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Quick Lists Top RatedTutorials Living World Map G… Ultimate beginner'… Arrow scaling bug… Raising Heroes max… Simple Structure B… Creating an asset.… Making a simple Ma… Quick and easy sno… Proper Fire Arrow… BFME1 AI Tutorial Mods The Dwarf Holds The Peloponnesian… RJ - RotWK The Elven Alliance… Helm's Deep Last H… The Elven Alliance Special Extended E… Kings of the West… RC Mod The Wars of Arda Downloads BFME1 1.06 Widescr… Enhanced W3D Impor… Fudge's Map Pack LotR/BfME HD Logos Osgiliath Shellmap Crystals Of Ancien… 2v1 Wold Converted BFME2 an… The forests of Dru… ROTWK animations f… |
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Register and log in to move these advertisements down Custom Structures & AI for BFME1
Save and close the file, and you’re all done. You should now see your Rohan AI system build and utilise your new structure effectively i.e. in conjunction with the battle strategy as opposed to randomly spilling out units. For maximum effectiveness, you need to make sure that you plan your “ai_rohan.map” teams appropriately… ensure that you take into account the initial build waves of units, and DO NOT set highly priced objects to early! As always, feel free to contact me if you have any questions about BFME AI. Enjoy! Hebblewhite. Links / Downloads
CommentsDisplay order: Newest first Hebblewhite - Wednesday July 18, 2007 - 15:58 I've attached a pdf version for easier reading! |
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