The 3rd Age

The Battle for Alagaësia

The Battle for Alagaësia

A mod that transport BFME2:ROTWK to the Inheritance cycle universe

Button for The 3rd AgeButton for RevoraButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for The Four AgesButton for Lord of the Rings FileFrontButton for Middle Earth CenterButton for BFME Game ReplaysButton for HDR HeadquartersButton for moddbButton for CNC3.NetButton for RTS CommunityButton for OpenWar ProjectButton for Victory Engine

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Special Extended Edition

Mod for Battle for Middle-earth II BFME 2

Avatar of Nazgűl

Nazgûl

Category: Beta Mods
Created: Saturday March 24, 2007 - 21:49
Updated: Saturday August 28, 2010 - 16:36
Views: 27531
Summary: Created with the intention to ad "realism" and "ambience" from the Lord of the Rings movies...

Rating

Staff says

4.3

Members say

4.4

Average

4.4/5.0

81 votes

Features in SHORT for BETA III (see PDF on site for complete info)
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>>> NOTE (25/9): NEW VERSION FOR BETA 4.7 WILL BE ADDED ASAP <<<

in no particular order...

- MAJOR re-balancing of ENTIRE game, to ad "realism"!!!
Health - Armor - Damage : all balanced!
Stronger buildings and fortresses. Higher health and armor for some and higher damage for others. Balrog, Mumakils, Dragons and other major monsters are now MUCH stronger! Siege equipment tougher and much more useful!

- Very strong and expensive fortresses, stronger walls!

- Focus on defence rather that offence, to give time for
strategic planning, and offensive action LATER in game!

- Longer building times = NO MORE RUSH TACTICS!!!

- Reskins of ALL units in game to look more "real", for ex;
New Gondor skins with better detail and metal look,
New Rohan skins with leather and versatility,
New dwarven skins with leather and metal,
New uruk skins with rust and dirt,
and more...

- No more insanely ugly faction colors! :p

- Rohan mini faction added to Men of the West!

- New heroes
9 Nazgûls, Gothmog with Warg, Ugluk, Galadriel, Celeborn, Frodo, Sam, Merry and Pippin!

- New units
Lórien Warriors, Noldor Warriors, Rohan Peasants, Rohan Archers, Dwarven Berserkers, Uruk Elite, Uruk Scouts, Mordor Pikemen...

- Hobbits recruitable from new Hobbit House for Elves
Hobbit heroes can ride Treebeard & throw rocks!

- Ents can make themselves invisible while standing still in a forest or close to a tree!

- New powers for Nazgûls and The Witch-king!
They now go by foot, horse or Fellbeast and Witch-king can use his burning sword like in the movie RotK! ;)

- Every faction has got an air unit
(Eagles, Fellbeasts or Dragons) for spectacular air fights!

- Heroes, monsters and some units have auto healing!

- Better AI
For example; they now build structures and towers close and all around their fortress to defend it!

- Polished ToolTips for better descriptions of units and powers as well as added "movie feeling"

These are just a few examples of the major features of this mod!
Please read ALL about this mod in the PDF on the site
-----------------------------------------------------

Links / Downloads

 HitsAdded
Beta 4.5 Download Link1780July 6, 2009 - 19:53
Forums2044July 6, 2009 - 19:50
SEE Web Station10647March 24, 2007 - 21:50

Credits

ACTIVE TEAM
NazgûlMod Author, Team Leader, Coder, Artist (2D) & Skinner
SulherokhhHead Coder (Overall INI coding, AI & scripting)
RadspakrCoder (Hero Powers & Spell Book)
Mordor SlayerMarketing Manager
RETIRED
robnkarlaFreelancer & Contributor
LauriModeler
Ed Of The 3rd KindModeler
FlameGuardModeler
DIGI_ByteModeler
ClementModeler

Comments

Display order: Newest first | Page: 1, 2, 3, 4, 5, 6, 7, 8

AndraK - Saturday July 24, 2010 - 19:59

This S.E.E mod looks awesome im just wondering when 4.7 will be available.


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Nazgűl (Team Chamber Member) - Monday January 25, 2010 - 18:19

Use the support forums...

The Frozen Sun - Sunday January 24, 2010 - 16:20

Hey, about five minutes into each game, all of my units and buildings die. What's wrong?

Isillme - Sunday January 17, 2010 - 18:38

this absolutley hot, it totally tunrs me on!!! nice mod *///*

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patch 1.06, game.dat error u...u is necesary anotehr patch or something? :S

Boromir - Monday January 4, 2010 - 12:08

Awesome mod!Play it all the time with my friend.Excellent work Nazgul and the whole S.E.E. team!

yams in a can - Sunday December 13, 2009 - 17:10

All the Nazgul can mount a horse, and a fellbeast. (Including the Witch King). All the Nazgul come from the fortress and only the fortress. Only the Witch King has a unique model, and that's only when he is on a fellbeast or on foot. On horse, he is the same as all the other Nazgul.

The Frozen Sun - Saturday December 12, 2009 - 3:10

So... If you are having all nine Nazgul as heroes, two suggestions and one question:
suggestion 1. allow the Nazgul to be mounted, flying or on foot. Maybe arrows do more damage to flying, pikes more damage to mounted and swords do more damage to foot. That would make the change logical
suggetion 2. Morgomir and Khamul should have unique abilities and unique models when on foot or mounted - see Morgomir's abilities for Angmar for inspiration
and the question:
are you going to get rid of the seven Nazgul that you can train from the seige works? Please do. I don't feel like having a gasquillion people playing as Mordor for their OP-ness due to the availability of SIXTEEN Nazgul... Or a real number of people, for that matter.

Rob38 (Division Leader) - Tuesday September 29, 2009 - 23:36

You have received a warn for the outburst. Read all about the warn system in this topic:

http://forums.revora.net/index.php?showtopic=73534

yams in a can - Tuesday September 29, 2009 - 22:20

YOU STUPID DUMD FUCK, YOU DON"T POST YOUR INSTALLING ISSUES HERE. YOU ARE HERE BY PERMANENTLY BANNED FROM THE INTERNET!!!!!!!!!!!

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Whoops! Was just living in the moment there, uh-oh, that might get me banned :(.

AuraEntulava - Saturday June 20, 2009 - 7:37

how do i install it???

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