The 3rd Age

Special Extended Edition

Special Extended Edition

Created with the intention to add "realism" and "ambience" from the Lord of the Rings movies...

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

Expansion AI Bases for each free base place

Tutorial for Battle for Middle-earth II: Rise of the Witch-king ROTWK

No Avatar

Yaroslav

Category: Code
Level: Intermediate
Created: Thursday January 2, 2014 - 18:36
Updated: Wednesday January 8, 2014 - 11:38
Views: 7180
Summary: How to make AI Bases "everywhere"

Rating

Staff says

2.0

Members say

-

Average

2.0/5.0

1 vote

Page 2 3 4 5 6
IDEA
For sure you've noticed that AI-MenFaction can build > 1 Base(fortress+stables and etc)
and this bases located when was/can start play player(start point),
And only AI-MenFaction can do it - it's all have a reason...
BUT now we can give this opportunity for each factions!
Do not ask me how it occurs and why, how i understand this system, just look what need doing for get it


that's what I speak:

User image

User image



2 bases of one AI-player

what we need edit:
page 3: ..\data\ini\object\goodfaction\structures\men\fortress.ini /MenFortress/ModuleTag_castle
page 4: modifier porters of each factions
page 5: ..\data\ini\default\skirmishaidata.ini /AIBase of each faction and ArmyDefinition("")/TacticalAITargets(desirably, but not necessarily)
page 6: editing bases of AI(.bse)

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
7:26:18