The 3rd Age

The Wars of Arda

The Wars of Arda

A huge expansion for RotWK, adding multiple eras, numerous new factions and a full campaign.

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Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.

The 3rd Age Staff

Latest News (view all)

Lone Wolf Updates » Rohan 3.0

Posted May 22, 2013. By Radspakr | View Comments

I've made some changes to Rohan's heroes to better streamline things.

This is pretty much the third hero change since LWR started.

Work is already under way on these changes and most have already been coded in.

 

Dunhere will no longer be buildable via the Eastfold spell unlock instead he's getting moved but more on that later.

Theodred is also being killed once more and will no longer be a regular hero he'll stay in the code maybe for maps.

 

This removes one hero each from the Westfold and Eastfold spells.

 

 

I also updated some of the hero roles and purposes.

 

Helm - Early hero summon/creep hunter

Eowyn - Early hero,creep/monster hunter

Hama - Early game melee hero

Gamling - Early game, ranged hero

Grimbold - Tank/support

Elfhelm - Undecided

Eomer - Mid game support

Erkenbrand - Support

Theoden - Late game support.

 

 

Hama, Gamling, Elfhelm and Grimbold no longer start with mount instead gaining it at level 4.

Eomer, Theoden, Erkenbrand, Hama, Gamling, Elfhelm and Grimbold will all get new skills.

 

Hama

Level 1 - Weapon Toggle - toggles between Sword and Sword and Shield - He is slightly slower and more armoured when shielded.

Level 3 - True Sight - grants a vision boost to nearby troops

Level 6 - True Strike - Melee attack.

Level 4 - Mount

 

Gamling

Level 1 - Weapon Toggle - toggles between Sword and Bow

Level 3 - True Range - Grants a range boost to nearby Archers

Level 6 - True Shot - Fires a powerful ranged attack.

Level 4 - Mount

 

Eomer

Level 1 - Horse Lord - Provides 10% speed, Crush decel improvement, 90% Knockback resistance, +50% armour and resource from kills for nearby Cavalry.

Level 3 - Spear Throw

Level 5 - Fearless Charge - Eomer gains crush decel buff, armour and speed buff.

Level 8 - Ride for Ruin - Stuns nearby enemies (kind of like a cross between horn and elendil)

Mount

 

Grimbold

Level 1 - Reactive Defence - When attacked Grimbold has a chance to gain a short burst of defence.
Level 5 - Captain of the Westfold - Provides an armour bonus to nearby Westfold Shieldbearers
Level 7 - Shield Wall - Nearby Westolf Shieldbearers become immobile but gain a large armour boost
Level 4 - Mount 

 

 

Elfhelm

Level 1 - Reactive Defence - When attacked Elfhelm has a chance to gain a short burst of defence.

Level 5 - Marshal of the Eastmark - Provides a damage buff to nearby Footmen and Door Wardens

Level 7 - Valiant Defenders - Elfhelm and nearby Footmen,Westfold Shields and Bowmen gain fear immunity and armour at the cost of speed.

Level 4 - Mount

 

 

Erkenbrand

Level 1 - Red Shield Smash - A strong melee attack that stuns the target.

Level 3 - Lord of the Westfold - leadership - Provides 60% armour,+150% attack,fear resist and kb resistance

Level 5 - Red Shield Defence - Erkenbrand gains a short defence boost (renamed Red Shield)

Level 7 - Westfold Guard - Summons a horde of Westfold Shieldbearers

 

Theoden

Level 1 - King of the Riddermark - Provides an experience,attack,fear resist and armour boost.

Level 4 - Glorious Charge

Level 6 - King's Favour - grants targeted units experience.

Valour of the Rohirrim - Channeling skill that summons heroes over time and makes Theoden immune to damage during it's duration.

 

Valour of the Rohirrim Notes:

Summons 4 heroes over time that each are different.

  1. Guthlaf - Theoden's herald - Provides fear immunity and extra experience gain for nearby units.
  2. Horn - Defensive fighter tough to take down.
  3. Harding - Strong fighter can do good amount of damage.
  4. Dunhere - Fighter skilled at disabling enemies.

Another change is some of the heroes will be changing animations and in some cases getting some touch ups on their skins.

 

All these changes will be Public Beta 0.1

Lone Wolf Updates » This week in Lone Wolf News:

Posted May 8, 2013. By Radspakr | View Comments

This week there was some new map previews of 3 maps Gladden Source, Gollum's Cave and Goblin Caves.

 

Spoiler

 

Spoiler

 

Spoiler

 

Spoiler

 

But new maps aren't all...

You can now zoom out further in maps to get a better view of the battles.

