The 3rd Age

Realms of the Elf-Lords

Realms of the Elf-Lords

Realms of the Elf-Lords is a mod for The Rise of the Witch-King, by Lord Firkraag.

Button for The 3rd AgeButton for RevoraButton for The Rhovanion AllianceButton for The Elven AllianceButton for The Four AgesButton for CNC3.NetButton for Helms Deep : Last HopeButton for Middle Earth CenterButton for BFME Game ReplaysButton for HDR HeadquartersButton for RTS CommunityButton for OpenWar ProjectButton for Victory Engine

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Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.

The 3rd Age Staff

Latest News (view all)

The Dwarf Holds News » November 21st Update: Gimli and Glóin

Posted November 21, 2009. By Nertea | View Comments

Today, I present an update featuring a pair of the Dwarf faction's heroes. Enjoy.


Gimli and Glóin



Gloin and Gimli lead a party of Khazad-Uzbadul into battle


Glóin, the venerable father of Gimli, was one of Thorin Oakenshield's twelve companions during the Quest for Erebor. Sent by Dain to the Council of Elrond with his son, he joins the fight against the evil pouring from Mordor.

In The Dwarf Holds, Glóin holds the position of early game hero. Because of his advanced age, his offensive power is not his strength, but he retains the stubborn toughness inherent to all Dwarves, reflected in his health and armour values. He also functions as a support hero, sporting several useful abilities. Glóin's knowledge of Middle-Earth through his travels allows him to increase the speed of nearby units slightly, and skills of survival gained give him the abilities needed to heal nearby troops and heroes. At later levels his Emissary ability grants him near-invincibility - potentially very useful when deploying his support skills. He can also use cunning and skill to lay a trap for units, immobilizing them if they enter its effect radius. The trap remains so long as Glóin maintains it - if he is moved, the trap immediately dissipates.



Gloin cuts through a party of Orcs and Haradrim




Woodscraft heals both troops and heroes, making Gloin an essential feature of any Dwarf war party




Enemies moving over the rune inscribed in the ground are immobilized, and easy prey for the waiting Rakhas-udrig.


Gimli, moved from Rohan to aid his Dwarven kin, has also received a few improvements. At Level 5, his assaying and prospecting abilities allow him to boost a single Dwarf Mine's income. At Level 8, he dons upgraded armour from the forges of Erebor, increasing his defence slightly. These changes make Gimli even more versatile on the battlefield.



Gimli's Armour of Erebor and Shrewed Prospector powers in action.

T3A News » Monthly Modder Interview:SDK Kwen

Posted November 17, 2009. By Radspakr | View Comments

Welcome all to the delayed November Monthly Modder interview.

This month I interviewed SDK Kwen the man behind Massive Middle-Earth (MME for short).


Radspakr:How did you start off in modding?

QUOTE
SDK Kwen:Thats quite a story indeed... But I suppose to cram the whole thing into a few words it would be from playing bfme online. I met a guy who downloaded and played mods, and he showed me the place. Then I decided it was my "destiny" to attempt to create mods myself.
So, I found T3A, and here we are. 4 years later.


Radspakr:What do you hope to achieve with MME?

QUOTE
SDK Kwen:MME has always been how I envisioned the game should be. I hope to re-create the game in a realistic and fun way by incorperating my ideas in a similar way to EA. So the additions feel like they belong.
Elves are my dream, so naturally they deserve my own personal design.


Radspakr:How goes work on MME?

QUOTE
SDK Kwen:Well MME has had a very bumpy past, but I feel safe in saying that the majority of the remaining work is down to the tedious bug fixes. The graphic art is nearly done savor a few tweaks in models and such. The mod has finally reach the home stretch.



Radspakr:What's the worst part of modding for you?

QUOTE
SDK Kwen:Worst...? I would have to say the inspiration. It takes a lot of devotion to continue putting out stuff for a mod that one does not have any desire to do. When I'm not in a LOTR mood, it is very difficult to gather up the will to crack open the code.



Radspakr:If there's one thing you could change about T3A what would it be?

