The 3rd Age

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Build anywhere mod (buildmod)

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Living World Map Graphics Deconstruction

Avatar of Nertea

Nertea

Category: Graphics
Level: Expert
Created: Sunday April 26, 2009 - 23:46
Updated: Sunday April 5, 2015 - 15:28
Views: 23137
Summary: Some notes on the function of various graphical parts of the Living World Map

Rating

Staff says

5.0

Members say

5.0

Average

5.0/5.0

14 votes

Page 1 2 3 4 5 6 7 8
In this article, I'm going to go through various graphical parts of the BFME1 Living World Map, and explain how they work, and how you might go about editing them. There is a lot to explain, and much of it is very finnecky. The article will not deal with scripting a campaign itself, it just covers the graphical LWM components. At a future date I may write something on the code portion.

Page 1: ToC
Page 2: General Considerations
Page 3: Map Components - Land
Page 4: Map Components - Water
Page 5: Map Components - Additions
Page 6: Armies
Page 7: Regions
Page 8: Global World Properties

Note that there's a fair bit of code in this article, but it's all simple stuff. You can click on any of the images to open up a larger version.

Comments

Display order: Newest first

Sulherokhh (Team Chamber Member) - Tuesday April 28, 2009 - 9:26

Whosoever dared to rate this at '4' now has to explain what is missing for it to be rated '5'.
Or else the Lord of Skies shall smite him with Thunder and Lightning until only coals and ashes remain ....

Yup. You know that i am talking to ... :-#

Námo - Tuesday April 28, 2009 - 1:59

Excellent! and MOST welcome - lots of thanks to both of you!

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