Spoiler

 

Saruman the Black the upgraded form of Saruman after purchasing the Ring Lord spell.

Spoiler

 

There are also new positions available for the Access Beta program I'm looking for testers to test the upcoming Access Beta which is an invite only semi public beta which serves as a inbetween step between private beta and public beta.

To apply simply send me a PM on the forums with a little information about your playing experience.

The aim is to test for bugs and balance issues before releasing the Beta publicly.

 

Lone Wolf Updates » Age of the Rings and more...

Posted March 31, 2013. By Radspakr | View Comments

After a lot of thought a new name has been chosen for Beta 0.999's replacement.

Lone Wolf:Age of the Rings

This name echoes the Age of Numenor name and ties it to the War of the Ring.

Seen below is the new logo and promotion image.

lwringpromo_s.jpg

 

The first updated tech trees have been revealed for Age of the Rings Eriador and Rhovanion.

Coding has also officially begun on Age of the Rings with coding for Eriador already under way.

As of yet I don't have a set release date.

 

Lone Wolf Return of Shadow news-

The Dunland tech tree for LWR has also been updated.

 

Some changes have been made to the plans for the Noldor Lightbearer and Mirkwood Enchanters.

Both of these units share the same basic premise of specialising.

When specialised the units each gain 2 abilities and a passive leadership.

These specialties can be purchased and applied individually to the units so you can vary them.

 

Lightbearer-

Techs:

Book of Radiant Light - Teaches Radiant Light
Book of Protective Light - Teaches Protective Light 
Book of Healing Light - Teaches Healing Light
Book of Searing Light - Teaches Searing Light
 
Radiant Light skills:
Radiant Light - A bright light that stuns and damages an enemy.
Radiant Armour -  Gives the Lightbearer a 20% chance of a counter attack that stuns enemies when damaged.
 
Protective Light skills:
Protective Light - Protective aura, increases armour for nearby allies.
Protective Armour - Improves armour -reducing damage from heroes, magic, flame and structural sources.
 
Healing Light skills:
Healing Light - Heals targeted allies.
Calming Light - Provides a small autoheal for nearby units.
 
Searing Light skills:
Searing Light - AOE attack that deals strong damage against dark enemies.
Inner Light - TBA
 
They also get a passive leadership from the start.
Aura of Light - Leadership - Fear immunity, vision and range increase and health recovery increase.
 
Enchanter-
The Enchanters are centred around basic element control obtainable by learning a basic elemental lore.
Each element has a focus Earth is crowd control, Water is healing, Fire is damage over time and Wind is support buffs.
The Enchanter's new roles also make the Herbalist redundant so it's been removed.
 
Techs-
Earth Lore - Unlocks Earth spells for the Enchanter
Water Lore - Unlocks Water spells for the Enchanter
Fire Lore - Unlocks Fire spells for the Enchanter
Wind Lore - Unlocks Wind spells for the Enchanter
 
Skills:
Earth-
Snaring roots - Summons roots that roots enemies to the ground
Tremor - Stun and damages enemies
 
Water-
Chalice - Spawns a chalice of healing water that heals nearby units.
Healing Gourd - Provides a small heal to nearby units
 
Fire-
Fire Phial - Smashes a small phial of fire oil on the ground does a AOE-DOT
Cinders - Throws a burning pine cone at the target causing fire damage over time
 
Wind-
Strong Gust - knocks back enemies
Enchanted Wind - increases the range, vision and speed of nearby archers.
 
They also have a passive leadership.
Enchanted influence - Knockback immunity and experience boost for nearby units.
 

Lone Wolf Updates » Map Update: Harad Savanna

Posted January 28, 2013. By Radspakr | View Comments

A new map page has been added the Harad Savanna.

An 8 player map set in the exotic southlands of Harad featuring new kinds of wildlife.

 

Like Lone Wolf of Facebook for more updates.

The Facebook page is more often updated than the forums or moddb although the updates are less formal and usually smaller things like tech tree revisions.

 

On Facebook you can check out the list of maps being added for Beta 0.999 and LWR 0.1 the so called "30 list".

 

T3A News » T3A Staff Change, Feedback and Spring Cleaning

Posted January 19, 2013. By Radspakr | View Comments

In order to improve things around here I'll be making some changes around here.

But before I do that I'd like to hear your feedback on T3A and how we run things.

Here is a feedback and suggestions thread where you can post your thoughts on what can be improved.

 

A staff change has also been made as part of the Spring Cleaning.

 

Ridder Geel has been promoted to T3A moderator staff.

 

 

-Radspakr

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17:49:15