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Setting up your mod, with the -mod command

Avatar of Bart

Bart

Category: Code
Level: Beginner
Created: Saturday March 24, 2007 - 18:08
Updated: Thursday August 27, 2015 - 5:37
Views: 16463
Summary: How to make independent mods with the -mod command, including solutions for the common problems.

Rating

Staff says

4.3

Members say

4.6

Average

4.5/5.0

17 votes

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Getting started

1. Download a preconverted INI package and extract it to a folder we will now call 'x'. (In such a way that e.g. 'commandbutton.ini' will be in 'x\data\ini\commandbutton.ini')

2. Make a new shortcut to the game, which has as path:
              
Code
"C:\path\to\bfme\bfme.exe" -mod "x"

Where of course you replace 'bfme.exe' with the name of the game (e.g. 'lotrbfme.exe') and 'x' with the folder you made. Example:
              
Code
"C:\Program Files\EA Games\The Battle for Middle-earth\lotrbfme.exe" -mod "D:\Bart\mods\supermod\"


3. Click this shortcut to run your modded (but currently unmodded) game.

Links / Downloads

 HitsAdded
makeasset.bat2530April 4, 2007 - 1:14
Prepared INI packages3273March 24, 2007 - 18:16

Comments

Display order: Newest first | Page: 1, 2

Bart (Administrator) - Friday August 3, 2007 - 13:48

how is that unmodded? what do you mean?

JaYk - Friday August 3, 2007 - 13:20

"C:\Program Files\Electronic Arts\The Battle for Middle-earth (tm) II\lotrbfme2.exe" -mod "C:\Last Alliance\Last Alliance.big"

Bart (Administrator) - Thursday August 2, 2007 - 15:27

Define "unmodded -mod command" please

JaYk - Thursday August 2, 2007 - 15:13

Whenever I use the -mod command, I have a game.dat. This even happens when I have an unmodded -mod command, so there is no problem in the codeing.

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