The 3rd Age

Cobra Mod

Cobra Mod

A mod for BFME2 that removes some restrictions to recreate huge epic battles from the films.

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Tutorial on how to make things spawn faster...

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Tutorial for Battle for Middle-earth II BFME 2

Avatar of Elric

Elric

Category: Code
Level: Beginner
Created: Monday October 4, 2010 - 15:21
Updated: Saturday July 7, 2012 - 6:40
Views: 1298
Summary: How to make buildings build faster and units spawn faster....

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Note: This is for map.ini!

I am going to show you guys how to make Units spawn faster from buildings and how to make the actual buildings them selves, build faster...

Ok, in your map.ini you just need these 2 pieces of code:

Code for Units to spawn faster:

              
Code

Object (Name of unit)Horde
BuildCost = (How much you want to purchase it for)
BuildTime = (How long it takes to spawn 1-infinate never 0)
End


Code for buildings to build faster:

              
Code

Object (Name of Building)
BuildCost = (How much you want to purchase it for)
BuildTime = (How long it takes to spawn 1-infinate never 0)
Scale = 1 (only for buildings)
End


And thats it... As you see its very simple...

Here is the final product for some gondor rangers and a gondor archery range:

              
Code

Object GondorRangerHorde
BuildCost = 500
BuildTime = 1
End


              
Code

Object GondorArcherRange
BuildCost = 250
BuildTime = 1
Scale = 1
End


The Scale on buildings can change! Scale = 1 means the regular size of the building and if you do it Scale = .5 then it will be half the regular size. Same for becoming larger!

Oh, and for the comments before I edited it and it was really crappy writing because I made this tutorial when I was new to coding and map.ini editing...

Comments

Display order: Newest first

Ganon - Saturday January 8, 2011 - 10:14

Not only is this article useful for people who have only been modding for maybe a week tops, it isn't even written well. A real beginner would have no bloody clue what you're talking about.

Elrond99 - Tuesday November 9, 2010 - 7:11

Apart from my belief this topic does not need a tutorial on its own, but could also be covered as one part of a beginners tutorial with more content, especially since the thing is pretty self-explanatory, you made the only mistake, which is possible to make: Scale

Scale has nothing to do with structures, nor with build time, but with 3D models. When making a model, it has a certain size in the modelling programm, and when Scale = 1 it has the same size ingame. Scale = 2 would mean the model ingame is twice as large as in the modelling programm..Scale = 0.5 is self-explanatory after knowing the rest, right..?

Just my 2 cents..

Elric - Friday October 8, 2010 - 18:35

Thanks thought it might be help full...

cause a lot of people ask me this online and stuff so now i can say look it up on T3A lol

BigBrainiac - Friday October 8, 2010 - 17:23

Good, straightforward tutorial for newer modders.

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