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Register and log in to move these advertisements down How to make any building make units
This is a guide that tells how to make any building able to build units. BACK-STORY: I was reading the forums once when I noticed that Nazgul, a modding icon, was having trouble adding dwarven miners to the build-able units of the mine. His problem was that he didn't know about the "QueueProductionExitUpdate ModuleTag_Exit" code. It makes it that your building can create units at a certain spot around it. Now for the steps to make the dwarven mine have the ability to make some unit. (I will use guardians) STEP ONE: Open object/goodfaction/structure/farminterface.ini This is the object that the Rohan and Gondor factions use as their base. Go to line #292-296 and copy the entire block:
STEP TWO:Open "object/goodfaction/structure/dwarven/dwarvenmineshaft.ini" Paste the "Behavior = Queue..." block of code at line between the "TunnelContain" and the "BuildingBehavior" Behaviors. It should look like this:
STEP THREE: Change the "UniCreatePoint" to have the "X:" value of 0.0 and the "NaturalRallyPoint" "X:" value to 100.0. It would look like:
STEP FOUR: Change the DwarvenMineShaftCommandSet to look like this (if you want to build guardians on it):
Now go in-game and test out the guardian building feature... It SHOULD work (it worked for me) Happy Modding, BigBrainiac If you have any questions, comment on this article. Credits
CommentsDisplay order: Newest first clank234 - Monday November 15, 2010 - 13:21 It works except 1 thing, the guardians cant be upgraded and they they come as 10 single units. |
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