QUOTE
SDK Kwen:It's not so much something that could be changed. I simply miss the community in it's past. The people that inhabit T3A now have changed so much, and have become less close I feel. I miss and wish to re-live the "glory days" of the past.


Radspakr:If you were to describe MME to a non follower how would you describe it and what would be your selling point?

QUOTE
SDK Kwen:The vision of BFME is to re-create the movies in a largescale rts style game. MME brings it one step further by incorperating the missing aspects in the already existing game. I plan to expand the 4 existing factions with new units, heroes, strategies, and gameplay. Also adding the Elves faction as I envision it while still retaining the "movie" atmosphere by creating the units and heroes to resemble those seen in the movies.


Radspakr:When modding what do you like usually have in the background?

QUOTE
SDK Kwen:Ha, I have to have my music. I always have it playing. I also enjoy having the TV on to watch while working. I have a hard time focusing on just modding, I need to multitask.


Radspakr:Anything you'd like to say to the people?

QUOTE
SDK Kwen:My life is very up and down, so bear with me through my periodic absenses and lack of productivity. I will never give up my dream of making MME a reality, even if it seems nothing is happening. Give me time, and I will produce results. Keep on supporting!



I would like to thank Kwen for agreeing to do the interview and I hope you all look forward to next month's interview.

T3A News » November 9th Update

Posted November 9, 2009. By Rob38 | View Comments

Sorry for it being a little late but my Internet was not working last night. wacko.gif

Battle for Middle Earth 1
  • Lone Wolf: Lots of text from Radspakr this week. tongue.gif First, read all about the nine Nazgul here and the planned changes for Beta 0.4 here. Second, Lone Wolf can be found on Facebook. Third, Lone Wolf 2 has been resurrected and will be a near direct port of LW to BFME2. thumbup.gif Fourth, Mirkwood has been announced as the 16th faction in Lone Wolf! Fifth, check out a whole bunch of concept artwork here. Finally, you can download Beta 0.35 here.

Battle for Middle Earth 2
  • RC Mod: Vote on the November poll here and the HOTW poll here. Also, just a reminder that V1.04 has been released. thumbsupsmiley.gif
  • War of the Gods: Check out some renders of the Scourge Soldier, Mage, King Mu'Gathu, and Keeper here. zbuttrockwy7.gif

Battle for Middle Earth 2 : ROTWK
  • Wars of Arda: ElrondHighLord has made some new skins for The War of the Jewels era and they can be seen here.


The hostee list has been updated once again. Congratulations to the RC Mod team for all their hard work and the current release of Beta 1.04! The RC Mod has been rewarded the top spot this time around.

New Hostee List
RC Mod +4
Lone Wolf +0
War of the Gods +5
The Four Ages +3
The Elven Alliance: Community Edition -1
Kings of the West -5
Wars of Arda -1
Helm's Deep Last Hope -5
Massive Middle Earth - Reinstated
Age of the Firstborn -1
Rise of Sauron -1
Twilight of the Republic -1
Echoes +0

Archived
History Mod
Age of Numenor
The Fourth Age

Rob38

T3A News » Lone Wolf Beta 0.35 out now

Posted November 2, 2009. By Radspakr | View Comments

I am very happy to announce Beta 0.35 is finally released.


This beta is an updated and fixed version of 0.3 fixing a lot of the issues.
This beta is bringing more realism to the mod and increasing the importance of Siege combat.
It is also the laying down the foundations of greater changes to come in the future.
It is hosted only at Moddb at the moment and can be found here

All installation and bug reports can be submitted to the forums.
See you guys in game smile.gif

T3A News » The RC Mod V1.04 Release ~ Happy Halloween!

Posted October 31, 2009. By Ridder Geel | View Comments


To celebrate Halloween we (RC Mod Staff) have decided to release a new version of the RC Mod! tongue.gif
The Topic
http://forums.revora.net/index.php?showtopic=74392
IF you want to download it go to the topic, V 1.03 was huge, so I decided to fix that, now its only 278 MB wink.gif



This release includes:
Halloween Background! tongevil.png
New High Quality Isengard! zbuttrockwy7.gif
BFME 1 Elements (Isengard & Rohan) thumbsupsmiley.gif
And more... w00t.gif

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