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Adding Waves to BFME 1

Avatar of _Haldir_

_Haldir_

Category: Worldbuilder
Level: Beginner
Created: Wednesday July 14, 2010 - 4:20
Updated: Thursday July 15, 2010 - 0:00
Views: 5055
Summary: A tutorial to guide you through adding waves to your BFME 1 maps.

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If you’ve played BFME 1, you may have noticed that some of EA’s maps (such as Belfalas, Rhun or Nurn) have waves on them. But if you’ve ever opened these maps in Worldbuilder, you’ll find that these waves won’t appear, and that they aren’t objects or anything else you can see.

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These waves are actually added to a map through a .wak file, which can be created using a WAK Editor. BFME 2’s Worldbuilder has this editor built in, which allows you to add and edit waves to your map with ease. BFME 1 however, does not. This tutorial will guide you through the quick and simple process of adding waves to your BFME 1 map.

Firstly though, you’ll need the map that you’d like to add your waves to. You’ll probably want to add your waves after things like terrain and objects, so try and finish your map beforehand. For this tutorial, I’ll be using my Havens of Umbar map, which has a nice cliffy coastline that would look good with waves.

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Once you’ve mostly finished your map, download the WAK Editor from T3A’s download section at
http://www.the3rdage.net/item-524?addview

Links / Downloads

 HitsAdded
Adding Waves to BFME 1 (.pdf)2190July 14, 2010 - 5:45
WAK Editor 2.01925July 14, 2010 - 5:42

Comments

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Radspakr Wolfbane (Team Chamber Member) - Sunday July 18, 2010 - 19:29

I looked into the wak editor a long time ago but never got around to trying it.
I'll have to give it a try.

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