The 3rd Age

Formationmod

Formationmod

In this modification hord size and formation has been changed

Button for The 3rd AgeButton for The Dwarf HoldsButton for RevoraButton for The Elven AllianceButton for Helm's Deep Last HopeButton for The Four AgesButton for Lord of the Rings FileFrontButton for Middle Earth CenterButton for HDR HeadquartersButton for moddbButton for Lone Wolf Mod

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BfME 1½ Mod

Mod for Battle for Middle-earth II BFME 2

Avatar of MotWlRimli

MotWlRimli

Category: Beta Mods
Created: Sunday August 22, 2010 - 14:57
Updated: Wednesday September 22, 2010 - 6:07
Views: 5844
Summary: A mod that makes BfME2 as it should have been with the building plot system from BfME1!

Rating

Staff says

3.0

Members say

-

Average

3.0/5.0

1 vote

The bugfix version 1.01 of the BfME 1½ mod is finished.

BfME 1.01 is a stand-alone-version. You have to deinstall version 1.0 with the deinstaller before you install version 1.01.

              
Quote
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New in version 1.01:
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- Several bugs fixed
- "Brown Lands" added as skirmish map
- Archers now attack structures automatically
- Witchking on foot is now weaker: damage reduced, attack radius reduced
- Mouth Of Sauron damage reduced
- Sauron cannot attack walls anymore
- Elvenwood and Tainted Land are now permanently on the battlefield
- Ringwraith speed on foot reduced
- New effect for "Call Of the Ring" (additional to the old features): Nazgul can use the fell beast immediately


The mod has an installer, so it should be quite easy to install the mod. However, you should have a clean BfME2 installation with patch 1.06.
The mod is made not to change the main game. So you can still play the original game using the normal BfME2 shortcut.

If you want to play the mod use one of the shortcuts on the desktop or in the start menu created by the installer.

The installer gives you two opportunities:

Language:
The mod is released in two languages: English and German. You can choose the language during the installation (default is German!).
I recommend always to install one language version.

Widescreen maps
You can install widescreen maps optionally. They were fixed to use widescreen resolution with BfME. The maps should not influence the multiplayer compatibility, so you should be able to play with BfME 1½ mod players with the normal version.

Note: Widescreen resolution cannot be chosen in the game menu. You have to set the resolution manually in the options.ini file in the "My BfME2" folder.

Download BfME 1½ mod version 1.01


Ok, I think this is enough. You can get further information in the readme.txt. If you have problems feel free to ask here.

Have fun playing the game.

Rimli - Leader BfME 1½ Mod

Links / Downloads

 HitsAdded
Download BfME 1½ Mod version 1.011137August 22, 2010 - 15:20
BfME 1½ forum section on the3rdage755August 22, 2010 - 15:19
BfME 1½ forum thread on http://modding-union.com/1284August 22, 2010 - 14:59

Credits

MotWlRimli(leader, codes, grafics, maps, AI)
MotWlRimli(leader, codes, grafics, maps, AI)
MotWlRimli(leader, codes, grafics, maps, AI)
MotWlRimli(leader, codes, grafics, maps, AI)
MotWlRimli(leader, codes, grafics, maps, AI)
MotWlRimli(leader, codes, grafics, maps, AI)
MotWlRimli(leader, codes, grafics, maps, AI)
MotWlRimli(leader, codes, grafics, maps, AI)
MotWlRimli(leader, codes, grafics, maps, AI)
MotWlRimli(leader, codes, grafics, maps, AI)
MotWlRimli(leader, codes, grafics, maps, AI)
MotWlRimli(leader, codes, grafics, maps, AI)
MotWlRimli(leader, codes, grafics, maps, AI)
MotWlRimli(leader, codes, grafics, maps, AI)
MotWlRimli(leader, codes, grafics, maps, AI)
MotWlRimli(leader, codes, grafics, maps, AI)
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Comments

Display order: Newest first

Berethomb - Friday January 13, 2012 - 16:26

I get an error stating that there's a problem with the SpecialPower ini. Anyone else get that problem?

Echo - Tuesday August 31, 2010 - 18:06

I think I can finish some of your maps when I got the time and the motivation. Good job with the mod, it's awesome and it's what BfME 2 really needs ;)

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I think I can finish some of your maps when I got the time and the motivation. Good job with the mod, it's awesome and it's what BfME 2 really needs ;)

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