The 3rd Age

Ghosts of Arnor v0.35

Ghosts of Arnor v0.35

A RotWK mod that adds Arnor, splits Gondor and Rohan, improves the Inn/CaH system, and adds heroes

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Creating Housecolor Textures using Photoshop

Avatar of EggyDan


Category: Graphics
Level: Beginner
Created: Sunday December 14, 2008 - 8:52
Updated: Sunday January 31, 2021 - 21:49
Views: 7481
Summary: Learn how to enable your new units to take on the color you select for the battle


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8 votes

Page 1 2 3 4 5
OK, firstly open Photoshop and open 'guringlovale.tga'. Now, you need to decide which parts of the texture you want to change colour. In this case I will make all of the green parts of the texture take on the Housecolor.

In order to do this, all of the green parts must be selected. There are several ways of doing this, and the technique that you use is down to personal choice, and is dependent on the texture itself. Since it is a colour that I want to select, I will use the Select Color Range feature of Photoshop (Select, Color Range...). This brings up a window like the one below:

User image

Set all the options in this window to the same as mine, but don't worry about the Fuzziness just yet.

The preview shows the selected areas as white and the deselected areas as black. We want all of the green areas on the texture to appear white in the preview.

Set the Fuzziness to about 25, and using the eyedropper tool that is selected automatically, click on one of the green areas of the texture.

User image

Now you should see that some of the green area on the texture appears white in the preview, while other areas appear black. Now we just need to select the rest of the green area. Click on this tool: User image and click multiple times in the green area. This will add all of the different shades of green in this area to the selection. If you see any black areas in the preview that should be white, just click around that area on the texture.

You may notice that some areas are included in your selection that shouldn't be. For this texture, the material in the top right of the texture showed up as faint white on the preview. This can sometimes be solved simply by reducing the Fuzziness, but in many cases this is not sufficient. Click OK to complete the selection.

At this point, if there are any unwanted pieces in the selection, you can deselect them using a variety of tools. For the more complex textures you may need the lasso tool, but here I just use the rectangular selection tool. Make sure to click on the 'subtract from selection' before altering your selection
User image

Similarly, if there are little bits that should have been included in the selection but weren't, you can add them with any of the selections tools by clicking on 'add to selection', which is to the left of 'subtract from selection'.

Now that you have your selection, DON'T DESELECT IT for quite a while.


Display order: Newest first

Lauri (Team Chamber Member) - Friday August 6, 2010 - 10:00

Awesome tutorial!
But for your information, you don't have a limit when it comes to texture, it's just models that can't be more than 15 characters

Nertea (Team Chamber Member) - Monday May 11, 2009 - 12:10

Damn, this is so cool :D. Putting team colour in sensible places makes it actually work!

EggyDan - Monday December 15, 2008 - 13:31

Good point, difficulty rating changed. Thanks for the praise!

Sulherokhh (Team Chamber Member) - Monday December 15, 2008 - 12:46

Good, clearly structured, easy to understand and to put to use. I think you could even rate it as level 1 since it doesn't require a lot of prerequisite knowledge of modding apart from the stuff everyone needs.

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