The 3rd Age

Master Hero Mod 2.0

Master Hero Mod 2.0

MasterHero Mod : Enhances Visuals, provide series of modifications and additions to the game play

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Creating a Morgul Glow Model effect

Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of Radspakr Wolfbane

Radspakr Wolfbane

Category: Graphics
Level: Intermediate
Created: Friday March 12, 2010 - 7:40
Updated: Monday February 14, 2011 - 18:59
Views: 5489
Summary: This tutorial teaches you how to add a Morgul Glow to your model

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Now you can collapse down the modifiers if you want.
Right Click on the model and go to Convert to Editable Mesh to collapse down the modifiers.
User image

OK next is the material settings.

In the Material Editor go to the little check box and press it to create a new material.
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OK go to the Vertex Material tab and copy the same as the image shows.
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Then to the Shaders tab and copy the settings there as well.
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Finally to the Textures tab and select the texture.
Here I am using one of my custom FX textures but a similar texture should do.
Assign the texture.

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Now export the model and check it out in w3d viewer you'll notice that your model now has a Morgul Glow around it.
User image
You can adjust the way the Morgul Glow texture sits around the model with the UV mapping.

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Sprite Pack986March 12, 2010 - 7:54

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kaiba - Sunday March 14, 2010 - 8:26

thank you

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