This mod makes bodies in Rise of the Witch King stay on the ground after a battle. The mod changes the time it takes the bodies to sink away. Most of all the units in the game now don't sink away for a long time. Heroes and other units like dragons and flying units won't stay. The reason for heroes to not stay is because if they die and don't sink away you can still see them in the below select which can be kind of annoying. Flying units would look very unrealistic when they die the game has them disappear right away because if it doesn't it just look likes the unit froze in the air.

Description

This is a very-small add-on/sub-mod for Edain 3.7.1 that makes all units stay for more than 3 hours Some units do not stay and for now I can not fix since I have no idea how and this is my 1st mod Credits: Edain mod developers(For making Edain) GeneralTantor for guiding/teaching me PS ONLY for 3.7.1 compatible with every sub-mod Backup your __edain_data.dat file and put this in when done

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Bodies Stay mod for Edain 3.7.1
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French_Fry Author
French_Fry - - 2,510 comments

I'm gonna need comments lol

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GeneralTantor Creator
GeneralTantor - - 623 comments

nice! got up look cool wish I could play... =(

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French_Fry Author
French_Fry - - 2,510 comments

No.

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Harbir
Harbir - - 9 comments

will this work with Edain 3.8.1 ?

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