JUS_SAURON - The Power Of The Ring New Powers , Heroes and Units for all Factions |
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Register and log in to move these advertisements down How to set up AI for a new Faction
In the following tutorial I´ll show you how to set up the AI for a completly new Faction.
Introduction: Because the question how to set up AI for a new faction is not a rare question, I decided to make a tutorial on it. For this example I´ll use the Rohan Faction I started for a mod I made before Age of the Firstborn. What do you need: Your new faction should be completed Final Big Worldbuilder Let´s Start Basic Setup: Note: If your mod files are in the same folder as BFME2 or ROTWK (depending what game you are making your mod for), continue with the following AI Bases part on the next page If your mod is not in the same folder as BFME2 or ROTWK, you´ll have to do this setup. Create a new .big file which should be named _ai.big for example, move all the .ini files you need in this .big file (you need all new buildings and your playertemplate.ini) Note: This .big file must be in the same folder as BFME2 or ROTWK (depending what game you are making your mod for) |
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