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Southern Fiefdoms Model Pack

Avatar of Nertea

Nertea

Category: Resources
Created: Wednesday May 16, 2007 - 18:25
Updated: Sunday January 8, 2012 - 0:50
Views: 40969
Summary: Models and skins for various Southen Fiefdom troops

Rating

Staff says

4.9

Members say

5.0

Average

4.9/5.0

39 votes

Here are a bunch of free use Southern Fiefdoms models and skins. More may be forthcoming in the future. They all contain Heavy Armour and Forged Blade textures/objects for those that wish to use them, except the Knights. They should be compatible with all versions of Battle for Middle Earth, though there may be some bounding box problems with BFME2. Do note that the rigging is not exceptional.


Prince Imrahil

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Code

Model: guimrahilhrs.w3d
Skeleton: rurohrm_skl.w3d
Textures:
- koda.tga
- kodahorse.tga
- kodashield.tga
- kodaimface.tga

Prince Imrahil on Foot

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Code

Model: guimrahil.w3d
Skeleton: guboromir_skl.w3d
Textures:
- koda.tga
- kodashield.tga
- kodaimface.tga

Knight of Dol Amroth

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Code

Model: gdaknight.w3d
Skeleton: rurohrm_skl.w3d
Textures:
- koda.tga
- kodashield.tga
- kodahorse.tga
Important Subobjects
- FORGED_BLADE
- SWORD
- SHEATH
- LANCE

Knight of Dol Amroth on Foot

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Code

Model: gdaknightft.w3d
Skeleton: rutheoden_skl.w3d
Textures:
- koda.tga
- kodashield.tga
Important Subobjects
- FORGED_BLADE
- SWORD
- SHEATH

Spearman of Pelargir

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Code

Model: gupelargir_skn.w3d
Skeleton: gutowergrd_skl.w3d
Textures:
- gufiefweapons2.tga
- gupelargir.tga
Heavy Armour:
- gupelargir_ha.tga
Important Subobjects
- FORGED_BLADE

Footman of Ringlo Vale

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Code

Model: guringvale_skn.w3d
Skeleton: rueowyn_skl.w3d
Textures:
- gufiefweapons2.tga
- guringlovale.tga
Heavy Armour:
- guringlovale_ha.tga
Important Subobjects
- FORGED_BLADE

Bowman of Morthond

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Code

Model: gumorthond_skn.w3d
Skeleton: guranger_skl.w3d
Textures:
- gufiefweapons2.tga
- gumorthond2.tga
Heavy Armour:
- gumorthond2ha.tga
Important Subobjects
- FORGED_BLADE
- FIREARROWTIP
- ARROWNOCK

Note that the Bowmen have all the necessary rigging to use swords in melee combat, like the Rangers in stock BFME.

Axeman of Lossnarch

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Code

Model: gulossn_skn.w3d
Skeleton: guaragorn_skl.w3d
Textures:
- gulossnarch3.tga
- gulossnarch4.tga
Heavy Armour:
- gulossnarch3ha.tga
Important Subobjects
- FORGED_BLADE


Banners

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Code

Models:
- gulossnbnr_skn.w3d
- gumorthban_skn.w3d
- gupelbnr_skn.w3d
- guringloban_skn.w3d
- gdabnrft_skn.w3d
- gdabnrmt_skn.w3d
Skeleton:
- gubanner_skl.w3d
- rurohrm_skl.w3d (for gdabnrmt_skn)
Textures:
- same as their respective troops
- gufiefbanners.tga
- gufiefcapes.tga

These banner carriers are the same as their faction, save the addition of a banner and cape. There are some annoying rigging problems with the gubanner skeleton, however, so they aren't great

Credit is required. These models must be used in their original condition. If you wish to modify or edit them in any way, you must contact me first.
Do not bother me with questions on how to get them ingame, as I don't know how. I'm just a lowly artist.

Also let me know if you have any cool shots of the models ingame, as some I haven't seen yet.

There is now a tutorial based on putting these models ingame, thanks to Robnkarla. I recommend you look at it HERE.

Links / Downloads

 HitsAdded
Ingame Screenshots2815June 29, 2007 - 3:06
Fiefdom Banner Bearers2787May 18, 2007 - 20:33
Bowman of Morthond2896May 16, 2007 - 18:55
Spearman of Pelargir2737May 16, 2007 - 18:55
Axeman of Lossnarch2585May 16, 2007 - 18:54
Footman of Ringlo Vale2564May 16, 2007 - 18:54
Knights of Dol Amroth and Imrahil3343May 16, 2007 - 18:54

Comments

Display order: Newest first | Page: 1, 2, 3, 4

Nazgûl (Team Chamber Member) - Sunday May 20, 2007 - 11:08

Extremely professional! WAY ahead of EA's stuff... =)

cahik_ - Sunday May 20, 2007 - 10:29

wonderfull stuff here. i totaly love it.

clonecommand - Thursday May 17, 2007 - 16:46

Great? Great? More like absolutly amazing!

I like how each skin is not just one color. Some have stripes on half the uniform. It actualy looks like military uniform associated with some country.

Clement (Team Chamber Member) - Wednesday May 16, 2007 - 20:07

Great work Nertea ;)

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