The 3rd Age

Battle of the Pelennor Fields

Battle of the Pelennor Fields

Six new factions. Controle any of the races of man that participated in the War of the Ring.

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Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.

The 3rd Age Staff

Latest News (view all)

T3A News » BFME1 Widescreen UI Fix RELEASED

Posted November 16, 2015. By | View Comments



Good evening BFME1 players,


We are happy to announce and immediately release a fix for BFME1's stretched UI, which occurs for players using a Widescreen resolution.

The fix was developed by long-time The3rdAge modding veteran and staff member Kwen. Thanks Kwen!


This fix is intercompatible, meaning that installing it doesn't prevent you from playing with people that don't have it installed!

Together with our Patch 1.06 Widescreen Map height fix, you can now play BFME1 in proper Widescreen.




How does it work?

  1. Unpack the _aptpatch.rar file using WinRAR.
  2. Place the _aptpatch.BIG file in your BFME1 installation folder (for example: C:\Program Files (x86)\EA GAMES\The Battle for Middle-earth ™)
  3. Play the game without the stretched Palantir and Spellbook!

How to use a Widescreen resolution?

  1. Visit your My Battle for Middle-earth Files folder, easily accessible by typing %appdata% in the Windows Search bar.
  2. Open Options.ini and add the following line: Resolution = 1920 1080 (if you have a different widescreen resolution, type that instead)
  3. Play the game in full Widescreen!

How to play BFME1 online?

We hope you enjoy,


The3rdAge & T3A:Online Staff


Fixed UI screenshot 1

Fixed UI screenshot 2

T3A News » New T3A:Online Website and Login System

Posted November 12, 2015. By | View Comments

Welcome back, friends of the Shire. We are pleased to unveil some new features and facilities on T3A:Online!



A brief tour

  • You can join T3A:Online and set up your account from the new T3A:Online web site.
  • You can manage your account, change your password and settings, create new profiles (nick names) and add buddies directly from the new site.
  • You can disable and enable profiles so that you can have more than the current maximum number of profiles.
  • You can create hidden profiles to keep yourself anonymous.

Get started with T3A:Online

If you're new to T3A:Online, you can make your Revora account and set up your new server login directly from the new T3A:Online site. Hit "Register" at the top of the front page to get started.

Setting up your Revora account



Please note that you can have only one account at Revora, so if you already have an account, you must not create another one and should ignore these steps. If you cannot access your existing account, please make a topic in the T3A:Online Support Forum on Revora.

Fill in the form to create your new Revora account. Your user name is the name you'll use to log into the Revora forums and theT3A:Online site and not the name you'll use to log into your game, so you don't have to worry about it being too long for your game. You'll create a separate password to log into your game too (see the next section).

You will need to verify the email address you provide, so make sure it's valid. Once you have verified your account, you can move on to the next step.

Setting up your server account



Your Server Login Name is the name you provide as your EA Account Name when logging into the game.

Your Server Password is the password you provide when logging into your game. That password can be completely different to the password you use to log into the forums or T3A:Online site. Please note that this password is stored as plain text, so you should make sure that it's not the same password you use to protect your important data.

Both your Server Login Name and your password can be up to 16 characters long (although they should not be less than 4 characters long) but can contain only letters and numbers (no special characters). You can easily change those details and your email address later on, if you need to.

Get online!
You can find all about getting online in each game in the setup guide on

In summary, to get online, you will need to install the latest patches and the T3A:Online launcher, which you'll find on the download page.

T3A News » Ridder Clan Mod Giveaway

Posted September 19, 2015. By | View Comments

Hello Revora!


Today is a day of great joy for modders and players alike. After so much time I, Valaquenta, and Rider of Rohan decided that all the content that will never make it into the Ridder Clan Mod/The Horse Lord or was removed but is still usable (some of even high quality) should still be used, not by us, but by you, the fans!

After many years of development we gathered all content we saw fit and we want to share it with you. Mostly are elven units but you can find a hobbit, 2 nazguls, some Gondor units and Men of Dale.



There is a total of 35 models in this Giveaway! So click here to see a preview!



Thank you and enjoy!


T3A News » 3ds Max 8 and Windows 10

Posted August 3, 2015. By | View Comments

Hello fellow BFME artists,


As you probably know, Windows 10 was recently released. As you also know, BFME artists are confined to creating their models in 3ds Max 8, a 3ds Max version from 2008. It so happens that Windows 10 has finally been bringing the inevitable; it's breaking 3ds Max 8 in different ways. So far we've had people completely unable to run the installer, people getting start-up issues after start-up issue, constant program freezes when opening or importing files, and other, smaller issues. 


If you want to keep creating art for BFME and want to get Windows 10, I strongly recommend making a drive partition and install Windows 10 on there (I can explain this method to you if Google fails you entirely). The way things are at this moment, this is the way to keep using 3ds Max 8 properly. If you have already installed Windows 10, you can go back to your previous OS (7, 8, 8,1) this way. Obviously, this isn't a great solution at all. Which brings me to my next point:


We are doomed.


Well, a little bit. We can probably manage to band-aid 3ds Max 8 to a degree that most people can install it. We'd have to further lower our expectations of a properly functioning program, though, because the freezes and other issues aren't going to go away. And if they did, we'd have the same problem on Windows 11, or whatever is next. Our tools (the W3D importers, the Mod SDK's W3D tools) are simply too old. They have to be ported to newer versions of 3ds Max. I have no idea what sort of programming this involves, so I'm hoping I can get some people in here to give me an idea, or to come up with other solutions.



T3A News » RotWK Patch 2.02 v5.0.0 Released

Posted July 30, 2015. By | View Comments

The RotWK community patch team just released the newest RotWK community patch:






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