The 3rd Age

The Elven Alliance

The Elven Alliance

Adding a completely new Elven faction with unique units to the game

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Thick-grain Cloth Tutorial

Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of Nertea

Nertea

Category: Graphics
Level: Intermediate
Created: Monday June 11, 2007 - 0:32
Updated: Monday June 11, 2007 - 0:40
Views: 6563
Summary: Some tips on drawing thick grain cloth

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Sleeve


The other bit that must be completed is the sleeve. To that end, make a new layer, name it "sleeve". The current sleeve is both a) ugly and b) blue. We'll use a more "rohanninsh" colour, like the same brown that was used for the 'skirt' layer. So, take a paintbrush and draw in the shape of the sleeve using a light brown

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The next step is to add shading. For an arm you'll want to place some fold lines in specific places - where the arm will bend, for exanple. More folds would exist around the cuffs, and near the armpit. When in doubt, go grab a shirt, move your arm a bit and look how the folds behave. Draw based on those.
So grab a bursh, size 5-13 or so, low hardness, and start burning. An exposure of 15% is good. You'll want to create a series of major folds that you can base later detail off of.
I drew this set off of one of my own rainjackets.

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Then you're going to take a size 3 brush, slightly higher expose, and accentuate. You can also add some smaller fold lines.

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Then, switch to a dodge brush, low hardness, varying size, and create the highlights to oppose the shadows.

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As is common with dodging on highlights, the saturation has been increased a bit too much, so take a sponge tool on desaturate to lower the saturation ununiformly. As well, you may want to apply some shadows at the top of the texture, to give the illusion that the cloak covers part of the sleeves, and some highlights on the cuffs, to give the impression that they are lifted a bit, and loose.

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