The 3rd Age

The Battle for Middle Earth: Expansions

The Battle for Middle Earth: Expansions

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Level Up = Size Up

Tutorial for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

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Yaroslav

Category: Code
Level: Intermediate
Created: Sunday September 18, 2011 - 12:09
Updated: Thursday April 19, 2012 - 10:05
Views: 7243
Summary: How to make depending on the level of increased size of units / buildings

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;----------------WILD SHELOB-------------------------------------------------------------------------------
ExperienceLevel    WildShelobLevel1
    TargetNames                    = WildShelob
    RequiredExperience            = 1    
    ExperienceAward                = WILD_SHELOB_LVL1_EXP_AWARD
    Rank                        = 1
    SelectionDecal
        Texture                    = decal_hero_evil    
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits            = 40
    End    
End

ExperienceLevel    WildShelobLevel2
    TargetNames                    = WildShelob WildShelobLevel2
    RequiredExperience                = 100
    Rank                        = 2
    LevelUpFx                    = FX:GandalfLevelUp1FX
    Upgrades                    = Upgrade_ObjectLevel2
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End    
END

ExperienceLevel    WildShelobLevel3
    TargetNames                    = WildShelobLevel2 WildShelobLevel3
    RequiredExperience                = 300
    Rank                        = 3
    LevelUpFx                    = FX:GandalfLevelUp1FX
    Upgrades                    = Upgrade_ObjectLevel3 Upgrade_ShelobLevel3
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End    
END    

ExperienceLevel    WildShelobLevel4
    TargetNames                    = WildShelobLevel3 WildShelobLevel4
    RequiredExperience                = 600
    Rank                        = 4
    Upgrades                    = Upgrade_ObjectLevel4
    LevelUpFx                    = FX:GandalfLevelUp1FX
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End    
END    

ExperienceLevel    WildShelobLevel5
    TargetNames                    = WildShelobLevel4 WildShelobLevel5
    RequiredExperience                = 900
    Upgrades                    = Upgrade_ObjectLevel5
    Rank                        = 5
    LevelUpFx                    = FX:GandalfLevelUp1FX
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End    
END    

ExperienceLevel    WildShelobLevel6
    TargetNames                    = WildShelobLevel5 WildShelobLevel6
    RequiredExperience                = 1200
    Rank                        = 6
    LevelUpFx                    = FX:GandalfLevelUp1FX
    Upgrades                    = Upgrade_ObjectLevel6 Upgrade_ShelobLevel6 Upgrade_ShelobLevel3
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                =    50%    
        OpacityMax                =    100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End    
END    

ExperienceLevel    WildShelobLevel7
    TargetNames                    = WildShelobLevel6 WildShelobLevel7
    RequiredExperience                = 1500
    Rank                        = 7
    Upgrades                    = Upgrade_ObjectLevel7 Upgrade_ShelobLevel6 Upgrade_ShelobLevel3
    LevelUpFx                    =    FX:GandalfLevelUp1FX
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End    
END    

ExperienceLevel    WildShelobLevel8
    TargetNames                    = WildShelobLevel7 WildShelobLevel8
    RequiredExperience                = 1800
    Rank                        = 8
    Upgrades                    = Upgrade_ObjectLevel8 Upgrade_ShelobLevel6 Upgrade_ShelobLevel3
    LevelUpFx                    = FX:GandalfLevelUp1FX
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End    

END    

ExperienceLevel    WildShelobLevel9
    TargetNames                    = WildShelobLevel8 WildShelobLevel9
    RequiredExperience                = 2100
    Rank                        = 9
    Upgrades                    = Upgrade_ObjectLevel9 Upgrade_ShelobLevel6 Upgrade_ShelobLevel3
    LevelUpFx                    = FX:GandalfLevelUp1FX
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End    
END    

ExperienceLevel    WildShelobLevel10
    TargetNames                    = WildShelobLevel9 WildShelobLevel10
    RequiredExperience                = 2400    
    Rank                        = 10
    Upgrades                    = Upgrade_ObjectLevel10 Upgrade_ShelobLevel6 Upgrade_ShelobLevel3 Upgrade_ShelobLevel10
    LevelUpFx                    = FX:GandalfLevelUp1FX
    
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End
End

Comments

Display order: Newest first

Lauri (Team Chamber Member) - Thursday May 24, 2012 - 20:08

Codebox!

Yaroslav - Thursday April 19, 2012 - 10:07

I do not remember is there such a module or not, seem to have is Eowyn.

--------

In bfme1 it dont possible(i hoped disguesed from eowyn, but that module not correct)

Radspakr Wolfbane (Team Chamber Member) - Tuesday September 27, 2011 - 8:44

Looks interesting.
I'm not sure if it's possible in BFME1 I don't think there is a MountedasTemplate.

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