The 3rd Age

The Four Ages mod

The Four Ages mod

Fight for the freedom of Beleriand with the eldar and the elves or enslave them with Angband.

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Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.

The 3rd Age Staff

Latest News (view all)

T3A News » The Ridder Clan Mod's High Elven Castle

Posted July 23, 2014. By Ridder Geel | View Comments

Hello Ridder Clan Mod Fans (and others),

 

Today I am happy to share with you guys the castle we made for the High Elves for the BFME 1 Mode of the Ridder Clan Mod!

Simply follow the link to go to our official news post in the Ridder Clan Mod's part of the forums and take a look at the short video we made!

 

Press here to read more about this new feature in the Ridder Clan Mod!

 

Feel free to comment and give suggestions in the topic above!

 

-Ridder Geel

T3A News » The Ridder Clan Mod's Elven Create-a-Character

Posted April 15, 2014. By Ridder Geel | View Comments

Hey Ridder Clan Mod Fans (and other The 3rd Age dwellers),

 

Finally a new Create-a-Character class is here for the Ridder Clan Mod!

Using all the new pieces we have added on the Elven CaC you can make 39200000 unique combinations!

(Disclaimer: The actual number may be slightly larger or smaller, don't take my word for it, i may have miscounted due to the immense amount of parts!)

 

For a sneak preview of several of the outfits take a look at the post made by Valaquenta here!

 

To make it even more interesting Val shows off an interesting feature for the Elves in one of the pictures, see if you can find out what it is!

 

Feel free to comment and give us suggestions!

 

-Ridder Geel & Valaquenta

T3A News » 13-04-'14: T3A:Online Steam Groups

Posted April 13, 2014. By Mathijs | View Comments

Good afternoon friends,

In order to provide greater support for the social aspect of our BFME servers, we've decided to create Steam groups for them. 

Using these groups allows you to: 

- Chat with other group members, even when you're in-game (shift+tab) 
- Create private chats with group members. 
- Voice chat with group members. 
- Quickly see if there are people looking for games. 

All you have to do is add Battle for Middle-earth to your Steam Library. Games > Add a Non-Steam Game to My Library. 

We've created a group for both BFME1 and BFME2, called T3A:Online BFME1 and T3A:Online BFME2. Just search for them on Steam and join us!

Regards, 

The T3A:Online Team

 

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T3A News » 01-02-'14 T3A:Online News: Rules and Conduct Reminder

Posted February 1, 2014. By Mathijs | View Comments

Hello all,
   
We would like to remind everyone of the importance of treating fellow players, both old and new, properly.
 
This is a small community, and if we want to be playing BFME in the years to come, we need to all be kind and supportive to new players. Everybody, even the old veterans, has had to start somewhere. If you're in a game with someone who you feel is performing badly, don't abuse them or be otherwise hateful. Instead, why not offer some tips so they can improve?
  
As a reminder, know that we will not hesitate to ban people who are excessively abusive to other players.
  
Thanks and have fun,
 
The T3A:Online Team
 

Lone Wolf Updates » Return of Shadow Beta 0.155 Out now

Posted January 17, 2014. By Radspakr Wolfbane | View Comments

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Patch 0.16

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Beta 0.16 is a balance and bug patch focusing on addressing some issues with Dunland and the other 5 factions.

Fixes most of the issues with 0.155

 

Download Links:

Beta 0.15

Patch 0.16

 

Dunland 2.0 Part 1

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Dunland is naturally the main focus of this patch with quite a few changes and fixes in store.
Beta 0.155 is the first half of a update to the Dunland faction.
Dunlending Javeloteers will gain Fire tipped javelots allowing them to deal additional fire damage making them more useful.
The heroes have had their costs, healths and armour adjusted after some playtesting so there will a more balanced Dunland.
Hillmen will be buildable from the external Dunland Farms once the Dunland Raids Faction Upgrade has been purchased and the Farm is at level 3 they will also reap the benefits of the Gather the Clans spell allowing Dunland more flexibility and defence against Cavalry.
Dunland's buildings are also having more work done with more visual upgrades for the 5 levels and a few improvements to the overall look of the faction's buildings.

News on the second half of the Dunland update will coming soon so keep checking in.

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Rohan Updated

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 Rohan are also getting a bit of attention this time around with some changes to heroes, units and spells.
The Defenders of the Westfold and Eastfold spells have been replaced with Shroud and Helm.
Helm has been moved up to tier 2 and improved accordingly, replacing Helm's old spot is a new spell Horn of Edoras which grants +150% damage for targeted allies for a short time.
 
With the removal of the 2 spells also comes a few changes for the heroes and units they unlock.
The Westfold Hall can now be built from the start as can Elfhelm and Grimbold.
The Eastfold Yeomen are now unlocked from the Archery Range at level 2 and the Eastfold Lancers from the Stables at level 3.

Theoden's Valour of the Rohirrim channel spell has been replaced with Royal Guards of Edoras a summon skill for level 10 that summons 3 hordes of Royal Guards for a time.
The Rohan Hall also gets a new unit in the Edoras Spearmen giving Rohan a proper anti cavalry unit whereas the Westfold Shieldmen were more of a defensive unit.

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Gondor Update

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Gondor got a bit of an update at the last minute with a new unit the Gondor Royal Knight an anti-cavalry cavalry unit available at the Stables after purchasing the Warriors of the Citadel Faction Upgrade.

 

Balancing

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I've also had a look at various units and heroes for balancing.
Tough heroes like Borgo and Boromir have had their defences toned down a bit, various Heroes now do the correct damage type and various heroes have had their damages reduced or adjusted.
Elite units like the Door Wardens and Amroth Vanguards now deal HERO type damage making them better against structures and heroes as well as other units so they truly are elites now.

 

Game modes

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3 new Game Modes have been added to the launcher for Patch 0.155.
The first is the No heroes feature which removes all heroes except the summon ones.

The second is called Gollum Wars which removes all heroes except summons and gives each faction 5 Gollums to fight with.

Finally the weirdest one yet Gollzilla.
Replacing the final spell for all factions is a new giant version of Gollum called Gollzilla.
So now you can fight with massive Gollums as I'm sure you've always wanted to.

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Launcher update

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The launcher will be getting upgraded and simplified.
Most of the requirements to run this mod will now be handled automatically by the launcher.
You'll no longer have to set the OS mode and game directories the launcher will find them itself.
There is no only 1 options menu in the launcher with Game mode codes being able to run straight from the Options menu.

When you run the launcher it will automatically check for 1.03 and if it's not installed it will even automatically open the Game Updater for you.

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