The 3rd Age

RC Mod

RC Mod

This Mod makes many changes to the original game, adds a whole new BFME 1 mode and much more.

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Getting to know Leadership abilities

Tutorial for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of modboy451

modboy451

Category: Code
Level: Intermediate
Created: Tuesday November 9, 2010 - 10:29
Updated: Saturday February 19, 2011 - 15:00
Views: 5826
Summary: Understanding the basics of leadership abilities!

Rating

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3.0

Members say

3.3

Average

3.3/5.0

4 votes

Page 1 2 3 4 5 6 7 9
things we can change
              
Code

StartsActive        = No //if you change it to yes it will automatically start (use if you get the leaderrship @ lvl 1

BonusName        = GenericHeroLeadership //see pages 5-6    

Range            = 200    //the higher the number the higher the range of the leadership

ObjectFilter
        = GENERIC_BUFF_RECIPIENT_OBJECT_FILTER //see next page

StartsPaused = Yes //change to no if you change the startactive

next page: gamedata.ini

Credits

MeEverything

Comments

Display order: Newest first

Imdrar - Friday January 14, 2011 - 4:14

I'll deal with this in my own tutorial I'm hopefully going to write in the near future, if time is on my side.

modboy451 - Wednesday January 12, 2011 - 14:10

can you tell yes there are some things i haven't covered but are on my list to get to...
cn you tell me some entry's I may not know... so i can look into them ans put them in

Imdrar - Tuesday January 11, 2011 - 7:50

You know, this isn't really "Intermediate". Everything you wrote on page 5 can simply be found at the top of the attributemodifier.ini and is as well explained there, and most of the other stuff is quite easy to figure out even for a beginner. Also you're just scratching the surface of an attribute modifier's true potential.

modboy451 - Tuesday November 30, 2010 - 15:33

Thanks! you too!
i added an answer to your creep problem:
http://forums.revora.net/index.php?showtopic=80344

clank234 - Saturday November 27, 2010 - 15:24

thx, this really helpd me out with my mod.
very precise and understandable. kp up the gd work

CLANK234:);)

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