The 3rd Age

The 4th Age

The 4th Age

Sets the game into year 220 of the 4th Age, where you play as either Gondor, Rohan, Rhûn or Harad.

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Custom Structures & AI for BFME1

Avatar of Hebblewhite

Hebblewhite

Category: Worldbuilder
Level: Expert
Created: Wednesday July 18, 2007 - 15:36
Updated: Friday July 20, 2007 - 6:01
Views: 6940
Summary: Getting the BFME1 AI system to construct and utilise your custom structures effectively at run time

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Save and close the file, and you’re all done. You should now see your Rohan AI system build and utilise your new structure effectively i.e. in conjunction with the battle strategy as opposed to randomly spilling out units.

For maximum effectiveness, you need to make sure that you plan your “ai_rohan.map” teams appropriately… ensure that you take into account the initial build waves of units, and DO NOT set highly priced objects to early!

As always, feel free to contact me if you have any questions about BFME AI.

Enjoy!

Hebblewhite.

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Custom Structures & AI for BFME11934July 18, 2007 - 15:40

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Hebblewhite - Wednesday July 18, 2007 - 15:58

I've attached a pdf version for easier reading!


Cheers,

Hebblewhite

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