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Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
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We hope you will have as much fun modding the BfME series as we’ve had during the past few years.
I don't know what to tell you, but once more the "gods" do not favour us! Personally I must have been blessed with something, cause I've had like 10 PC's since 1997 when I bought my first Pentium II MMX 333Mhz with 32MB RAM and 120 MB HD =p... to my current AMD 2GHz, 2 Gb RAM, etc... I never EVER had any HD crash of any sort except once, when a Seagate Barracude II had some bad sectors which made some JPGs damaged. But other than that - nothing. (I've always used IBM/Hitachi in case you wanna know).
Since I joined T3A, I've had several team mates suffer from this numerous times. I have no idea why or what it is that you do, and I don't. But indeed it does happen somehow. Flameguard had it last time, and now it's Digi, for the 2nd time I think, and thus - all the polished Rhun fortress stuff is gone, yet again! Except the fortress itself ingame and the basic models that I got here in my comp. But the animations such as buildups and the Mumakil monument for the centre is gone. We still need buildups for the fortress itself, and all expansions, we need the centre column (monument) created and the staircase adjusted...
I'm not going to ask Digi to once more work on this, so until I find another modeler willing to finish the - pardon my french - god damn fuggin fortress to 110% - the mod is idle yet again (at least from me). This crap makes me lose inspiration severely, since I've been trying to have that darn fortress finished for like 1,5 years now. And no, I'm not pissed at Digi OFF COURSE... I'm pissed at circumstances and that technical shit like this affects the morale badly.
I need a modeler to do this in 1-2 weeks, or we'll just stop here until further notice... No need to work on a new beta featuring a new faction if we can't finish the most important structure of them all that also have been a thorn in my eye for years now. Considering how insanely hard this have been, things are NOT looikng that promising for a Rohan and a Harad faction for Beta 4.8 either. I guess you understand why...
Well, we'll see what happens... I'll discuss with the very small team I have left and we'll just have tro cross our fingers that I can find a modeler willing to do this. Worst case scenario, I'll hire someone to do it =p
The second unofficial Lord of the Rings prequel to hit the net this year, Born of Hope is an even more ambitious indie production than The Hunt For Gollum which was released in May to 4 million views. Released totally free to the net, it will delight fans of the trilogy by telling the history of Aragorn's parents and the Dúnadain people's struggles against Sauron's orcs, 75 years previously. The film is an epic feature length adaptation of the LOTR appendices featuring huge battles, a tragic love story, authentic props and costumes, and high production values to take you back to Middle-earth once again.
Born of Hope tells a new Tolkien story, boasting a host of characters, which have never been seen on screen before. Released exclusively on DailyMotion.com on the 1st of December, this UK based 70 minute prequel is the story of Aragorn’s parents, Arathorn and Gilraen, and the people who sacrificed everything to keep him safe.
Director and producer Kate Madison has put together a cast of professional actors, and a fantastic group of production talent, to capture the feel of the visual Tolkien universe Peter Jackson established in his trilogy. Made for a fraction of Jackson’s budget, probably about the same amount he spent on breakfast cereal, Born of Hope not only looks the part, but the original script genuinely brings a new dimension to The Lord of the Rings.
Today, I present an update featuring a pair of the Dwarf faction's heroes. Enjoy.
Gimli and Glóin
Gloin and Gimli lead a party of Khazad-Uzbadul into battle
Glóin, the venerable father of Gimli, was one of Thorin Oakenshield's twelve companions during the Quest for Erebor. Sent by Dain to the Council of Elrond with his son, he joins the fight against the evil pouring from Mordor.
In The Dwarf Holds, Glóin holds the position of early game hero. Because of his advanced age, his offensive power is not his strength, but he retains the stubborn toughness inherent to all Dwarves, reflected in his health and armour values. He also functions as a support hero, sporting several useful abilities. Glóin's knowledge of Middle-Earth through his travels allows him to increase the speed of nearby units slightly, and skills of survival gained give him the abilities needed to heal nearby troops and heroes. At later levels his Emissary ability grants him near-invincibility - potentially very useful when deploying his support skills. He can also use cunning and skill to lay a trap for units, immobilizing them if they enter its effect radius. The trap remains so long as Glóin maintains it - if he is moved, the trap immediately dissipates.
Gloin cuts through a party of Orcs and Haradrim
Woodscraft heals both troops and heroes, making Gloin an essential feature of any Dwarf war party
Enemies moving over the rune inscribed in the ground are immobilized, and easy prey for the waiting Rakhas-udrig.
