Age of the Firstborn - The Rebirth Continues on Elrond99's Age of the Firstborn mod by turning time back to around TA2000. |
Welcome Guest ( Log In / Register ) |
Quick Lists Top RatedTutorials Living World Map G… Ultimate beginner'… Arrow scaling bug… Raising Heroes max… Simple Structure B… Creating an asset.… Making a simple Ma… Quick and easy sno… Proper Fire Arrow… BFME1 AI Tutorial Mods The Dwarf Holds The Peloponnesian… RJ - RotWK The Elven Alliance… Helm's Deep Last H… The Elven Alliance Special Extended E… Kings of the West… RC Mod The Wars of Arda Downloads BFME1 1.06 Widescr… Enhanced W3D Impor… Fudge's Map Pack LotR/BfME HD Logos Osgiliath Shellmap Crystals Of Ancien… 2v1 Wold Converted BFME2 an… The forests of Dru… ROTWK animations f… |
|||||||||||||||||||||||
Register and log in to move these advertisements down Easy way to toggle model and mix hordesTutorial for BFME, BFME 2, ROTWK
Well, if you remember BFME I, elven warriors hordes could combo with other elven warrior horde and the front line use swords and the other bows, well, they made it through this code:
"GrantedWeaponCondition:WEAPONSET_TOGGLE_1" there it is, with this code you can make mixted hordes, but keep them in formation and not units in any place, like: Of course, you are using "WEAPONSET_TOGGLE_1", so you can give the front units a diferent weapon, and even make a line of pikemen, a line of fighters and a line of archers with the others "WEAPONSET_TOGGLE_1", 2, 3 and so on, or make units transform into whatever you want, well, thats it, i hope it will be useful for you. |
|||||||||||||||||||||||
"One site to rule them all, one site to find them, © All Rights Reserved Eric Edwards ©2013. |