The 3rd Age

Ghosts of Arnor v0.35

Ghosts of Arnor v0.35

A RotWK mod that adds Arnor, splits Gondor and Rohan, improves the Inn/CaH system, and adds heroes

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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MOD objects in WB

Avatar of JUS_SAURON

JUS_SAURON

Category: Worldbuilder
Level: Beginner
Created: Sunday November 28, 2010 - 9:25
Updated: Sunday November 28, 2010 - 13:44
Views: 5144
Summary: place named objects of the MOD into WorldBuilder

Rating

Staff says

3.0

Members say

5.0

Average

4.0/5.0

2 votes

Page 1 2 3
Installation :


Just Download the ini.zip file and inside is an INI folder

Place it in the Directory of BFME2 .. in the Data Folder

C:\Program Files (x86)\Electronic Arts\The Battle for Middle-earth (tm) II\data

to get

C:\Program Files (x86)\Electronic Arts\The Battle for Middle-earth (tm) II\data\ini

You can repeat the process for the other Factions to add the new objects

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When finished adding the objects and saving the Map / Base file
.. REMOVE it from the DATA Folder and run the Game via the - Mod
The new objects should be visiable as placed .

Links / Downloads

 HitsAdded
Fake INI for objectplacement1112November 28, 2010 - 9:46

Credits

Comments

Display order: Newest first

JUS_SAURON - Monday August 8, 2011 - 18:28

No .. but this will allow Base file to be created with buildplots .The REAL files in the MOD has all the true coding
This is just so WB recognises the object name and allows you to add it .it is sort of a mini INI for WB only .

In the mod you can then use your new faction side

Titan Cronus - Thursday December 30, 2010 - 16:08

When I try to do the tutorial, it worls with the stuff that comes with the file I download but when I add my own stuff it causes the WB to have an error when I try load it up. I think that its something to do with the new factions, like when I try to add a model that belongs to a faction not already in the in WB, it casus the error. Do you have any ideas how I get around this?

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Sorry, I should clarify, when I say faction, I mean "Side". It's anything that does not belonging to one of the already existing sides that, I think, causes the error in the WB.

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