The 3rd Age

BfME 1½ Mod

BfME 1½ Mod

A mod that makes BfME2 as it should have been with the building plot system from BfME1!

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Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.

The 3rd Age Staff

Latest News (view all)

Lone Wolf Updates » Return of Shadow Beta 0.2 News and the next faction revealed

Posted January 30, 2015. By Radspakr Wolfbane | View Comments

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Beta 0.2 News and the next Faction

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After giving it some thought I've decided to skip Beta 0.18 and jump right to Beta 0.2 which is more or less ready and is being uploaded.
Due to my circumstances it will take a few days to get the Beta up and running since I have to upload it piece meal.


I've done pretty much everything I had set out to do with Beta 0.2 and the faction is mostly complete in about the same stage as Dunland was with 1.55 with only minor fixes to go.

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So the next faction will be The Strongholds.
Not exactly shocking I know, but currently it is the evil faction most complete and I want to try and keep to the good-evil-good-evil pattern of faction releases.

So as I mentioned in the announcement news for Strongholds the faction is the combination of the Deep and Dol Guldur factions.
I showed a couple preview images a couple days ago to whet your whistles.
Now I guess I'll reveal the tech tree.

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Strongholds

 

Units

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Moria Goblin Warriors
Moria Goblin Archers
Moria Goblin Spearmen

Dol Guldur Soldiers - Strong Infantry units
Dol Guldur Strongbows - Strong Ranged units

Warg Riders -

Cave Troll - 
Stone Troll - Ranged Troll/Artillery unit
Olog Hai - Powerful elite unit.

Great Spider - Fast moving unit that can auto heal and weakens enemy when attacking.

 

Buildings

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Deep work Pit - Primary resource building.
Dol Guldur Forge - Resource building that provides upgrades at level 2.
Moria Deep - The main building for the Moria units trains Goblin Warriors, Archers and Spears/
Dol Guldur Barracks - Trains the Dol Guldur Soldiers and Strongbows.
Wolf Meet - Trains the Warg Riders.
Troll Cave - Trains the Cave Troll, Stone Troll and Olog Hai
Spider Nest - Buildable from the Economy plot after the Brood Faction Upgrade has been purchased.
Towers - 
War Works - Battering Ram,Ladders

 

Heroes

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Lug - Early game hero
Mashduk - The spontaneous one
Mashgur - Archer hero
Gurguk - My favourite Orc and sometimes Forum lurker. 
Gimbul - Goblin Leader
Bolguk - Goblin Leader 
Blackmaw - Great Warg
Brood Mother - Queen of the Mirkwood Spiders available with the Brood Faction Upgrade.
 

Spells



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Call of the Deep - Targeted Work pit gains double experience for a short time.
Befoul - Similar to Taint - -50% armour and removes fear resistance

Azog Lives - Summons Azog
Bounty - Upgrades the Work Pit and Forge to provide upgrades
Rally

Swarm - Permanently increases the movement speed for Moria and Mountain Goblins
Darkness
Drums in the Deep - (Call the Horde)

TBA
Dark Influence
Nazgul Summon

Balrog

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Upgrades



Basic Training - 
Tainted Arrows - (additional damage to units)
Heavy Armour - 
Deadly Blades - 
Troll Training - Ranks up Ettens and Olog Hai

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Faction Upgrades


GKU
Murder Holes
Tower Tainted Arrows - Tower arrows slightly slow and weaken armour
Strength Training - Improves the firing rate and range of Stone Trolls
Broods - Unlocks Brood Mother and spider units

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Lone Wolf Updates » Return of Shadow Patch 0.175

Posted January 8, 2015. By Radspakr Wolfbane | View Comments

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Patch 0.175

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Download Patch 0.175

Because of a stupid oversight on my part I have to reupload 0.17 as 0.175.

So to make up for that I've added a little something something to the launcher.

Type in Imladris to the newly updated launcher to access a new Game mode the Rivendell Preview.

Also because I'm not as rushed as I was yesterday I'm able to do this release properly complete with the standard promo stuff.

Test mode also includes Rivendell.

 
The Rivendell preview is as the name suggests a preview.
The faction isn't complete yet so I'm not adding it to the proper release, but you can have a play with it and get a general feel for it.

 

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This patch mostly fixes issues with Dunland but also addresses other issues and updates some things like FX and audio.

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T3A News » 21-12-'14: A T3A Christmas Carol

Posted December 21, 2014. By Mathijs | View Comments

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Merry Christmas/Yuletide everyone!

 

 

This past year has been pretty good for us at T3A.

 

In terms of BFME modding, there's been a good amount of activity.

 

We saw a rise in modding questions (many of which were answered by the great Ridder Geel and Kwen), and there has been some great activity amongst our hostees. We have welcomed a new hostee in An Unexpected Mod, and we've seen plenty of updates from SEERidder Clan ModThe Horse Lords, Classic Edition, and Shadow and Flame

 

There has also been a new release of The Elven Alliance Community Edition, thanks to the return of the venerable Rob38!

 

Besides BFME modding, T3A has developed its first official BFME1 game patch in the form of 1.06, which is now the standard BFME1 patch used across the community. This is a monumental achievement, and I would like to thank Echo and RoR for their contributions, and ICT for his excellent leadership and vision, as well as his effort in realizing the translation of our work in almost every language BFME1 was initially released for! 

 

Throughout 2014 I have streamlined and reorganized T3A's forum structure. Compared to 2013 and before, we look quite different now, and I consider it a marked improvement.

 

Looking towards 2015, T3A will continue to grow and develop as a leading presence in the BFME community, with important additions coming to the T3A:Online server early in the new year and beyond.

 

Thank you all, modders and players, for your contributions in keeping this community alive.

 

Mathijs

T3A Leader

T3A News » Hosted Mods Forum Changes

Posted November 8, 2014. By Mathijs | View Comments

Good evening all,

 

I have made some drastic changes in the layout of our hosted mods.

 

As you can see, the T3A forum is no longer the scrollfest it was, and all hosted mods are now neatly categorized in appropriate subforums under the new 'Hosted Mods' category:

Released BFME Mods

In Development BFME Mods

Archived BFME Mods

 

The advantage here is that users can easily distinguish between released mods, in-development mods, and dead mods without having to scroll so far down. Even though our mods are now behind an extra layer of subforum, the whole thing looks more self-explanatory, visible, and user friendly. Someone visiting us in search of released BFME mods won't have to look far. You'll also note the Hosted Mods category now sits above the Modding category for additional exposure. 

 

I intend to further update individual mod subforums with new icons representing available releases and perhaps something that represents a mod being top-rated (which is really why RJ-RotWK is not in the Archived subforum). 

 

I hope you all get used to it quickly. :p

 

NOTE: If you feel I have made a mistake in categorizing a certain mod, let me know.

 

Mathijs 

T3A Leader

T3A News » The Ridder Clan Mod's High Elven Castle

Posted July 23, 2014. By Ridder Geel | View Comments

Hello Ridder Clan Mod Fans (and others),

 

Today I am happy to share with you guys the castle we made for the High Elves for the BFME 1 Mode of the Ridder Clan Mod!

Simply follow the link to go to our official news post in the Ridder Clan Mod's part of the forums and take a look at the short video we made!

 

Press here to read more about this new feature in the Ridder Clan Mod!

 

Feel free to comment and give suggestions in the topic above!

 

-Ridder Geel

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