SAURON

Category: Graphics
Level: Beginner
Created: Saturday February 19, 2022 - 12:51
Updated: Saturday February 19, 2022 - 13:51
Views: 1843
Summary: Add sub-object to main model

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Now to have to Add the sub-object into the game , specifically we have to add it to the other Main model .In this instance it is the uruk warrior .
This tutorial will not explain how to create a new asset.dat file for your MOD
Or how to save the model to the MOD files .

Object IsengardFighter

Draw = W3DScriptedModelDraw ModuleTag_AXE
AttachToBoneInAnotherModule = BAT_FARML
DefaultModelConditionState
Model = none
End


ModelConditionState = USER_2
Model = iushield001
End
End

This bit of code , usually after the main Amination codes , adds the subobject once the unit is in the ModelCondition USER_2

Note that the code

AttachToBoneInAnotherModule = BAT_FARML

Requires the actual bone you want to attach the model to
You would have to open the Main Model in Renx , and determine which bone is best .

He gets this , via an upgrade
This tutorial will not explain how to give an upgrade to a unit or a horde

    ; Just a dummy upgrade module to allow this unit to be upgraded.
    Behavior = StatusBitsUpgrade ModuleTag_ForgedBlades
    TriggeredBy    = Upgrade_IsengardHeavyArmor2
    End

Behavior = ModelConditionUpgrade ModuleTag_ShowTheVines
        TriggeredBy            = Upgrade_IsengardHeavyArmor2    
        AddConditionFlags    = USER_2
        Permanent            = Yes
    End


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