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Creating Housecolor Textures using Photoshop

Avatar of EggyDan

EggyDan

Category: Graphics
Level: Beginner
Created: Sunday December 14, 2008 - 8:52
Updated: Sunday January 31, 2021 - 21:49
Views: 7279
Summary: Learn how to enable your new units to take on the color you select for the battle

Rating

Staff says

4.2

Members say

4.3

Average

4.3/5.0

8 votes

Page 1 2 3 4 5
Hello and welcome to my tutorial on creating house color textures for Battle for Middle-Earth! A few notes before we begin:

- I will be using Adobe Photoshop 6.0 for this tutorial, however any of the more recent Photoshop programs work just as well, probably better. Any photo-editing program that supports alpha channels may be used, but I’m only writing this tutorial for Photoshop as I’m not familiar with other software.

- This tutorial should work fine for all three BFME releases, the only difference lies in the location of the textures, which I will talk about later.
EDIT - As pointed out by Lauri, in BFME1 there is another step that must be taken to achieve a working house color. I will discuss this later, but be forewarned, if you are using RenX to export a model you may encounter problems with house color.

- I am from the UK, so forgive me for typing colour rather than color if I happen to do that.

- Throughout this tutorial I will be using Nertea’s ‘Footman of Ringlo Vale’ texture, which is available for download on this site. Follow through the tutorial with the same texture or with a different one, it’s up to you, though it may be easier to follow it through with the Ringlo Vale texture the first time.


Just in case you aren’t sure what a house color texture is, here is an example:

House color disabled            House color enabled
User image

As you can see the Glorfindel on the right has had the colour of some of his armour and clothes altered to match the colour that the player chose before the battle, whereas the Glorfindel on the left has his original texture.

Page 2 - Selection
Page 3 - Alpha Channel
Page 4 - Coding
Page 5 - Note on custom models in BFME1

Comments

Display order: Newest first

Lauri (Team Chamber Member) - Friday August 6, 2010 - 10:00

Awesome tutorial!
But for your information, you don't have a limit when it comes to texture, it's just models that can't be more than 15 characters

Nertea (Team Chamber Member) - Monday May 11, 2009 - 12:10

Damn, this is so cool :D. Putting team colour in sensible places makes it actually work!

EggyDan - Monday December 15, 2008 - 13:31

Good point, difficulty rating changed. Thanks for the praise!

Sulherokhh (Team Chamber Member) - Monday December 15, 2008 - 12:46

Good, clearly structured, easy to understand and to put to use. I think you could even rate it as level 1 since it doesn't require a lot of prerequisite knowledge of modding apart from the stuff everyone needs.

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