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Apollo's Programs Showcase


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#1 Elric

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Posted 11 February 2012 - 05:55 AM

Hey Guys,

This will be my thread for posting all new programs that i have made. Ridder Geel is kindly teaching me some C++. However i decided to start with .bat coding. Everything listed in the .BAT SECTION is made only of .bat files except a .dll.

IMPORTANT NOTE: REMEMBER TO READ THE "READ ME!" NO MATTER THE VERSION, ALWAYS READ.

.BAT SECTION

Convert Builder Series:
Spoiler


VB .NET SECTION

Mod Launcher Series:
Spoiler


apt2xml & xml2 apt Series:
Spoiler


If there are any errors please report them to me, so that i can fix them. Also throw ideas at me. I am willing to take a challenge.

Edited by {IP}Apollo, 14 October 2012 - 05:05 AM.


#2 ReallyFat

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Posted 30 March 2012 - 01:48 PM

Try making Gil-galad's tools. he was around, made pretty good unit makers, faction makers, etc.
Then he left. perhaps you could try someting similar (but not leave!) lol.

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#3 Elric

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Posted 30 March 2012 - 08:01 PM

I was thinking about doing that. I am actually VERY busy with school right now.

#4 Kwen

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Posted 30 March 2012 - 10:19 PM

Actually, Gil released his tools Open-Source for anyone to complete if they so desire.

http://forums.revora...s-open-sourced/

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

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#5 Elric

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Posted 30 March 2012 - 11:20 PM

Cool! i will have to take a look at them and update them a bit. I think a few people would very much appreciate it, if i am not mistaken...

#6 Elric

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Posted 22 May 2012 - 09:03 PM

Finally got around to making another program. This Program is made with Visual Basic but ig does what its ment to do.

Its a Mod Launcher. Instead of having your folder or desktop cluttered with shortcuts all you have to do is name the 5 top mods you play Mod1, Mod2, etc... until you are at Mod5.

Put all of the shortcuts you made into a Mod Launcher Folder on you C:\ and name each of the mods in the mod launcher and all you have to do is launch one program and can choose from any 5 of your choosing. If you would like a more accurate description of what It can do look in the programs help menu. Download is below and above. Thanks!

http://www.gamefront...auncher 1.0.rar

Edited by {IP}Apollo, 22 May 2012 - 09:56 PM.


#7 Ridder Geel

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Posted 22 May 2012 - 10:10 PM

Aha... Interesting... lets take a look at it...
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#8 Elric

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Posted 22 May 2012 - 10:34 PM

Took 3 hours to make. It would be even easier if things had gone according to plan. Ill talk to you RG on msn about it. Maybe you can figure it out. And yes i used google so dont even go there XD

#9 Elric

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Posted 29 May 2012 - 12:15 AM

UPDATE:

Mod Launcher 2.0 Released

New GUI
Customization Options
Auto Update features
No, more having to put your icons in a folder, all short cut options are built in and saved.
Auto Detects your bfme2 install directory, no need to input that.

DOWNLOAD

Edited by {IP}Apollo, 03 June 2012 - 03:53 AM.


#10 Ridder Geel

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Posted 29 May 2012 - 12:16 AM

Interesting... :p
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#11 Ridder Blauw

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Posted 29 May 2012 - 05:50 AM

Looks pretty nice. :)

#12 Elric

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Posted 29 May 2012 - 07:58 PM

Thanks :)

#13 Elric

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Posted 30 May 2012 - 12:54 AM

Everybody update mod launcher 2.0! A few new features have been added. One of them being the ability to set it so that it automatically minimizes when you start the modification. It also saves your button color/font preferences! I also switched around the buttons to make it look better as well as updated the usage message box and it switches the coloring on EVERY window and saves it.

#14 Elric

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Posted 03 June 2012 - 02:17 AM

Mod Launcher 3.0 is now out. Changelog shown below.

Changelog
  • Windowed option game play added. Thanks to RG.
  • No audio option game play added. I did this bit, had to be reconstructed to implement the windowed option of the game. Thanks to RG.
  • The ability to make these options shown is available in the settings menu.
  • Save your windowed and no audio settings for next time you open mod launcher.
  • I fixed up some of the coloring issues at the beginning of the first start up.
  • The ability to add up to 10 mods. Instead of the previous 5.
  • Cleared up some insane coding behind the scenes issues. Thanks to RG.
DOWNLOAD


Stay tuned, because there will be a nice new program coming soon! Just fixing up the last few kinks. It will be a small portion of the next big program in general.

Your hint is: Its a mixture of 2 programs that another member at Revora made. The minor versions of both programs in one, for people to test out. More information will be released with in the next few days.

Edited by {IP}Apollo, 03 June 2012 - 03:51 AM.


#15 Elric

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Posted 03 June 2012 - 04:50 AM

No this is not the program i was talking about. This i just forgot to release a while ago.

Convert Builder 3.0

Changelog
  • GUI added.
  • More types of textfiles can be converted as well as a few for images.
  • video files have been taken out.
  • asset builder still works.
  • GUI is the only real change.
  • oh and no more passwords.
DOWNLOAD

#16 Elric

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Posted 07 June 2012 - 03:39 PM

apt2xml and xml2apt 1.0 RELEASED.

DOWNLOAD

Adds a GUI to the apt2xml and xml2apt. Select your option, type in the name of the apt/xml file and press Run and it will type in to the command prompt window for you.

Credit goes to Gwanw for the original apt2xml and xml to apt files

Edited by {IP}Apollo, 07 June 2012 - 07:12 PM.


#17 Elric

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Posted 11 June 2012 - 11:51 PM

http://forums.revora...-tool-released/

made by me.

#18 Elric

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Posted 13 October 2012 - 02:37 AM

Its been awhile but here is the newest update:

Mod Launcher 4.0
  • Adds Support for BFME and ROTWK so now any mod can be played.
  • Renewed design. so it doesnt look so.. jumbled...
  • Option to set your default game
DOWNLOAD

What to expect in Mod Launcher 5.0.

COMPLETELY new design. Cleaner. Less customization but more options.

#19 Ridder Geel

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Posted 13 October 2012 - 10:50 AM

It's as if you know what I am doing here :xd: I've also started working on remaking the RC Launcher :xd:
Lets see what it looks like :)

Not bad :) Try perhaps using colors with more contrast as default, the text is not always easy to read :p

Edited by Ridder Geel, 13 October 2012 - 10:52 AM.

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#20 Elric

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Posted 13 October 2012 - 04:00 PM

haha! we havent talked in months but eh. it happens. Thanks for the help btw. and the criticism. :p




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