Gimli, moved from Rohan to aid his Dwarven kin, has also received a few improvements. At Level 5, his assaying and prospecting abilities allow him to boost a single Dwarf Mine's income. At Level 8, he dons upgraded armour from the forges of Erebor, increasing his defence slightly. These changes make Gimli even more versatile on the battlefield.
Gimli's Armour of Erebor and Shrewed Prospector powers in action.
SDK Kwen:Thats quite a story indeed... But I suppose to cram the whole thing into a few words it would be from playing bfme online. I met a guy who downloaded and played mods, and he showed me the place. Then I decided it was my "destiny" to attempt to create mods myself. So, I found T3A, and here we are. 4 years later.
SDK Kwen:MME has always been how I envisioned the game should be. I hope to re-create the game in a realistic and fun way by incorperating my ideas in a similar way to EA. So the additions feel like they belong. Elves are my dream, so naturally they deserve my own personal design.
SDK Kwen:Well MME has had a very bumpy past, but I feel safe in saying that the majority of the remaining work is down to the tedious bug fixes. The graphic art is nearly done savor a few tweaks in models and such. The mod has finally reach the home stretch.
Radspakr:What's the worst part of modding for you?
QUOTE
SDK Kwen:Worst...? I would have to say the inspiration. It takes a lot of devotion to continue putting out stuff for a mod that one does not have any desire to do. When I'm not in a LOTR mood, it is very difficult to gather up the will to crack open the code.
Radspakr:If there's one thing you could change about T3A what would it be?
QUOTE
SDK Kwen:It's not so much something that could be changed. I simply miss the community in it's past. The people that inhabit T3A now have changed so much, and have become less close I feel. I miss and wish to re-live the "glory days" of the past.
Radspakr:If you were to describe MME to a non follower how would you describe it and what would be your selling point?
QUOTE
SDK Kwen:The vision of BFME is to re-create the movies in a largescale rts style game. MME brings it one step further by incorperating the missing aspects in the already existing game. I plan to expand the 4 existing factions with new units, heroes, strategies, and gameplay. Also adding the Elves faction as I envision it while still retaining the "movie" atmosphere by creating the units and heroes to resemble those seen in the movies.
Radspakr:When modding what do you like usually have in the background?
QUOTE
SDK Kwen:Ha, I have to have my music. I always have it playing. I also enjoy having the TV on to watch while working. I have a hard time focusing on just modding, I need to multitask.
Radspakr:Anything you'd like to say to the people?
QUOTE
SDK Kwen:My life is very up and down, so bear with me through my periodic absenses and lack of productivity. I will never give up my dream of making MME a reality, even if it seems nothing is happening. Give me time, and I will produce results. Keep on supporting!
I would like to thank Kwen for agreeing to do the interview and I hope you all look forward to next month's interview.
Sorry for it being a little late but my Internet was not working last night.
Battle for Middle Earth 1
Lone Wolf: Lots of text from Radspakr this week. First, read all about the nine Nazgul here and the planned changes for Beta 0.4 here. Second, Lone Wolf can be found on Facebook. Third, Lone Wolf 2 has been resurrected and will be a near direct port of LW to BFME2. Fourth, Mirkwood has been announced as the 16th faction in Lone Wolf! Fifth, check out a whole bunch of concept artwork here. Finally, you can download Beta 0.35 here.
Battle for Middle Earth 2
RC Mod: Vote on the November poll here and the HOTW poll here. Also, just a reminder that V1.04 has been released.
War of the Gods: Check out some renders of the Scourge Soldier, Mage, King Mu'Gathu, and Keeper here.
Battle for Middle Earth 2 : ROTWK
Wars of Arda: ElrondHighLord has made some new skins for The War of the Jewels era and they can be seen here.
The hostee list has been updated once again. Congratulations to the RC Mod team for all their hard work and the current release of Beta 1.04! The RC Mod has been rewarded the top spot this time around.
New Hostee List RC Mod +4 Lone Wolf +0 War of the Gods +5 The Four Ages +3 The Elven Alliance: Community Edition -1 Kings of the West -5 Wars of Arda -1 Helm's Deep Last Hope -5 Massive Middle Earth - Reinstated Age of the Firstborn -1 Rise of Sauron -1 Twilight of the Republic -1 Echoes +0
Archived History Mod Age of Numenor The Fourth Age