The 3rd Age

Gauntlet: Dark Legacy

Gauntlet: Dark Legacy

Gauntlet: Dark Legacy BFME 2 Mod

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Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.

The 3rd Age Staff

Latest News (view all)

T3A News » Hosted Mods Forum Changes

Posted November 8, 2014. By Mathijs | View Comments

Good evening all,

 

I have made some drastic changes in the layout of our hosted mods.

 

As you can see, the T3A forum is no longer the scrollfest it was, and all hosted mods are now neatly categorized in appropriate subforums under the new 'Hosted Mods' category:

Released BFME Mods

In Development BFME Mods

Archived BFME Mods

 

The advantage here is that users can easily distinguish between released mods, in-development mods, and dead mods without having to scroll so far down. Even though our mods are now behind an extra layer of subforum, the whole thing looks more self-explanatory, visible, and user friendly. Someone visiting us in search of released BFME mods won't have to look far. You'll also note the Hosted Mods category now sits above the Modding category for additional exposure. 

 

I intend to further update individual mod subforums with new icons representing available releases and perhaps something that represents a mod being top-rated (which is really why RJ-RotWK is not in the Archived subforum). 

 

I hope you all get used to it quickly. :p

 

NOTE: If you feel I have made a mistake in categorizing a certain mod, let me know.

 

Mathijs 

T3A Leader

T3A News » The Ridder Clan Mod's High Elven Castle

Posted July 23, 2014. By Ridder Geel | View Comments

Hello Ridder Clan Mod Fans (and others),

 

Today I am happy to share with you guys the castle we made for the High Elves for the BFME 1 Mode of the Ridder Clan Mod!

Simply follow the link to go to our official news post in the Ridder Clan Mod's part of the forums and take a look at the short video we made!

 

Press here to read more about this new feature in the Ridder Clan Mod!

 

Feel free to comment and give suggestions in the topic above!

 

-Ridder Geel

T3A News » The Ridder Clan Mod's Voting System

Posted April 23, 2014. By Ridder Geel | View Comments

Hello Ridder Clan Mod Fans (and others),

 

Today I am happy to demonstrate the Voting System which I have created for the Ridder Clan Mod!

The concept is a relatively simple one, you start a game and then vote for which options YOU like most, or allow the game to choose for you.

 

Press here to read more about this new feature in the Ridder Clan Mod!

 

Feel free to comment and give suggestions about extra gameplay modes or other things!

 

-Ridder Geel

T3A News » 11-04-'14: New Forum Layout

Posted April 11, 2014. By Mathijs | View Comments

Hi all,

 

As you might have noticed, the T3A forum layout has gotten a bit of a facelift.

 

Here's a head's up on what's been changed:

  • Forum names and descriptions improved.
  • Redirects to modding tutorials added to BFME1 Modding, BFME2 & RotWK Modding, Art & Graphics, and Worldbuilder.
  • Hosting Services & Support has been added to the T3A Community category.
  • BFME Modding Jobs, Requests and Ideas has been renamed to Drawing Board & Mod Recruitment, and made it into a subforum under Showcase.
  • Mod Discussion and Tool Development subforums removed, topics moved to The Prancing Pony and Showcase.
  • Several old and useless redirects removed.

I hope you like the new layout. For further suggestions, feel free to post here, or shoot me a PM.

 

~ Mathijs

T3A News » T3A:Online for BFME2 Is Here!

Posted April 2, 2014. By Mathijs | View Comments

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THE RETURN OF BFME2 ONLINE MULTIPLAYER IS NOW!

 

Hello everyone! Today is a big day for the BFME2 community.

Ever since the EA's BFME2 servers were taken offline, 

we and many other BFME2 fans have been waiting and wishing for the servers to return.

Wait no more!

 

As promised, we are releasing BFME2 server support!

 

Ever since we released T3A:Online for BFME1, we have been bombarded by people asking us if and when we would release it for BFME2.

All you need to do is download and install the client, create an online account over at our forums, and you'll be all set to log into the servers.

 

GO HERE TO DOWNLOAD THE REQUIRED FILES

 

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WHAT DOES T3A:Online for BFME2 DO?

  • It restores BFME2's online functionality
  • It eliminates the need for third party software (such as Hamachi or GameRanger)
  • It is compatible with all mods and game patches (provided the person you're playing is using the same game version)
  • It features a working buddy system

WHAT DOES T3A:Online for BFME2 NOT DO?

  • It does not have the quickmatch system (yet).
  • It does not support stats or ladders (yet).

WHAT DO YOU NEED TO USE T3A:Online?

  • A clean version of BFME2, preferably patched to 1.06 (the last official patch EA released). 
  • A Revora forum account (the name you choose becomes your T3A:Online account name)
  • A special password set in your Revora account settings (the password you choose will become your T3A:Online password. It should be unique and not used anywhere else)

WHAT ABOUT RISE OF THE WITCH-KING?

  • We are working on RotWK, no release date yet.

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For our official T3A:Online BFME2 forums, go here.

 

For a complete guide on installation, please refer to the website:
http://t3aonline.net/bfme2/#setup

If you are experiencing difficulties, please refer to our support forums:
http://t3aonline.net/bfme2/#support

 

Have fun playing!

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one site to host them all, and on the network bind them."

 
2:17:10