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The Elven Alliance: Community Edition Attempts to fix all the balance issues and bugs in The Elven Alliance mod |
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Register and log in to move these advertisements down Battles of the 3rd AgeMod for
Firstly, the mod's name has nothing to see with T3A site, it's just that when I was looking for a name, I found, in French, my usual language, "Les Batailles du Troisième Âge", and I thought that it was a good name. So I did the promotion of my mod, in French site mostly. When I've translated it in English, I realized it was similar to T3A's name. And because I'm lazy, I didn't want to re-edit files and topics' titles in sites where I spoke about my mod. :p Well, let's go to the mod. I've played a lot of mods, and except a few of them, WotR was let behind. Or because it was going to be modified later, or because it wasn't going to be modified. So, I decided, with my modest knowledge in modding, to start my own little mod, focused on WotR mod. This isn't a big mod, it's really little, I've done it with already in-game elements. Changelog: - Each faction has now a CaH army, who replaces the armies of Glorfindel, Gimli, Eomer, Khamul, Shelob and Wormtongue. - All faction's units are buildable on the livingworld map (siege ladders, battering ram, etc.). - Angmar unplayable. - Great increase of CP's limit on territories (from 2000 to 3500 pts and 10000 pts for fortress maps) and heroes armies (2500 pts). - A few changes for regions' bonuses: each unified region gives 10 pts power points, each fortress map, and only fortress maps, gives 5 power points. - Each unit has now his default skin, uncolored (as in campaigns). - Khamûl and Morgomir removed from Mordor, adding of six Nazgûls to Mordor and two to Goblins. - Ent Moot added to Men. - Adding of Giant Eagles in Ent Moot. - Adding of Giant Eagles to Men and Elves on livingworld maps, in armory. - Adding of Ents to Men on livingworld maps, in armory. - Adding of Gwaihir to Elves and Treebeard, Merry and Pippin to Men. Gwaihir and Treebeard have specific leaderships that affect their own race. - Adding of Lindon Warriors and Imladris Warriors to Elves (elite infantry, possible upgrades with silverthon arrows and forged blades). - Heroes unbuildable in RTS, except in fortress maps for besieged player. I hope you'll enjoy it. Links / Downloads
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CommentsDisplay order: Newest first druchii22 - Thursday February 19, 2009 - 3:14 I think you want to know why I remove Angmar? Actually, my mod is focused on the War of the Ring, the last years of the 3rd Age, and the fall of Arnor happens a lot of years before the War of the Ring. ;P lady nazgûl - Tuesday February 3, 2009 - 17:49 seems good but why khamul why he and all other nazguls are awesome and angmar why!!! T___T anyway you should have your reasons nice mod... why! |
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