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Executing scripts for only some players in a map

Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of Bart

Bart

Category: Worldbuilder
Level: Intermediate
Created: Wednesday April 4, 2007 - 8:52
Updated: Wednesday April 4, 2007 - 8:59
Views: 4684
Summary: I will teach you how to execute scripts (like sounds or camera movements) for specific players in WB

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These scripts can be used to do certain things, like playing sounds and showing texts only for one or more specific players in a multiplayer map. This is useful for those cinematic maps like Helms Deep (where you can, for example, make Theoden have a speech for Rohan players, but not for Isengard).

1. For each player you want to execute the events for, put down a RohanBaseDefenseFoundation (or another object which does nothing, but can be owned) outside of the map boundaries and give it a name (I will call it "PLAYER_ID_1"). Make sure it is owned by that player.
2. For each player, make a script folder, e.g. 'player 1 events'. Make this folder unactive
3. This script will activate the events for that player:
              
Code
*** If ***
Unit 'PLAYER_1_ID' is owned by player '<local player>'
*** Then ***
Enable script 'player 1 events'

Of course you need one of these for every player with events.
4. Then you can put event scripts in the folder like:
              
Code
*** If ***
Something
*** Then ***
Play a sound
Show a message
Move the camera
Flash a command button


This will not cause out-of-sync errors. However, spawning units or something in these scripts probably will.
Note: Unlike what some people in the forum thought, this is not a solution to other out-of-sync errors

Comments

Display order: Newest first

Briggsby - Thursday May 31, 2007 - 6:48

Whoah now THAT is useful, thanks!

m@tt (Team Chamber Member) - Thursday April 5, 2007 - 9:59

I never knew about that local player script, I was looking for that to go with my ai fortress maps

ched (Team Chamber Member) - Wednesday April 4, 2007 - 10:03

I would love to see a more general scripting tutorial pop up, but hints are good :)

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