The 3rd Age

Magic Staff (Isengard-Saruman)

Magic Staff (Isengard-Saruman)

Modified weapon.ini to improve the look and feel of Saruman's standard attack.

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Ultimate beginner's guide. New hero, many topics

Avatar of malvack

malvack

Category: Code
Level: Beginner
Created: Saturday March 5, 2016 - 6:37
Updated: Tuesday October 11, 2016 - 6:19
Views: 16184
Summary: Guide to make new hero based on CaH and many other topics

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Now, the first thing we want to do is to create the ini file of our hero; I will create a MotW hero named Malvack (I know, I need attention), however I want to make it an Angmar hero. First you have to go to the folder in which your hero file will be (inside the data file, of course). First I will start making Malvack based on another hero, just for the tutorial sake; so, in this case I will start with a copy of Boromir.

To begin with I'll go to data>ini>object>goodfaction>units>men and there I will copy the Boromir file and paste it in data>ini>object>evilfaction>units>angmar. If you start your mod now, it will crash because there are 2 identically named objects (GondorBoromir), so you have to change that. Now, you will open your copy of boromir.ini and you should see something like this:

              
Code


; Boromir
Object GondorBoromir
    ; *** ART Parameters ***



Now, you have to change the name of the object to avoid the crash, in this case I will rename it to Malvack, now it looks like this:

              
Code


; Boromir
Object AngmarMalvack
    ; *** ART Parameters ***



And while I'm at it, I will change the side of the hero, from Men to Angmar, in the end it looks like this:

              
Code


    ; ***DESIGN parameters ***
    Side = Angmar



There's really no need to change it, it won't affect in any way except that if you ever want to reference this hero in worldbuilder (which I'm not going to explain how to do it, unless not in this tutorial) it will help to sort him out better.

Links / Downloads

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WinXPSoundRecorder1343March 6, 2016 - 6:03
FinalBigEditor1686March 5, 2016 - 7:29

Comments

Display order: Newest first

Amonrath - Monday August 14, 2017 - 2:16

Hello! I'm trying to do the but in the bfme I. Is there any different steps? I created a folder with my own mod... I then just edit the values that I want and I save them... I have also added the -mod in the end of the "Path" as well as done the lotr.srt extraction. Could anyone help? Thanks =D

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Hello! I'm trying to do the but in the bfme I. Is there any different steps? I created a folder with my own mod... I then just edit the values that I want and I save them... I have also added the -mod in the end of the "Path" as well as done the lotr.srt extraction. Could anyone help? Thanks =D

BouncyKnight - Tuesday April 25, 2017 - 22:08

Amazing step-by-step, very detailed and explanatory tutorial on how to create your custom heroes! Thank you sir, you're great!

Gabriel Oak - Tuesday December 13, 2016 - 11:19

I created this account only to thank you, sir. This tutorial is really, really useful.

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