The 3rd Age

BFME Nostalgia Mod

BFME Nostalgia Mod

Play as BFME 1 gameplay in BFME2

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.

The 3rd Age Staff

Latest News (view all)

T3A News » T3A Modding Official Discord Server

Posted September 7, 2020. By Dúnedain76 | View Comments

Greetings Modders!

 

We've just opened up a new Discord server dedicated to T3A modding! So far the channels have been set up similarly to how they are here on the forums. We've included subchannels dedicated to the hosted mods on Revora as well as links to where the mods can be downloaded. There is also the option to give yourself dedicated roles to what expertise you might have.

You can access the server by following the link here: https://discord.gg/aGXwyMb

 

Hope to see you there!

T3A News » BFME 2 / ROTWK Code Reference

Posted April 25, 2019. By Ridder Geel | View Comments

Good day Modders!

 

Today I present a useful tool for those writing code for BFME 2 / ROTWK.

I have created a wiki which contains all kinds of information on the different modules for use in the Object class in BFME. This should help people out with figuring out if what they want to do is even possible in the SAGE engine.

Read more about it in this topic:

https://forums.revor...code-reference/

 

The plan is to expand the wiki to contain information on more subjects than the object modules, but this all depends on what areas people would like to get more information on.

I hope this code reference will be of use to many coders!

» BFME1 Patch 1.06 in Traditional Chinese -

Posted July 14, 2017. By | View Comments

 

Lone Wolf Updates » Big changes for Beta 0.999

Posted February 15, 2013. By Radspakr Wolfbane | View Comments

During the course of testing out Beta 0.37, Private Beta 0.9 and my current version of Beta 0.999 I've come to the conclusion that there's no way I can release an updated version of the old build and have it work smoothly or be at my newer standards.
The old build was rough and incomplete since I learned as I worked, things were left half done, ideas dropped and loose ends everywhere.
The clean up alone is a massive task which is why originally restarted the mod with LWR and I got reminded of that.
So instead I'm making some big changes to the project condensing things down and releasing a streamlined release.
The factions are being changed and condensed superfluous content removed, factions merged the new shape of this project more closely resembles my original vision for Lone Wolf with some touches of LWR.
These will be new tech tree using existing assets with some LWR stuff where needed.

Updated Factions:
Rohan
Gondor
Isengard
Mordor
Eriador
Rhovanion
Lorien
Rivendell
Evil Men
The Deep
Dol Guldur 

Morgul elements have been merged in with Mordor.
Dunland elements in with Isengard.
Eriador is a hybrid faction of units from the Shire, Breelands, Arnor and Forochel.
Rhovanion is a hybrid faction of units from Mirkwood, Erebor, Rhovanion and Dale.
Evil Men is a hybrid faction of units from Harad and Rhun.

This is all subject to change as I'm still working on the updated tech trees but I'll release them when possible. 

With this rather major change comes the need for a new name for this project.
Instead of using Beta 0.999 which it technically no longer is I'll need a new title for it.
Just like the Resurrection project for Lone Wolf has it's 3 titles Return of Shadow, Return of Dawn and Age of Numenor.
So if you have an idea for the new title for this release like the facebook page and reply to the status with your suggestion.
Winning name will get a mystery prize.

Thirdly I'm also looking to start a little side project for BFME2 a simple mod with the Men of the West Faction split into Gondor and Rohan.
I'll donate some of my LWR assets to the project so if you are a coder looking for a start let me know.

Like on Facebook to enter a name for the contest.
http://www.facebook.com/LoneWolfMod

Or post below.

Lone Wolf Updates » Lone Wolf Update - 22-12-12 - Rivendell

Posted December 21, 2012. By Radspakr Wolfbane | View Comments

To celebrate surviving my 44th apocalypse I've updated the Rivendell structures changing the colour theme a little.

Rivendell better reflects the idea of autumn.


RIVENDELL

Posted Image



Posted Image


Rivendell Barracks

Posted Image



Posted Image


Rivendell Stables

Posted Image



Posted Image


Noldor Library

Posted Image



Posted Image


Rivendell Forge

Posted Image



Posted Image


Rivendell Babbling Brook

Posted Image



Posted Image

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
3:24:41